page.title=<uses-feature> page.tags=filtering,features,google play filters,permissions @jd:body
Google Play Filtering
Google Play uses the <uses-feature>
elements declared in your app manifest to filter your app from devices
that do not meet it's hardware and software feature requirements.
By specifying the features that your application requires, you enable Google Play to present your application only to users whose devices meet the application's feature requirements, rather than presenting it to all users.
For important information about how Google Play uses features as the basis for filtering, please read Google Play and Feature-Based Filtering, below.
<uses-feature android:name="string" android:required=["true" | "false"] android:glEsVersion="integer" />
<manifest>
The purpose of a <uses-feature>
declaration is to inform
any external entity of the set of hardware and software features on which your
application depends. The element offers a required
attribute that
lets you specify whether your application requires and cannot function without
the declared feature, or whether it prefers to have the feature but can function
without it. Because feature support can vary across Android devices, the
<uses-feature>
element serves an important role in letting an
application describe the device-variable features that it uses.
The set of available features that your application declares corresponds to the set of feature constants made available by the Android {@link android.content.pm.PackageManager}, which are listed for convenience in the Features Reference sections at the bottom of this document.
You must specify each feature in a separate <uses-feature>
element, so if your application requires multiple features, it would declare
multiple <uses-feature>
elements. For example, an application
that requires both Bluetooth and camera features in the device would declare
these two elements:
<uses-feature android:name="android.hardware.bluetooth" /> <uses-feature android:name="android.hardware.camera" />
In general, you should always make sure to declare
<uses-feature>
elements for all of the features that your
application requires.
Declared <uses-feature>
elements are informational only, meaning
that the Android system itself does not check for matching feature support on
the device before installing an application. However, other services
(such as Google Play) or applications may check your application's
<uses-feature>
declarations as part of handling or interacting
with your application. For this reason, it's very important that you declare all of
the features (from the list below) that your application uses.
For some features, there may exist a specific attribute that allows you to define
a version of the feature, such as the version of Open GL used (declared with
glEsVersion
). Other features that either do or do not
exist for a device, such as a camera, are declared using the
name
attribute.
Although the <uses-feature>
element is only activated for
devices running API Level 4 or higher, it is recommended to include these
elements for all applications, even if the minSdkVersion
is "3" or lower. Devices running older versions of the platform will simply
ignore the element.
Note: When declaring a feature, remember that you must also request permissions as appropriate. For example, you must still request the {@link android.Manifest.permission#CAMERA} permission before your application can access the camera API. Requesting the permission grants your application access to the appropriate hardware and software, while declaring the features used by your application ensures proper device compatibility.
android:name
android:required
android:name
.
android:required="true"
for a feature,
you are specifying that the application cannot function, or is not
designed to function, when the specified feature is not present on the
device. android:required="false"
for a feature, it
means that the application prefers to use the feature if present on
the device, but that it is designed to function without the specified
feature, if necessary. The default value for android:required
if not declared is
"true"
.
android:glEsVersion
An application should specify at most one android:glEsVersion
attribute in its manifest. If it specifies more than one, the
android:glEsVersion
with the numerically highest value is used and
any other values are ignored.
If an application does not specify an android:glEsVersion
attribute, then it is assumed that the application requires only OpenGL ES 1.0,
which is supported by all Android-powered devices.
An application can assume that if a platform supports a given OpenGL ES version, it also supports all numerically lower OpenGL ES versions. Therefore, an application that requires both OpenGL ES 1.0 and OpenGL ES 2.0 must specify that it requires OpenGL ES 2.0.
An application that can work with any of several OpenGL ES versions should only specify the numerically lowest version of OpenGL ES that it requires. (It can check at run-time whether a higher level of OpenGL ES is available.)
For more information about using OpenGL ES, including how to check the supported OpenGL ES version at runtime, see the OpenGL ES API guide.
<uses-permission>
Google Play filters the applications that are visible to users, so that users can see and download only those applications that are compatible with their devices. One of the ways it filters applications is by feature compatibility.
To determine an application's feature compatibility with a given user's device, Google Play compares:
<uses-feature>
elements in its manifest To ensure an accurate comparison of features, the Android Package Manager provides a shared set of feature constants that both applications and devices use to declare feature requirements and support. The available feature constants are listed in the Features Reference sections at the bottom of this document, and in the class documentation for {@link android.content.pm.PackageManager}.
