MaterialDef Tex3DThumb {

    MaterialParameters {
        Texture3D Texture
        Int Rows;
        Float InvDepth;
    }

    Technique {
        VertexShader GLSL100:   jme3test/texture/tex3DThumb.vert
        FragmentShader GLSL100: jme3test/texture/tex3DThumb.frag

        WorldParameters {
            WorldViewProjectionMatrix
        }
    }

}