/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_STENCIL_H #define ANDROID_HWUI_STENCIL_H #ifndef LOG_TAG #define LOG_TAG "OpenGLRenderer" #endif #include <GLES2/gl2.h> #include <cutils/compiler.h> namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Stencil buffer management /////////////////////////////////////////////////////////////////////////////// class ANDROID_API Stencil { public: Stencil(); /** * Returns the desired size for the stencil buffer. If the returned value * is 0, then no stencil buffer is required. */ ANDROID_API static uint8_t getStencilSize(); static GLenum getLayerStencilFormat(); /** * Clears the stencil buffer. */ void clear(); /** * Enables stencil test. When the stencil test is enabled the stencil buffer is not written * into. An increment threshold of zero causes the stencil to use a constant reference value * and GL_EQUAL for the test. A non-zero increment threshold causes the stencil to use that * value as the reference value and GL_EQUAL for the test. */ void enableTest(int incrementThreshold); /** * Enables stencil write. When stencil write is enabled, the stencil * test always succeeds and the value 0x1 is written in the stencil * buffer for each fragment. An increment threshold of zero causes the stencil to use a constant * reference value and GL_EQUAL for the test. A non-zero increment threshold causes the stencil * to use that value as the reference value and GL_EQUAL for the test. */ void enableWrite(int incrementThreshold); /** * The test passes only when equal to the specified value. */ void enableDebugTest(GLint value, bool greater = false); /** * Used for debugging. The stencil test always passes and increments. */ void enableDebugWrite(); /** * Disables stencil test and write. */ void disable(); /** * Indicates whether either test or write is enabled. */ bool isEnabled() { return mState != kDisabled; } /** * Indicates whether testing only is enabled. */ bool isTestEnabled() { return mState == kTest; } bool isWriteEnabled() { return mState == kWrite; } void dump(); private: void enable(); enum StencilState { kDisabled, kTest, kWrite }; StencilState mState; }; // class Stencil }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_STENCIL_H