/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_RUNTIME_HANDLE_SCOPE_H_ #define ART_RUNTIME_HANDLE_SCOPE_H_ #include <stack> #include "base/logging.h" #include "base/macros.h" #include "handle.h" #include "stack.h" #include "verify_object.h" namespace art { namespace mirror { class Object; } class Thread; // HandleScopes are scoped objects containing a number of Handles. They are used to allocate // handles, for these handles (and the objects contained within them) to be visible/roots for the // GC. It is most common to stack allocate HandleScopes using StackHandleScope. class PACKED(4) HandleScope { public: ~HandleScope() {} // Number of references contained within this handle scope. uint32_t NumberOfReferences() const { return number_of_references_; } // We have versions with and without explicit pointer size of the following. The first two are // used at runtime, so OFFSETOF_MEMBER computes the right offsets automatically. The last one // takes the pointer size explicitly so that at compile time we can cross-compile correctly. // Returns the size of a HandleScope containing num_references handles. static size_t SizeOf(uint32_t num_references); // Returns the size of a HandleScope containing num_references handles. static size_t SizeOf(size_t pointer_size, uint32_t num_references); // Link to previous HandleScope or null. HandleScope* GetLink() const { return link_; } ALWAYS_INLINE mirror::Object* GetReference(size_t i) const SHARED_REQUIRES(Locks::mutator_lock_); ALWAYS_INLINE Handle<mirror::Object> GetHandle(size_t i); ALWAYS_INLINE MutableHandle<mirror::Object> GetMutableHandle(size_t i) SHARED_REQUIRES(Locks::mutator_lock_); ALWAYS_INLINE void SetReference(size_t i, mirror::Object* object) SHARED_REQUIRES(Locks::mutator_lock_); ALWAYS_INLINE bool Contains(StackReference<mirror::Object>* handle_scope_entry) const; // Offset of link within HandleScope, used by generated code. static size_t LinkOffset(size_t pointer_size ATTRIBUTE_UNUSED) { return 0; } // Offset of length within handle scope, used by generated code. static size_t NumberOfReferencesOffset(size_t pointer_size) { return pointer_size; } // Offset of link within handle scope, used by generated code. static size_t ReferencesOffset(size_t pointer_size) { return pointer_size + sizeof(number_of_references_); } // Placement new creation. static HandleScope* Create(void* storage, HandleScope* link, uint32_t num_references) WARN_UNUSED { return new (storage) HandleScope(link, num_references); } protected: // Return backing storage used for references. ALWAYS_INLINE StackReference<mirror::Object>* GetReferences() const { uintptr_t address = reinterpret_cast<uintptr_t>(this) + ReferencesOffset(sizeof(void*)); return reinterpret_cast<StackReference<mirror::Object>*>(address); } explicit HandleScope(size_t number_of_references) : link_(nullptr), number_of_references_(number_of_references) { } // Semi-hidden constructor. Construction expected by generated code and StackHandleScope. HandleScope(HandleScope* link, uint32_t num_references) : link_(link), number_of_references_(num_references) { } // Link-list of handle scopes. The root is held by a Thread. HandleScope* const link_; // Number of handlerized references. const uint32_t number_of_references_; // Storage for references. // StackReference<mirror::Object> references_[number_of_references_] private: DISALLOW_COPY_AND_ASSIGN(HandleScope); }; // A wrapper which wraps around Object** and restores the pointer in the destructor. // TODO: Add more functionality. template<class T> class HandleWrapper : public MutableHandle<T> { public: HandleWrapper(T** obj, const MutableHandle<T>& handle) : MutableHandle<T>(handle), obj_(obj) { } HandleWrapper(const HandleWrapper&) = default; ~HandleWrapper() { *obj_ = MutableHandle<T>::Get(); } private: T** const obj_; }; // Scoped handle storage of a fixed size that is usually stack allocated. template<size_t kNumReferences> class PACKED(4) StackHandleScope FINAL : public HandleScope { public: explicit ALWAYS_INLINE StackHandleScope(Thread* self, mirror::Object* fill_value = nullptr); ALWAYS_INLINE ~StackHandleScope(); template<class T> ALWAYS_INLINE MutableHandle<T> NewHandle(T* object) SHARED_REQUIRES(Locks::mutator_lock_); template<class T> ALWAYS_INLINE HandleWrapper<T> NewHandleWrapper(T** object) SHARED_REQUIRES(Locks::mutator_lock_); ALWAYS_INLINE void SetReference(size_t i, mirror::Object* object) SHARED_REQUIRES(Locks::mutator_lock_); Thread* Self() const { return self_; } private: template<class T> ALWAYS_INLINE MutableHandle<T> GetHandle(size_t i) SHARED_REQUIRES(Locks::mutator_lock_) { DCHECK_LT(i, kNumReferences); return MutableHandle<T>(&GetReferences()[i]); } // Reference storage needs to be first as expected by the HandleScope layout. StackReference<mirror::Object> storage_[kNumReferences]; // The thread that the stack handle scope is a linked list upon. The stack handle scope will // push and pop itself from this thread. Thread* const self_; // Position new handles will be created. size_t pos_; template<size_t kNumRefs> friend class StackHandleScope; }; // Utility class to manage a collection (stack) of StackHandleScope. All the managed // scope handle have the same fixed sized. // Calls to NewHandle will create a new handle inside the top StackHandleScope. // When the handle scope becomes full a new one is created and push on top of the // previous. // // NB: // - it is not safe to use the *same* StackHandleScopeCollection intermix with // other StackHandleScopes. // - this is a an easy way around implementing a full ZoneHandleScope to manage an // arbitrary number of handles. class StackHandleScopeCollection { public: explicit StackHandleScopeCollection(Thread* const self) : self_(self), current_scope_num_refs_(0) { } ~StackHandleScopeCollection() { while (!scopes_.empty()) { delete scopes_.top(); scopes_.pop(); } } template<class T> MutableHandle<T> NewHandle(T* object) SHARED_REQUIRES(Locks::mutator_lock_) { if (scopes_.empty() || current_scope_num_refs_ >= kNumReferencesPerScope) { StackHandleScope<kNumReferencesPerScope>* scope = new StackHandleScope<kNumReferencesPerScope>(self_); scopes_.push(scope); current_scope_num_refs_ = 0; } current_scope_num_refs_++; return scopes_.top()->NewHandle(object); } private: static constexpr size_t kNumReferencesPerScope = 4; Thread* const self_; std::stack<StackHandleScope<kNumReferencesPerScope>*> scopes_; size_t current_scope_num_refs_; DISALLOW_COPY_AND_ASSIGN(StackHandleScopeCollection); }; } // namespace art #endif // ART_RUNTIME_HANDLE_SCOPE_H_