// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef DBUS_OBJECT_MANAGER_H_ #define DBUS_OBJECT_MANAGER_H_ #include <stdint.h> #include <map> #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "dbus/object_path.h" #include "dbus/property.h" // Newer D-Bus services implement the Object Manager interface to inform other // clients about the objects they export, the properties of those objects, and // notification of changes in the set of available objects: // http://dbus.freedesktop.org/doc/dbus-specification.html // #standard-interfaces-objectmanager // // This interface is very closely tied to the Properties interface, and uses // even more levels of nested dictionaries and variants. In addition to // simplifying implementation, since there tends to be a single object manager // per service, spanning the complete set of objects an interfaces available, // the classes implemented here make dealing with this interface simpler. // // Except where noted, use of this class replaces the need for the code // documented in dbus/property.h // // Client implementation classes should begin by deriving from the // dbus::ObjectManager::Interface class, and defining a Properties structure as // documented in dbus/property.h. // // Example: // class ExampleClient : public dbus::ObjectManager::Interface { // public: // struct Properties : public dbus::PropertySet { // dbus::Property<std::string> name; // dbus::Property<uint16_t> version; // dbus::Property<dbus::ObjectPath> parent; // dbus::Property<std::vector<std::string> > children; // // Properties(dbus::ObjectProxy* object_proxy, // const PropertyChangedCallback callback) // : dbus::PropertySet(object_proxy, kExampleInterface, callback) { // RegisterProperty("Name", &name); // RegisterProperty("Version", &version); // RegisterProperty("Parent", &parent); // RegisterProperty("Children", &children); // } // virtual ~Properties() {} // }; // // The link between the implementation class and the object manager is set up // in the constructor and removed in the destructor; the class should maintain // a pointer to its object manager for use in other methods and establish // itself as the implementation class for its interface. // // Example: // explicit ExampleClient::ExampleClient(dbus::Bus* bus) // : bus_(bus), // weak_ptr_factory_(this) { // object_manager_ = bus_->GetObjectManager(kServiceName, kManagerPath); // object_manager_->RegisterInterface(kInterface, this); // } // // virtual ExampleClient::~ExampleClient() { // object_manager_->UnregisterInterface(kInterface); // } // // The D-Bus thread manager takes care of issuing the necessary call to // GetManagedObjects() after the implementation classes have been set up. // // The object manager interface class has one abstract method that must be // implemented by the class to create Properties structures on demand. As well // as implementing this, you will want to implement a public GetProperties() // method. // // Example: // dbus::PropertySet* CreateProperties(dbus::ObjectProxy* object_proxy, // const std::string& interface_name) // override { // Properties* properties = new Properties( // object_proxy, interface_name, // base::Bind(&PropertyChanged, // weak_ptr_factory_.GetWeakPtr(), // object_path)); // return static_cast<dbus::PropertySet*>(properties); // } // // Properties* GetProperties(const dbus::ObjectPath& object_path) { // return static_cast<Properties*>( // object_manager_->GetProperties(object_path, kInterface)); // } // // Note that unlike classes that only use dbus/property.h there is no need // to connect signals or obtain the initial values of properties. The object // manager class handles that for you. // // PropertyChanged is a method of your own to notify your observers of a change // in your properties, either as a result of a signal from the Properties // interface or from the Object Manager interface. You may also wish to // implement the optional ObjectAdded and ObjectRemoved methods of the class // to likewise notify observers. // // When your class needs an object proxy for a given object path, it may // obtain it from the object manager. Unlike the equivalent method on the bus // this will return NULL if the object is not known. // // object_proxy = object_manager_->GetObjectProxy(object_path); // if (object_proxy) { // ... // } // // There is no need for code using your implementation class to be aware of the // use of object manager behind the scenes, the rules for updating properties // documented in dbus/property.h still apply. namespace dbus { const char kObjectManagerInterface[] = "org.freedesktop.DBus.ObjectManager"; const char kObjectManagerGetManagedObjects[] = "GetManagedObjects"; const char kObjectManagerInterfacesAdded[] = "InterfacesAdded"; const char