When the user launches Google Play, the application queries the Package Manager for the list of features available on the device by calling {@link android.content.pm.PackageManager#getSystemAvailableFeatures()}. The Store application then passes the features list up to Google Play when establishing the session for the user.
Each time you upload an application to the Google Play Developer Console,
Google Play scans the application's manifest file. It looks for
<uses-feature>
elements and evaluates them in combination
with other elements, in some cases, such as <uses-sdk>
and
<uses-permission>
elements. After establishing the
application's set of required features, it stores that list internally as
metadata associated with the application .apk
and the application
version.
When a user searches or browses for applications using the Google Play application, the service compares the features needed by each application with the features available on the user's device. If all of an application's required features are present on the device, Google Play allows the user to see the application and potentially download it. If any required feature is not supported by the device, Google Play filters the application so that it is not visible to the user and not available for download.
Because the features you declare in <uses-feature>
elements directly affect how Google Play filters your application, it's
important to understand how Google Play evaluates the application's manifest
and establishes the set of required features. The sections below provide more
information.
An explicitly declared feature is one that your application declares in a
<uses-feature>
element. The feature declaration can include
an android:required=["true" | "false"]
attribute (if you are
compiling against API level 5 or higher), which lets you specify whether the
application absolutely requires the feature and cannot function properly without
it ("true"
), or whether the application prefers to use the feature
if available, but is designed to run without it ("false"
).
Google Play handles explicitly declared features in this way:
<uses-feature android:name="android.hardware.camera" android:required="true" />
<uses-feature android:name="android.hardware.camera" android:required="false" />
android:required
attribute, Google Play assumes that the feature
is required and sets up filtering on it. In general, if your application is designed to run on Android 1.6 and earlier
versions, the android:required
attribute is not available in the
API and Google Play assumes that any and all
<uses-feature>
declarations are required.
Note: By declaring a feature explicitly and
including an android:required="false"
attribute, you can
effectively disable all filtering on Google Play for the specified feature.
An implicit feature is one that an application requires in order to
function properly, but which is not declared in a
<uses-feature>
element in the manifest file. Strictly
speaking, every application should always declare all features that it
uses or requires, so the absence of a declaration for a feature used by an
application should be considered an error. However, as a safeguard for users and
developers, Google Play looks for implicit features in each application and
sets up filters for those features, just as it would do for an explicitly
declared feature.
An application might require a feature but not declare it because:
<uses-feature>
element was
not available.<uses-feature>
element name or an unrecognized string value for the
android:name
attribute would invalidate the feature declaration.
To account for the cases above, Google Play attempts to discover an
application's implied feature requirements by examining other elements
declared in the manifest file, specifically,
<uses-permission>
elements.
If an application requests hardware-related permissions, Google Play
assumes that the application uses the underlying hardware features and
therefore requires those features, even though there might be no
corresponding to <uses-feature>
declarations. For such
permissions, Google Play adds the underlying hardware features to the
metadata that it stores for the application and sets up filters for them.
For example, if an application requests the CAMERA
permission
but does not declare a <uses-feature>
element for
android.hardware.camera
, Google Play considers that the
application requires a camera and should not be shown to users whose devices do
not offer a camera.
If you don't want Google Play to filter based on a specific implied
feature, you can disable that behavior. To do so, declare the feature explicitly
in a <uses-feature>
element and include an
android:required="false"
attribute. For example, to disable
filtering derived from the CAMERA
permission, you would declare
the feature as shown below.
<uses-feature android:name="android.hardware.camera" android:required="false" />
It's important to understand that the permissions that you
request in <uses-permission>
elements can directly affect how
Google Play filters your application. The reference section Permissions that Imply Feature Requirements lists the
full set of permissions that imply feature requirements and
therefore trigger filtering.
Google Play applies slightly different rules than described above, when determining filtering for Bluetooth.
If an application declares a Bluetooth permission in a
<uses-permission>
element, but does not explicitly declare
the Bluetooth feature in a <uses-feature>
element, Google
Play checks the version(s) of the Android platform on which the application is
designed to run, as specified in the <uses-sdk>
element.
As shown in the table below, Google Play enables filtering for the
Bluetooth feature only if the application declares its lowest or targeted
platform as Android 2.0 (API level 5) or higher. However, note that Google
Play applies the normal rules for filtering when the application explicitly
declares the Bluetooth feature in a <uses-feature>
element.
