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package jme3test.audio;
import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode;
import com.jme3.audio.Environment;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
public class TestAmbient extends SimpleApplication {
private AudioNode nature, waves;
public static void main(String[] args) {
TestAmbient test = new TestAmbient();
test.start();
}
@Override
public void simpleInitApp() {
float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0,
1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f,
0.00f, -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f,
0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f};
Environment env = new Environment(eax);
audioRenderer.setEnvironment(env);
waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false);
waves.setPositional(true);
waves.setLocalTranslation(new Vector3f(0, 0,0));
waves.setMaxDistance(100);
waves.setRefDistance(5);
nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true);
nature.setVolume(3);
waves.playInstance();
nature.play();
// just a blue box to mark the spot
Box box1 = new Box(Vector3f.ZERO, .5f, .5f, .5f);
Geometry player = new Geometry("Player", box1);
Material mat1 = new Material(assetManager,
"Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Blue);
player.setMaterial(mat1);
rootNode.attachChild(player);
}
@Override
public void simpleUpdate(float tpf) {
}
}