/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_RUNTIME_THREAD_POOL_H_ #define ART_RUNTIME_THREAD_POOL_H_ #include <deque> #include <vector> #include "barrier.h" #include "base/mutex.h" #include "mem_map.h" namespace art { class ThreadPool; class Closure { public: virtual ~Closure() { } virtual void Run(Thread* self) = 0; }; class Task : public Closure { public: // Called after Closure::Run has been called. virtual void Finalize() { } }; class SelfDeletingTask : public Task { public: virtual ~SelfDeletingTask() { } virtual void Finalize() { delete this; } }; class ThreadPoolWorker { public: static const size_t kDefaultStackSize = 1 * MB; size_t GetStackSize() const { DCHECK(stack_.get() != nullptr); return stack_->Size(); } virtual ~ThreadPoolWorker(); // Set the "nice" priorty for this worker. void SetPthreadPriority(int priority); protected: ThreadPoolWorker(ThreadPool* thread_pool, const std::string& name, size_t stack_size); static void* Callback(void* arg) REQUIRES(!Locks::mutator_lock_); virtual void Run(); ThreadPool* const thread_pool_; const std::string name_; std::unique_ptr<MemMap> stack_; pthread_t pthread_; private: friend class ThreadPool; DISALLOW_COPY_AND_ASSIGN(ThreadPoolWorker); }; class ThreadPool { public: // Returns the number of threads in the thread pool. size_t GetThreadCount() const { return threads_.size(); } // Broadcast to the workers and tell them to empty out the work queue. void StartWorkers(Thread* self) REQUIRES(!task_queue_lock_); // Do not allow workers to grab any new tasks. void StopWorkers(Thread* self) REQUIRES(!task_queue_lock_); // Add a new task, the first available started worker will process it. Does not delete the task // after running it, it is the caller's responsibility. void AddTask(Thread* self, Task* task) REQUIRES(!task_queue_lock_); // Remove all tasks in the queue. void RemoveAllTasks(Thread* self) REQUIRES(!task_queue_lock_); ThreadPool(const char* name, size_t num_threads); virtual ~ThreadPool(); // Wait for all tasks currently on queue to get completed. void Wait(Thread* self, bool do_work, bool may_hold_locks) REQUIRES(!task_queue_lock_); size_t GetTaskCount(Thread* self) REQUIRES(!task_queue_lock_); // Returns the total amount of workers waited for tasks. uint64_t GetWaitTime() const { return total_wait_time_; } // Provides a way to bound the maximum number of worker threads, threads must be less the the // thread count of the thread pool. void SetMaxActiveWorkers(size_t threads) REQUIRES(!task_queue_lock_); // Set the "nice" priorty for threads in the pool. void SetPthreadPriority(int priority); protected: // get a task to run, blocks if there are no tasks left virtual Task* GetTask(Thread* self) REQUIRES(!task_queue_lock_); // Try to get a task, returning null if there is none available. Task* TryGetTask(Thread* self) REQUIRES(!task_queue_lock_); Task* TryGetTaskLocked() REQUIRES(task_queue_lock_); // Are we shutting down? bool IsShuttingDown() const REQUIRES(task_queue_lock_) { return shutting_down_; } const std::string name_; Mutex task_queue_lock_; ConditionVariable task_queue_condition_ GUARDED_BY(task_queue_lock_); ConditionVariable completion_condition_ GUARDED_BY(task_queue_lock_); volatile bool started_ GUARDED_BY(task_queue_lock_); volatile bool shutting_down_ GUARDED_BY(task_queue_lock_); // How many worker threads are waiting on the condition. volatile size_t waiting_count_ GUARDED_BY(task_queue_lock_); std::deque<Task*> tasks_ GUARDED_BY(task_queue_lock_); // TODO: make this immutable/const? std::vector<ThreadPoolWorker*> threads_; // Work balance detection. uint64_t start_time_ GUARDED_BY(task_queue_lock_); uint64_t total_wait_time_; Barrier creation_barier_; size_t max_active_workers_ GUARDED_BY(task_queue_lock_); private: friend class ThreadPoolWorker; friend class WorkStealingWorker; DISALLOW_COPY_AND_ASSIGN(ThreadPool); }; } // namespace art #endif // ART_RUNTIME_THREAD_POOL_H_