Table 1. How Google Play determines the
Bluetooth feature requirement for an application that requests a Bluetooth
permission but does not declare the Bluetooth feature in a
<uses-feature>
element.
minSdkVersion is ... |
targetSdkVersion is |
Result |
---|---|---|
<=4 | Google Play will not filter the application from any devices
based on their reported support for the android.hardware.bluetooth
feature. |
|
<=4 | >=5 | Google Play filters the application from any devices that
do not support the android.hardware.bluetooth feature (including
older releases). |
>=5 | >=5 |
The examples below illustrate the different filtering effects, based on how Google Play handles the Bluetooth feature.
<uses-feature>
element.<manifest ...> <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" /> <uses-sdk android:minSdkVersion="3" /> ... </manifest>
<manifest ...> <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" /> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="5" /> ... </manifest>
<manifest ...> <uses-feature android:name="android.hardware.bluetooth" /> <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" /> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="5" /> ... </manifest>
android:required="false"
attribute.<manifest ...> <uses-feature android:name="android.hardware.bluetooth" android:required="false" /> <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" /> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="5" /> ... </manifest>
You can use the aapt
tool, included in the Android SDK, to
determine how Google Play will filter your application, based on its declared
features and permissions. To do so, run aapt
with the dump
badging
command. This causes aapt
to parse your
application's manifest and apply the same rules as used by Google Play to
determine the features that your application requires.
To use the tool, follow these steps:
.apk
.
If you are developing in Android Studio, build your application with Gradle:
Unsigned APK
in Name.
assemble
in Tasks.
.apk
in the
<ProjectName>/app/build/outputs/apk/
directory.
aapt
tool, if it is not already in your PATH.
If you are using SDK Tools r8 or higher, you can find aapt
in the
<SDK>/platform-tools/
directory.
Note: You must use the version of
aapt
that is provided for the latest Platform-Tools component available. If
you do not have the latest Platform-Tools component, download it using the Android SDK Manager.
aapt
using this syntax: $ aapt dump badging <path_to_exported_.apk>
Here's an example of the command output for the second Bluetooth example, above:
$ ./aapt dump badging BTExample.apk package: name='com.example.android.btexample' versionCode='' versionName='' uses-permission:'android.permission.BLUETOOTH_ADMIN' uses-feature:'android.hardware.bluetooth' sdkVersion:'3' targetSdkVersion:'5' application: label='BT Example' icon='res/drawable/app_bt_ex.png' launchable activity name='com.example.android.btexample.MyActivity'label='' icon='' uses-feature:'android.hardware.touchscreen' main supports-screens: 'small' 'normal' 'large' locales: '--_--' densities: '160'
The following sections provide reference information about hardware features, software features, and sets of permissions that imply specific feature requirements.
This section presents the hardware features supported by the most current
platform release. To indicate that your app uses or requires a hardware
feature, declare the corresponding value (beginning with
"android.hardware"
) in an android:name
attribute.
Each time you declare a hardware feature, use a separate
<uses-feature>
element.
android.hardware.audio.low_latency
android.hardware.audio.output
android.hardware.audio.pro
android.hardware.microphone
android.hardware.bluetooth
android.hardware.bluetooth_le
android.hardware.camera
android.hardware.camera.any
feature instead if your app can
communicate with any camera, regardless of which direction the camera
faces.
android.hardware.camera.any
android.hardware.camera
if your app does not require the
camera to be a back-facing one.
android.hardware.camera.autofocus
The app uses the autofocus feature that the device's camera supports.
By using this feature, an app implies that it also uses the
android.hardware.camera
feature, unless this parent feature
is declared with android:required="false"
.
android.hardware.camera.capability.manual_post_processing
The app uses the MANUAL_POST_PROCESSING
feature that the
device's camera supports.
This feature allows your app to override the camera's auto white balance
functionality. Use android.colorCorrection.transform
,
android.colorCorrection.gains
, and an
android.colorCorrection.mode
of
TRANSFORM_MATRIX
.
android.hardware.camera.capability.manual_sensor
The app uses the MANUAL_SENSOR
feature that the device's
camera supports.
This feature implies support for auto-exposure locking
(android.control.aeLock
), which allows the camera's exposure
time and sensitivity to remain fixed at specific values.
android.hardware.camera.capability.raw
The app uses the RAW
feature that the device's camera
supports.
