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package jme3test.light;
import com.jme3.app.SimpleApplication;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.*;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.SceneGraphVisitorAdapter;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.LodControl;
import com.jme3.scene.shape.Quad;
import com.jme3.shadow.PssmShadowRenderer;
import com.jme3.shadow.PssmShadowRenderer.CompareMode;
import com.jme3.shadow.PssmShadowRenderer.FilterMode;
public class TestTransparentShadow extends SimpleApplication {
public static void main(String[] args){
TestTransparentShadow app = new TestTransparentShadow();
app.start();
}
public void simpleInitApp() {
cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f));
cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, -0.13857932f));
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
Quad q = new Quad(20, 20);
q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5));
Geometry geom = new Geometry("floor", q);
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
geom.setMaterial(mat);
geom.rotate(-FastMath.HALF_PI, 0, 0);
geom.center();
geom.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(geom);
// create the geometry and attach it
Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
teaGeom.setQueueBucket(Bucket.Transparent);
teaGeom.setShadowMode(ShadowMode.Cast);
teaGeom.depthFirstTraversal(new SceneGraphVisitorAdapter(){
@Override
public void visit(Geometry geom) {
LodControl lodCtrl = new LodControl();
lodCtrl.setTrisPerPixel(0.25f);
geom.addControl(lodCtrl);
}
});
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(2));
rootNode.addLight(al);
DirectionalLight dl1 = new DirectionalLight();
dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal());
dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
rootNode.addLight(dl1);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
rootNode.addLight(dl);
rootNode.attachChild(teaGeom);
/** Uses Texture from jme3-test-data library! */
ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
//mat_red.getAdditionalRenderState().setDepthTest(true);
//mat_red.getAdditionalRenderState().setDepthWrite(true);
fire.setMaterial(mat_red);
fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation
fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
fire.setInitialVelocity(new Vector3f(0, 2, 0));
fire.setStartSize(0.6f);
fire.setEndSize(0.1f);
fire.setGravity(0, 0, 0);
fire.setLowLife(0.5f);
fire.setHighLife(1.5f);
fire.setVelocityVariation(0.3f);
fire.setLocalTranslation(1.0f, 0, 1.0f);
fire.setLocalScale(0.3f);
fire.setQueueBucket(Bucket.Translucent);
rootNode.attachChild(fire);
PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager, 1024, 1);
pssmRenderer.setDirection(new Vector3f(0.01f, -1f, 0.01f).normalizeLocal());
pssmRenderer.setLambda(0.55f);
pssmRenderer.setShadowIntensity(0.6f);
pssmRenderer.setCompareMode(CompareMode.Software);
pssmRenderer.setFilterMode(FilterMode.PCF4);
pssmRenderer.displayDebug();
viewPort.addProcessor(pssmRenderer);
}
}