kObjectManagerInterfacesRemoved[] = "InterfacesRemoved"; class Bus; class MessageReader; class ObjectProxy; class Response; class Signal; // ObjectManager implements both the D-Bus client components of the D-Bus // Object Manager interface, as internal methods, and a public API for // client classes to utilize. class CHROME_DBUS_EXPORT ObjectManager : public base::RefCountedThreadSafe<ObjectManager> { public: // ObjectManager::Interface must be implemented by any class wishing to have // its remote objects managed by an ObjectManager. class Interface { public: virtual ~Interface() {} // Called by ObjectManager to create a Properties structure for the remote // D-Bus object identified by |object_path| and accessibile through // |object_proxy|. The D-Bus interface name |interface_name| is that passed // to RegisterInterface() by the implementation class. // // The implementation class should create and return an instance of its own // subclass of dbus::PropertySet; ObjectManager will then connect signals // and update the properties from its own internal message reader. virtual PropertySet* CreateProperties( ObjectProxy *object_proxy, const dbus::ObjectPath& object_path, const std::string& interface_name) = 0; // Called by ObjectManager to inform the implementation class that an // object has been added with the path |object_path|. The D-Bus interface // name |interface_name| is that passed to RegisterInterface() by the // implementation class. // // If a new object implements multiple interfaces, this method will be // called on each interface implementation with differing values of // |interface_name| as appropriate. An implementation class will only // receive multiple calls if it has registered for multiple interfaces. virtual void ObjectAdded(const ObjectPath& /* object_path */, const std::string& /* interface_name */) { } // Called by ObjectManager to inform the implementation class than an // object with the path |object_path| has been removed. Ths D-Bus interface // name |interface_name| is that passed to RegisterInterface() by the // implementation class. Multiple interfaces are handled as with // ObjectAdded(). // // This method will be called before the Properties structure and the // ObjectProxy object for the given interface are cleaned up, it is safe // to retrieve them during removal to vary processing. virtual void ObjectRemoved(const ObjectPath& /* object_path */, const std::string& /* interface_name */) { } }; // Client code should use Bus::GetObjectManager() instead of this constructor. ObjectManager(Bus* bus, const std::string& service_name, const ObjectPath& object_path); // Register a client implementation class |interface| for the given D-Bus // interface named in |interface_name|. That object's CreateProperties() // method will be used to create instances of dbus::PropertySet* when // required. void RegisterInterface(const std::string& interface_name, Interface* interface); // Unregister the implementation class for the D-Bus interface named in // |interface_name|, objects and properties of this interface will be // ignored. void UnregisterInterface(const std::string& interface_name); // Returns a list of object paths, in an undefined order, of objects known // to this manager. std::vector<ObjectPath> GetObjects(); // Returns the list of object paths, in an undefined order, of objects // implementing the interface named in |interface_name| known to this manager. std::vector<ObjectPath> GetObjectsWithInterface( const std::string& interface_name); // Returns a ObjectProxy pointer for the given |object_path|. Unlike // the equivalent method on Bus this will return NULL if the object // manager has not been informed of that object's existance. ObjectProxy* GetObjectProxy(const ObjectPath& object_path); // Returns a PropertySet* pointer for the given |object_path| and // |interface_name|, or NULL if the object manager has not been informed of // that object's existance or the interface's properties. The caller should // cast the returned pointer to the appropriate type, e.g.: // static_cast<Properties*>(GetProperties(object_path, my_interface)); PropertySet* GetProperties(const ObjectPath& object_path, const std::string& interface_name); // Instructs the object manager to refresh its list of managed objects; // automatically called by the D-Bus thread manager, there should never be // a need to call this manually. void GetManagedObjects(); // Cleans up any match rules and filter functions added by this ObjectManager. // The Bus object will take care of this so you don't have to do it manually. // // BLOCKING CALL. void CleanUp(); protected: virtual ~ObjectManager(); private: friend class base::RefCountedThreadSafe<ObjectManager>; // Connects the InterfacesAdded and InterfacesRemoved signals and calls // GetManagedObjects. Called from OnSetupMatchRuleAndFilterComplete. void InitializeObjects(); // Called from the constructor to add a match rule for PropertiesChanged // signals on the DBus thread and set up a corresponding filter function. bool SetupMatchRuleAndFilter(); // Called on the origin thread once the match rule and filter have been set // up. |success| is false, if an error occurred during set up; it's true // otherwise. void OnSetupMatchRuleAndFilterComplete(bool success); // Called by dbus:: when a message is received. This is used to filter // PropertiesChanged signals from the correct sender and relay the event to // the correct PropertySet. static DBusHandlerResult HandleMessageThunk(DBusConnection* connection, DBusMessage* raw_message, void* user_data); DBusHandlerResult HandleMessage(DBusConnection* connection, DBusMessage* raw_message); // Called when a PropertiesChanged signal is received from the sender. // This method notifies the relevant PropertySet that it should update its // properties based on the received signal. Called from HandleMessage. void NotifyPropertiesChanged(const dbus::ObjectPath object_path, Signal* signal); void NotifyPropertiesChangedHelper(const dbus::ObjectPath object_path, Signal* signal); // Called by dbus:: in response to the GetManagedObjects() method call. void OnGetManagedObjects(Response* response); // Called by dbus:: when an InterfacesAdded signal is received and initially // connected. void InterfacesAddedReceived(Signal* signal); void InterfacesAddedConnected(const std::string& interface_name, const std::string& signal_name, bool success); // Called by dbus:: when an InterfacesRemoved signal is received and // initially connected. void InterfacesRemovedReceived(Signal* signal); void InterfacesRemovedConnected(const std::string& interface_name, const std::string& signal_name, bool success); // Updates the map entry for the object with path |object_path| using the // D-Bus message in |reader|, which should consist of an dictionary mapping // interface names to properties dictionaries as recieved by both the // GetManagedObjects() method return and the InterfacesAdded() signal. void UpdateObject(const ObjectPath& object_path, MessageReader* reader); // Updates the properties structure of the object with path |object_path| // for the interface named |interface_name| using the D-Bus message in // |reader| which should consist of the properties dictionary for that // interface. // // Called by UpdateObjects() for each interface in the dictionary; this // method takes care of both creating the entry in the ObjectMap and // ObjectProxy if required, as well as the PropertySet instance for that // interface if necessary. void AddInterface(const ObjectPath& object_path, const std::string& interface_name, MessageReader* reader); // Removes the properties structure of the object with path |object_path| // for the interfaces named |interface_name|. // // If no further interfaces remain, the entry in the ObjectMap is discarded. void RemoveInterface(const ObjectPath& object_path, const std::string& interface_name); // Removes all objects and interfaces from the object manager when // |old_owner| is not the empty string and/or re-requests the set of managed // objects when |new_owner| is not the empty string. void NameOwnerChanged(const std::string& old_owner, const std::string& new_owner); Bus* bus_; std::string service_name_; std::string service_name_owner_; std::string match_rule_; ObjectPath object_path_; ObjectProxy* object_proxy_; bool setup_success_; bool cleanup_called_; // Maps the name of an interface to the implementation class used for // instantiating PropertySet structures for that interface's properties. typedef std::map<std::string, Interface*> InterfaceMap; InterfaceMap interface_map_; // Each managed object consists of a ObjectProxy used to make calls // against that object and a collection of D-Bus interface names and their // associated PropertySet structures. struct Object { Object(); ~Object(); ObjectProxy* object_proxy; // Maps the name of an interface to the specific PropertySet structure // of that interface's properties. typedef std::map<const std::string, PropertySet*> PropertiesMap; PropertiesMap properties_map; }; // Maps the object path of an object to the Object structure. typedef std::map<const ObjectPath, Object*> ObjectMap; ObjectMap object_map_; // Weak pointer factory for generating 'this' pointers that might live longer // than we do. // Note: This should remain the last member so it'll be destroyed and // invalidate its weak pointers before any other members are destroyed. base::WeakPtrFactory<ObjectManager> weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(ObjectManager); }; } // namespace dbus #endif // DBUS_OBJECT_MANAGER_H_