package jme3test.light;
import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.light.PointLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.*;
import com.jme3.scene.Spatial.CullHint;
import com.jme3.scene.shape.Sphere;
import com.jme3.util.TangentBinormalGenerator;
/**
*
* @author Kirusha
*/
public class TestTangentGenBadModels extends SimpleApplication {
float angle;
PointLight pl;
Geometry lightMdl;
public static void main(String[] args){
TestTangentGenBadModels app = new TestTangentGenBadModels();
app.start();
}
@Override
public void simpleInitApp() {
// assetManager.registerLocator("http://jme-glsl-shaders.googlecode.com/hg/assets/Models/LightBlow/", UrlLocator.class);
// assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/", UrlLocator.class);
final Spatial badModel = assetManager.loadModel("Models/TangentBugs/test.blend");
// badModel.setLocalScale(1f);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("NormalMap", assetManager.loadTexture("Models/TangentBugs/test_normal.png"));
// Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
badModel.setMaterial(mat);
rootNode.attachChild(badModel);
// TODO: For some reason blender loader fails to load this.
// need to check it
// Spatial model = assetManager.loadModel("test.blend");
// rootNode.attachChild(model);
final Node debugTangents = new Node("debug tangents");
debugTangents.setCullHint(CullHint.Always);
rootNode.attachChild(debugTangents);
final Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
badModel.depthFirstTraversal(new SceneGraphVisitorAdapter(){
@Override
public void visit(Geometry g){
Mesh m = g.getMesh();
Material mat = g.getMaterial();
// if (mat.getParam("DiffuseMap") != null){
// mat.setTexture("DiffuseMap", null);
// }
TangentBinormalGenerator.generate(m);
Geometry debug = new Geometry(
"debug tangents geom",
TangentBinormalGenerator.genTbnLines(g.getMesh(), 0.2f)
);
debug.getMesh().setLineWidth(1);
debug.setMaterial(debugMat);
debug.setCullHint(Spatial.CullHint.Never);
debug.setLocalTransform(g.getWorldTransform());
debugTangents.attachChild(debug);
}
});
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.8f, -0.6f, -0.08f).normalizeLocal());
dl.setColor(new ColorRGBA(1,1,1,1));
rootNode.addLight(dl);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
lightMdl.getMesh().setStatic();
rootNode.attachChild(lightMdl);
pl = new PointLight();
pl.setColor(ColorRGBA.White);
// rootNode.addLight(pl);
BitmapText info = new BitmapText(guiFont);
info.setText("Press SPACE to switch between lighting and tangent display");
info.setQueueBucket(Bucket.Gui);
info.move(0, settings.getHeight() - info.getLineHeight(), 0);
rootNode.attachChild(info);
inputManager.addMapping("space", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addListener(new ActionListener() {
private boolean isLit = true;
public void onAction(String name, boolean isPressed, float tpf) {
if (isPressed) return;
Material mat;
if (isLit){
mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
debugTangents.setCullHint(CullHint.Inherit);
}else{
mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("NormalMap", assetManager.loadTexture("Models/TangentBugs/test_normal.png"));
debugTangents.setCullHint(CullHint.Always);
}
isLit = !isLit;
badModel.setMaterial(mat);
}
}, "space");
}
@Override
public void simpleUpdate(float tpf){
angle += tpf;
angle %= FastMath.TWO_PI;
pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 2f, FastMath.sin(angle) * 2f));
lightMdl.setLocalTranslation(pl.getPosition());
}
}