// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This module provides a way to monitor a file or directory for changes. #ifndef BASE_FILES_FILE_PATH_WATCHER_H_ #define BASE_FILES_FILE_PATH_WATCHER_H_ #include "base/base_export.h" #include "base/callback.h" #include "base/files/file_path.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/single_thread_task_runner.h" namespace base { // This class lets you register interest in changes on a FilePath. // The callback will get called whenever the file or directory referenced by the // FilePath is changed, including created or deleted. Due to limitations in the // underlying OS APIs, FilePathWatcher has slightly different semantics on OS X // than on Windows or Linux. FilePathWatcher on Linux and Windows will detect // modifications to files in a watched directory. FilePathWatcher on Mac will // detect the creation and deletion of files in a watched directory, but will // not detect modifications to those files. See file_path_watcher_kqueue.cc for // details. class BASE_EXPORT FilePathWatcher { public: // Callback type for Watch(). |path| points to the file that was updated, // and |error| is true if the platform specific code detected an error. In // that case, the callback won't be invoked again. typedef base::Callback<void(const FilePath& path, bool error)> Callback; // Used internally to encapsulate different members on different platforms. class PlatformDelegate : public base::RefCountedThreadSafe<PlatformDelegate> { public: PlatformDelegate(); // Start watching for the given |path| and notify |delegate| about changes. virtual bool Watch(const FilePath& path, bool recursive, const Callback& callback) WARN_UNUSED_RESULT = 0; // Stop watching. This is called from FilePathWatcher's dtor in order to // allow to shut down properly while the object is still alive. // It can be called from any thread. virtual void Cancel() = 0; protected: friend class base::RefCountedThreadSafe<PlatformDelegate>; friend class FilePathWatcher; virtual ~PlatformDelegate(); // Stop watching. This is only called on the thread of the appropriate // message loop. Since it can also be called more than once, it should // check |is_cancelled()| to avoid duplicate work. virtual void CancelOnMessageLoopThread() = 0; scoped_refptr<base::SingleThreadTaskRunner> task_runner() const { return task_runner_; } void set_task_runner(scoped_refptr<base::SingleThreadTaskRunner> runner) { task_runner_ = std::move(runner); } // Must be called before the PlatformDelegate is deleted. void set_cancelled() { cancelled_ = true; } bool is_cancelled() const { return cancelled_; } private: scoped_refptr<base::SingleThreadTaskRunner> task_runner_; bool cancelled_; }; FilePathWatcher(); virtual ~FilePathWatcher(); // A callback that always cleans up the PlatformDelegate, either when executed // or when deleted without having been executed at all, as can happen during // shutdown. static void CancelWatch(const scoped_refptr<PlatformDelegate>& delegate); // Returns true if the platform and OS version support recursive watches. static bool RecursiveWatchAvailable(); // Invokes |callback| whenever updates to |path| are detected. This should be // called at most once, and from a MessageLoop of TYPE_IO. Set |recursive| to // true, to watch |path| and its children. The callback will be invoked on // the same loop. Returns true on success. // // Recursive watch is not supported on all platforms and file systems. // Watch() will return false in the case of failure. bool Watch(const FilePath& path, bool recursive, const Callback& callback); private: scoped_refptr<PlatformDelegate> impl_; DISALLOW_COPY_AND_ASSIGN(FilePathWatcher); }; } // namespace base #endif // BASE_FILES_FILE_PATH_WATCHER_H_