This feature implies that the device can save DNG (raw) files and that the device's camera provides the DNG-related metadata necessary for your app to process these raw images directly.
android.hardware.camera.external
android.hardware.camera.flash
The app uses the flash feature that the device's camera supports.
By using this feature, an app implies that it also uses the
android.hardware.camera
feature, unless this parent feature
is declared with android:required="false"
.
android.hardware.camera.front
The app uses the device's front-facing camera.
By using this feature, an app implies that it also uses the
android.hardware.camera
feature, unless this parent feature
is declared with android:required="false"
.
android.hardware.camera.level.full
FULL
-level image-capturing support that at
least one of the device's cameras provides. Cameras with FULL
support provide burst-capture capabilities, per-frame control, and manual
post-processing control.
android.hardware.type.automotive
The app is designed to show its UI on a set of screens inside a vehicle. The user interacts with the app using hard buttons, touch, rotary controllers, and mouse-like interfaces. The vehicle's screens usually appear in the center console or the instrument cluster of a vehicle. These screens usually have limited size and resolution.
Note: It's important to keep in mind that, since the user is driving while using this type of app UI, the app must minimize driver distraction.
android.hardware.type.television
(Deprecated; use
android.software.leanback
instead.)
The app is designed to show its UI on a television. This feature defines "television" to be a typical living room television experience: displayed on a big screen, where the user is sitting far away and the dominant form of input is something like a d-pad, and generally not using a mouse, pointer, or touch device.
android.hardware.type.watch
android.hardware.fingerprint
android.hardware.gamepad
android.hardware.consumerir
android.hardware.location
android.hardware.location.gps
The app uses precise location coordinates obtained from a Global Positioning System (GPS) receiver on the device.
By using this feature, an app implies that it also uses the
android.hardware.location
feature, unless this parent
feature is declared with the attribute
android:required="false"
.
android.hardware.location.network
The app uses coarse location coordinates obtained from a network-based geolocation system supported on the device.
By using this feature, an app implies that it also uses the
android.hardware.location
feature, unless this parent
feature is declared with the attribute
android:required="false"
.
android.hardware.nfc
android.hardware.nfc.hce
(Deprecated.)
The app uses NFC card emulation that is hosted on the device.
android.hardware.opengles.aep
android.hardware.sensor.accelerometer
android.hardware.sensor.ambient_temperature
android.hardware.sensor.barometer
android.hardware.sensor.compass
android.hardware.sensor.gyroscope
android.hardware.sensor.hifi_sensors
android.hardware.sensor.heartrate
android.hardware.sensor.heartrate.ecg
android.hardware.sensor.light
android.hardware.sensor.proximity
android.hardware.sensor.relative_humidity
android.hardware.sensor.stepcounter
android.hardware.sensor.stepdetector
android.hardware.screen.landscape
android.hardware.screen.portrait
The app requires the device to use the portrait or landscape orientation. If your app supports both orientations, then you don't need to declare either feature.
For example, if your app requires portrait orientation, you should declare the following feature so that only the devices that support portrait orientation (always or by user choice) can run your app:
<uses-feature android:name="android.hardware.screen.portrait" />
Both orientations are assumed not required by default, so your app may be installed on devices that support one or both orientations. However, if any of your activities request that they run in a specific orientation, using the {@code android:screenOrientation} attribute, then this declaration implies that your app requires that orientation. For example, if you declare {@code android:screenOrientation} with either {@code "landscape"}, {@code "reverseLandscape"}, or {@code "sensorLandscape"}, then your app will be available only on devices that support landscape orientation.
As a best practice, you should still declare your requirement for this orientation using a {@code <uses-feature>} element. If you declare an orientation for your activity using {@code android:screenOrientation}, but don't actually require it, you can disable the requirement by declaring the orientation with a {@code <uses-feature>} element and include {@code android:required="false"}.
For backward compatibility, any device running Android 3.1 (API level 12) or lower supports both landscape and portrait orientations.
android.hardware.telephony
android.hardware.telephony.cdma
The app uses the Code Division Multiple Access (CDMA) telephony radio system.
By using this feature, an app implies that it also uses the
android.hardware.telephony
feature, unless this parent
feature is declared with android:required="false"
.
android.hardware.telephony.gsm
The app uses the Global System for Mobile Communications (GSM) telephony radio system.
