/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBitmapTextGeoProc.h" #include "GrFontAtlasSizes.h" #include "GrInvariantOutput.h" #include "GrTexture.h" #include "gl/GrGLProcessor.h" #include "gl/GrGLSL.h" #include "gl/GrGLTexture.h" #include "gl/GrGLGeometryProcessor.h" #include "gl/builders/GrGLProgramBuilder.h" struct BitmapTextBatchTracker { GrGPInput fInputColorType; GrColor fColor; bool fUsesLocalCoords; }; class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor { public: GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&) : fColor(GrColor_ILLEGAL) {} void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>(); const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTracker>(); GrGLGPBuilder* pb = args.fPB; GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); // emit attributes vsBuilder->emitAttributes(cte); GrGLVertToFrag v(kVec2f_GrSLType); pb->addVarying("TextureCoords", &v); // this is only used with text, so our texture bounds always match the glyph atlas if (cte.maskFormat() == kA8_GrMaskFormat) { vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(), cte.inTextureCoords()->fName); } else { vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", " GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(), cte.inTextureCoords()->fName); } // Setup pass through color this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, cte.inColor(), &fColorUniform); // Setup position this->setupPosition(pb, gpArgs, cte.inPosition()->fName); // emit transforms this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName, cte.localMatrix(), args.fTransformsIn, args.fTransformsOut); GrGLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); if (cte.maskFormat() == kARGB_GrMaskFormat) { fsBuilder->codeAppendf("%s = ", args.fOutputColor); fsBuilder->appendTextureLookupAndModulate(args.fOutputColor, args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); fsBuilder->codeAppend(";"); fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); } else { fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); fsBuilder->codeAppend(";"); } } virtual void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& gp, const GrBatchTracker& bt) override { const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { GrGLfloat c[4]; GrColorToRGBAFloat(local.fColor, c); pdman.set4fv(fColorUniform, 1, c); fColor = local.fColor; } } void setTransformData(const GrPrimitiveProcessor& primProc, const GrGLProgramDataManager& pdman, int index, const SkTArray<const GrCoordTransform*, true>& transforms) override { this->setTransformDataHelper<GrBitmapTextGeoProc>(primProc, pdman, index, transforms); } static inline void GenKey(const GrGeometryProcessor& proc, const GrBatchTracker& bt, const GrGLSLCaps&, GrProcessorKeyBuilder* b) { const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); // We have to put the optional vertex attribute as part of the key. See the comment // on addVertexAttrib. // TODO When we have deferred geometry we can fix this const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>(); uint32_t key = 0; key |= SkToBool(gp.inColor()) ? 0x1 : 0x0; key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x2 : 0x0; key |= gp.maskFormat() == kARGB_GrMaskFormat ? 0x4 : 0x0; b->add32(local.fInputColorType << 16 | key); } private: GrColor fColor; UniformHandle fColorUniform; typedef GrGLGeometryProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture, const GrTextureParams& params, GrMaskFormat format, const SkMatrix& localMatrix) : fColor(color) , fLocalMatrix(localMatrix) , fTextureAccess(texture, params) , fInColor(NULL) , fMaskFormat(format) { this->initClassID<GrBitmapTextGeoProc>(); fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType)); bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat; if (hasVertexColor) { fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType)); } fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", kVec2s_GrVertexAttribType)); this->addTextureAccess(&fTextureAccess); } void GrBitmapTextGeoProc::getGLProcessorKey(const GrBatchTracker& bt, const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { GrGLBitmapTextGeoProc::GenKey(*this, bt, caps, b); } GrGLPrimitiveProcessor* GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt, const GrGLSLCaps& caps) const { return SkNEW_ARGS(GrGLBitmapTextGeoProc, (*this, bt)); } void GrBitmapTextGeoProc::initBatchTracker(GrBatchTracker* bt, const GrPipelineInfo& init) const { BitmapTextBatchTracker* local = bt->cast<BitmapTextBatchTracker>(); local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, SkToBool(fInColor)); local->fUsesLocalCoords = init.fUsesLocalCoords; } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc); GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps&, GrTexture* textures[]) { int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; SkShader::TileMode tileModes[] = { kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], }; GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode); GrMaskFormat format; switch (random->nextULessThan(3)) { default: SkFAIL("Incomplete enum\n"); case 0: format = kA8_GrMaskFormat; break; case 1: format = kA565_GrMaskFormat; break; case 2: format = kARGB_GrMaskFormat; break; } return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx], params, format, GrTest::TestMatrix(random)); }