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* Copyright (c) 2009-2010 jMonkeyEngine
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* * Redistributions in binary form must reproduce the above copyright
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package jme3test.bullet;
import com.jme3.app.Application;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.control.GhostControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Box;
/**
*
* @author tim8dev [at] gmail [dot com]
*/
public class TestGhostObject extends SimpleApplication {
private BulletAppState bulletAppState;
private GhostControl ghostControl;
public static void main(String[] args) {
Application app = new TestGhostObject();
app.start();
}
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
// Mesh to be shared across several boxes.
Box boxGeom = new Box(Vector3f.ZERO, 1f, 1f, 1f);
// CollisionShape to be shared across several boxes.
CollisionShape shape = new BoxCollisionShape(new Vector3f(1, 1, 1));
Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, shape, 1);
physicsBox.setName("box0");
physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
rootNode.attachChild(physicsBox);
getPhysicsSpace().add(physicsBox);
Node physicsBox1 = PhysicsTestHelper.createPhysicsTestNode(assetManager, shape, 1);
physicsBox1.setName("box1");
physicsBox1.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0, 40, 0));
rootNode.attachChild(physicsBox1);
getPhysicsSpace().add(physicsBox1);
Node physicsBox2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
physicsBox2.setName("box0");
physicsBox2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.5f, 80, -.8f));
rootNode.attachChild(physicsBox2);
getPhysicsSpace().add(physicsBox2);
// the floor, does not move (mass=0)
Node node = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(100, 1, 100)), 0);
node.setName("floor");
node.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
rootNode.attachChild(node);
getPhysicsSpace().add(node);
initGhostObject();
}
private PhysicsSpace getPhysicsSpace(){
return bulletAppState.getPhysicsSpace();
}
private void initGhostObject() {
Vector3f halfExtents = new Vector3f(3, 4.2f, 1);
ghostControl = new GhostControl(new BoxCollisionShape(halfExtents));
Node node=new Node("Ghost Object");
node.addControl(ghostControl);
rootNode.attachChild(node);
getPhysicsSpace().add(ghostControl);
}
@Override
public void simpleUpdate(float tpf) {
fpsText.setText("Overlapping objects: " + ghostControl.getOverlappingObjects().toString());
}
}