By using this feature, an app implies that it also uses the
android.hardware.telephony
feature, unless this parent
feature is declared with android:required="false"
.
android.hardware.faketouch
The app uses basic touch interaction events, such as tapping and dragging.
When declared as required, this feature indicates that the app is compatible with a device only if that device emulates a touchscreen ("fake touch" interface) or has an actual touchscreen.
A device that offers a fake touch interface provides a user input system that emulates a subset of a touchscreen's capabilities. For example, a mouse or remote control could drive an on-screen cursor. If your app requires basic point and click interaction (in other words, it won't work with only a d-pad controller), you should declare this feature. Because this is the minimum level of touch interaction, you can also use an app that declares this feature on devices that offer more complex touch interfaces.
Note: Apps require the {@code android.hardware.touchscreen} feature by default. If you want your app to be available to devices that provide a fake touch interface, you must also explicitly declare that a touchscreen is not required as follows:
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
android.hardware.faketouch.multitouch.distinct
The app tracks two or more distinct "fingers" on a fake touch interface.
This is a superset of the android.hardware.faketouch
feature. When declared as required, this feature indicates that the app
is compatible with a device only if that device emulates distinct
tracking of two or more fingers or has an actual touchscreen.
Unlike the distinct multitouch defined by {@code android.hardware.touchscreen.multitouch.distinct}, input devices that support distinct multitouch with a fake touch interface don't support all two-finger gestures because the input in transformed to cursor movement on the screen. That is, single-finger gestures on such a device move a cursor, two-finger swipes cause single-finger touch events to occur, and other two-finger gestures trigger the corresponding two-finger touch events.
A device that provides a two-finger touch trackpad for cursor movement can support this feature.
android.hardware.faketouch.multitouch.jazzhand
The app tracks five or more distinct "fingers" on a fake touch interface.
This is a superset of the android.hardware.faketouch
feature. When declared as required, this feature indicates that the app
is compatible with a device only if that device emulates distinct
tracking of five or more fingers or has an actual touchscreen.
Unlike the distinct multitouch defined by {@code android.hardware.touchscreen.multitouch.jazzhand}, input devices that support jazzhand multitouch with a fake touch interface don't support all five-finger gestures because the input in transformed to cursor movement on the screen. That is, single-finger gestures on such a device move a cursor, multi-finger gestures cause single-finger touch events to occur, and other multi-finger gestures trigger the corresponding multi-finger touch events.
A device that provides a five-finger touch trackpad for cursor movement can support this feature.
android.hardware.touchscreen
The app uses the device's touchscreen capabilities for gestures that are
more interactive than basic touch events, such as a fling. This is a
superset of the android.hardware.faketouch
feature.
By default, your app requires this feature. As such, your app is not available to devices that provide only an emulated touch interface ("fake touch") by default. If you want to make your app available on devices that provide a fake touch interface (or even on devices that provide only a d-pad controller), you must explicitly declare that a touchscreen is not required by declaring {@code android.hardware.touchscreen} with {@code android:required="false"}. You should add this declaration if your app uses—but does not require—a real touchscreen interface.
If your app in fact requires a touch interface (to perform more advanced touch gestures such as fling), then you don't need to declare any touch interface features because they're required by default. However, it's best if you explicitly declare all features that your app uses.
If you require more complex touch interaction, such as multi-finger gestures, you should declare that your app uses advanced touchscreen features.
android.hardware.touchscreen.multitouch
The app uses the device's basic two-point multitouch capabilities, such
as for pinch gestures, but the app does not need to track touches
independently. This is a superset of the
android.hardware.touchscreen
feature.
By using this feature, an app implies that it also uses the
android.hardware.touchscreen
feature, unless this parent
feature is declared with android:required="false"
.
android.hardware.touchscreen.multitouch.distinct
The app uses the device's advanced multitouch capabilities for tracking
two or more points independently. This feature is a superset of the
android.hardware.touchscreen.multitouch
feature.
By using this feature, an app implies that it also uses the
android.hardware.touchscreen.multitouch
feature, unless this
parent feature is declared with android:required="false"
.
android.hardware.touchscreen.multitouch.jazzhand
The app uses the device's advanced multitouch capabilities for tracking
five or more points independently. This feature is a superset of the
android.hardware.touchscreen.multitouch
feature.
