/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "signal_catcher.h" #include <fcntl.h> #include <pthread.h> #include <signal.h> #include <stdlib.h> #include <sys/stat.h> #include <sys/time.h> #include <sys/types.h> #include <unistd.h> #include <sstream> #include "arch/instruction_set.h" #include "base/time_utils.h" #include "base/unix_file/fd_file.h" #include "class_linker.h" #include "gc/heap.h" #include "os.h" #include "runtime.h" #include "scoped_thread_state_change.h" #include "signal_set.h" #include "thread.h" #include "thread_list.h" #include "utils.h" namespace art { static void DumpCmdLine(std::ostream& os) { #if defined(__linux__) // Show the original command line, and the current command line too if it's changed. // On Android, /proc/self/cmdline will have been rewritten to something like "system_server". // Note: The string "Cmd line:" is chosen to match the format used by debuggerd. std::string current_cmd_line; if (ReadFileToString("/proc/self/cmdline", ¤t_cmd_line)) { current_cmd_line.resize(current_cmd_line.find_last_not_of('\0') + 1); // trim trailing '\0's std::replace(current_cmd_line.begin(), current_cmd_line.end(), '\0', ' '); os << "Cmd line: " << current_cmd_line << "\n"; const char* stashed_cmd_line = GetCmdLine(); if (stashed_cmd_line != nullptr && current_cmd_line != stashed_cmd_line && strcmp(stashed_cmd_line, "<unset>") != 0) { os << "Original command line: " << stashed_cmd_line << "\n"; } } #else os << "Cmd line: " << GetCmdLine() << "\n"; #endif } SignalCatcher::SignalCatcher(const std::string& stack_trace_file) : stack_trace_file_(stack_trace_file), lock_("SignalCatcher lock"), cond_("SignalCatcher::cond_", lock_), thread_(nullptr) { SetHaltFlag(false); // Create a raw pthread; its start routine will attach to the runtime. CHECK_PTHREAD_CALL(pthread_create, (&pthread_, nullptr, &Run, this), "signal catcher thread"); Thread* self = Thread::Current(); MutexLock mu(self, lock_); while (thread_ == nullptr) { cond_.Wait(self); } } SignalCatcher::~SignalCatcher() { // Since we know the thread is just sitting around waiting for signals // to arrive, send it one. SetHaltFlag(true); CHECK_PTHREAD_CALL(pthread_kill, (pthread_, SIGQUIT), "signal catcher shutdown"); CHECK_PTHREAD_CALL(pthread_join, (pthread_, nullptr), "signal catcher shutdown"); } void SignalCatcher::SetHaltFlag(bool new_value) { MutexLock mu(Thread::Current(), lock_); halt_ = new_value; } bool SignalCatcher::ShouldHalt() { MutexLock mu(Thread::Current(), lock_); return halt_; } void SignalCatcher::Output(const std::string& s) { if (stack_trace_file_.empty()) { LOG(INFO) << s; return; } ScopedThreadStateChange tsc(Thread::Current(), kWaitingForSignalCatcherOutput); int fd = open(stack_trace_file_.c_str(), O_APPEND | O_CREAT | O_WRONLY, 0666); if (fd == -1) { PLOG(ERROR) << "Unable to open stack trace file '" << stack_trace_file_ << "'"; return; } std::unique_ptr<File> file(new File(fd, stack_trace_file_, true)); bool success = file->WriteFully(s.data(), s.size()); if (success) { success = file->FlushCloseOrErase() == 0; } else { file->Erase(); } if (success) { LOG(INFO) << "Wrote stack traces to '" << stack_trace_file_ << "'"; } else { PLOG(ERROR) << "Failed to write stack traces to '" << stack_trace_file_ << "'"; } } void SignalCatcher::HandleSigQuit() { Runtime* runtime = Runtime::Current(); std::ostringstream os; os << "\n" << "----- pid " << getpid() << " at " << GetIsoDate() << " -----\n"; DumpCmdLine(os); // Note: The strings "Build fingerprint:" and "ABI:" are chosen to match the format used by // debuggerd. This allows, for example, the stack tool to work. std::string fingerprint = runtime->GetFingerprint(); os << "Build fingerprint: '" << (fingerprint.empty() ? "unknown" : fingerprint) << "'\n"; os << "ABI: '" << GetInstructionSetString(runtime->GetInstructionSet()) << "'\n"; os << "Build type: " << (kIsDebugBuild ? "debug" : "optimized") << "\n"; runtime->DumpForSigQuit(os); if ((false)) { std::string maps; if (ReadFileToString("/proc/self/maps", &maps)) { os << "/proc/self/maps:\n" << maps; } } os << "----- end " << getpid() << " -----\n"; Output(os.str()); } void SignalCatcher::HandleSigUsr1() { LOG(INFO) << "SIGUSR1 forcing GC (no HPROF)"; Runtime::Current()->GetHeap()->CollectGarbage(false); } int SignalCatcher::WaitForSignal(Thread* self, SignalSet& signals) { ScopedThreadStateChange tsc(self, kWaitingInMainSignalCatcherLoop); // Signals for sigwait() must be blocked but not ignored. We // block signals like SIGQUIT for all threads, so the condition // is met. When the signal hits, we wake up, without any signal // handlers being invoked. int signal_number = signals.Wait(); if (!ShouldHalt()) { // Let the user know we got the signal, just in case the system's too screwed for us to // actually do what they want us to do... LOG(INFO) << *self << ": reacting to signal " << signal_number; // If anyone's holding locks (which might prevent us from getting back into state Runnable), say so... Runtime::Current()->DumpLockHolders(LOG(INFO)); } return signal_number; } void* SignalCatcher::Run(void* arg) { SignalCatcher* signal_catcher = reinterpret_cast<SignalCatcher*>(arg); CHECK(signal_catcher != nullptr); Runtime* runtime = Runtime::Current(); CHECK(runtime->AttachCurrentThread("Signal Catcher", true, runtime->GetSystemThreadGroup(), !runtime->IsAotCompiler())); Thread* self = Thread::Current(); DCHECK_NE(self->GetState(), kRunnable); { MutexLock mu(self, signal_catcher->lock_); signal_catcher->thread_ = self; signal_catcher->cond_.Broadcast(self); } // Set up mask with signals we want to handle. SignalSet signals; signals.Add(SIGQUIT); signals.Add(SIGUSR1); while (true) { int signal_number = signal_catcher->WaitForSignal(self, signals); if (signal_catcher->ShouldHalt()) { runtime->DetachCurrentThread(); return nullptr; } switch (signal_number) { case SIGQUIT: signal_catcher->HandleSigQuit(); break; case SIGUSR1: signal_catcher->HandleSigUsr1(); break; default: LOG(ERROR) << "Unexpected signal %d" << signal_number; break; } } } } // namespace art