By using this feature, an app implies that it also uses the
android.hardware.touchscreen.multitouch
feature, unless this
parent feature is declared with android:required="false"
.
android.hardware.usb.accessory
android.hardware.usb.host
android.hardware.wifi
android.hardware.wifi.direct
This section presents the software features supported by the most current
platform release. To indicate that your app uses or requires a software
feature, declare the corresponding value (beginning with
"android.software"
) in an android:name
attribute.
Each time you declare a software feature, use a separate
<uses-feature>
element.
android.software.sip
android.software.sip.voip
The app uses SIP-based Voice Over Internet Protocol (VoIP) services. By using VoIP, the app can support real-time internet telephony operations, such as two-way video conferencing.
By using this feature, an app implies that it also uses the
android.software.sip
feature, unless this parent feature is
declared with android:required="false"
.
android.software.webview
android.software.input_methods
android.software.backup
android.software.device_admin
android.software.managed_users
android.software.securely_removes_users
android.software.verified_boot
android.software.midi
android.software.print
android.software.leanback
android.software.live_tv
android.software.app_widgets
android.software.home_screen
android.software.live_wallpaper
Some of the hardware and software feature constants were made available to
applications after the corresponding API; for example, the
android.hardware.bluetooth
feature was added in Android 2.2 (API
level 8), but the Bluetooth API that it refers to was added in Android 2.0
(API level 5). Because of this, some apps were able to use the API before
they had the ability to declare that they require the API using the
<uses-feature>
system.
To prevent those apps from being made available unintentionally, Google Play
assumes that certain hardware-related permissions indicate that the
underlying hardware features are required by default. For instance,
applications that use Bluetooth must request the BLUETOOTH
permission in a <uses-permission>
element — for legacy
apps, Google Play assumes that the permission declaration means that the
underlying android.hardware.bluetooth
feature is required by the
application and sets up filtering based on that feature. Table 2 lists
permissions that imply feature requirements equivalent to those declared in
<uses-feature>
elements.
Note that <uses-feature>
declarations, including any
declared android:required
attribute, always take precedence over
features implied by the permissions in table 2. For any of these permissions,
you can disable filtering based on the implied feature by explicitly
declaring the implied feature explicitly, in a
<uses-feature>
element, with an
android:required="false"
attribute. For example, to disable any
filtering based on the CAMERA
permission, you would add this
<uses-feature>
declaration to the manifest file:
<uses-feature android:name="android.hardware.camera" android:required="false" />
Table 2. Device permissions that imply device hardware use.
Category | This Permission... | ...Implies This Feature Requirement |
---|---|---|
Bluetooth | BLUETOOTH |
android.hardware.bluetooth
(See Special handling for Bluetooth feature for details.) |
BLUETOOTH_ADMIN |
android.hardware.bluetooth |
|
Camera | CAMERA |
android.hardware.camera and
android.hardware.camera.autofocus |
Location | ACCESS_MOCK_LOCATION |
android.hardware.location |
ACCESS_LOCATION_EXTRA_COMMANDS |
android.hardware.location |
|
INSTALL_LOCATION_PROVIDER |
android.hardware.location |
|
ACCESS_COARSE_LOCATION |
android.hardware.location.network and
android.hardware.location |
|
ACCESS_FINE_LOCATION |
android.hardware.location.gps and
android.hardware.location |
|
Microphone | RECORD_AUDIO |
android.hardware.microphone |
Telephony | CALL_PHONE |
android.hardware.telephony |
CALL_PRIVILEGED |
android.hardware.telephony |
|
MODIFY_PHONE_STATE |
android.hardware.telephony |
|
PROCESS_OUTGOING_CALLS |
android.hardware.telephony |
|
READ_SMS |
android.hardware.telephony |
|
RECEIVE_SMS |
android.hardware.telephony |
|
RECEIVE_MMS |
android.hardware.telephony |
|
RECEIVE_WAP_PUSH |
android.hardware.telephony |
|
SEND_SMS |
android.hardware.telephony |
|
WRITE_APN_SETTINGS |
android.hardware.telephony |
|
WRITE_SMS |
android.hardware.telephony |
|
Wi-Fi | ACCESS_WIFI_STATE |
android.hardware.wifi |
CHANGE_WIFI_STATE |
android.hardware.wifi |
|
CHANGE_WIFI_MULTICAST_STATE |
android.hardware.wifi |