// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_WASM_MODULE_H_ #define V8_WASM_MODULE_H_ #include "src/wasm/wasm-opcodes.h" #include "src/wasm/wasm-result.h" #include "src/api.h" #include "src/handles.h" namespace v8 { namespace internal { namespace compiler { class CallDescriptor; } namespace wasm { const size_t kMaxModuleSize = 1024 * 1024 * 1024; const size_t kMaxFunctionSize = 128 * 1024; const size_t kMaxStringSize = 256; enum WasmSectionDeclCode { kDeclMemory = 0x00, kDeclSignatures = 0x01, kDeclFunctions = 0x02, kDeclGlobals = 0x03, kDeclDataSegments = 0x04, kDeclFunctionTable = 0x05, kDeclWLL = 0x11, kDeclEnd = 0x06, }; static const int kMaxModuleSectionCode = 6; enum WasmFunctionDeclBit { kDeclFunctionName = 0x01, kDeclFunctionImport = 0x02, kDeclFunctionLocals = 0x04, kDeclFunctionExport = 0x08 }; // Constants for fixed-size elements within a module. static const size_t kDeclMemorySize = 3; static const size_t kDeclGlobalSize = 6; static const size_t kDeclDataSegmentSize = 13; // Static representation of a wasm function. struct WasmFunction { FunctionSig* sig; // signature of the function. uint16_t sig_index; // index into the signature table. uint32_t name_offset; // offset in the module bytes of the name, if any. uint32_t code_start_offset; // offset in the module bytes of code start. uint32_t code_end_offset; // offset in the module bytes of code end. uint16_t local_int32_count; // number of int32 local variables. uint16_t local_int64_count; // number of int64 local variables. uint16_t local_float32_count; // number of float32 local variables. uint16_t local_float64_count; // number of float64 local variables. bool exported; // true if this function is exported. bool external; // true if this function is externally supplied. }; struct ModuleEnv; // forward declaration of decoder interface. // Static representation of a wasm global variable. struct WasmGlobal { uint32_t name_offset; // offset in the module bytes of the name, if any. MachineType type; // type of the global. uint32_t offset; // offset from beginning of globals area. bool exported; // true if this global is exported. }; // Static representation of a wasm data segment. struct WasmDataSegment { uint32_t dest_addr; // destination memory address of the data. uint32_t source_offset; // start offset in the module bytes. uint32_t source_size; // end offset in the module bytes. bool init; // true if loaded upon instantiation. }; // Static representation of a module. struct WasmModule { static const uint8_t kMinMemSize = 12; // Minimum memory size = 4kb static const uint8_t kMaxMemSize = 30; // Maximum memory size = 1gb Isolate* shared_isolate; // isolate for storing shared code. const byte* module_start; // starting address for the module bytes. const byte* module_end; // end address for the module bytes. uint8_t min_mem_size_log2; // minimum size of the memory (log base 2). uint8_t max_mem_size_log2; // maximum size of the memory (log base 2). bool mem_export; // true if the memory is exported. bool mem_external; // true if the memory is external. std::vector<WasmGlobal>* globals; // globals in this module. std::vector<FunctionSig*>* signatures; // signatures in this module. std::vector<WasmFunction>* functions; // functions in this module. std::vector<WasmDataSegment>* data_segments; // data segments in this module. std::vector<uint16_t>* function_table; // function table. WasmModule(); ~WasmModule(); // Get a pointer to a string stored in the module bytes representing a name. const char* GetName(uint32_t offset) { CHECK(BoundsCheck(offset, offset + 1)); if (offset == 0) return "<?>"; // no name. return reinterpret_cast<const char*>(module_start + offset); } // Checks the given offset range is contained within the module bytes. bool BoundsCheck(uint32_t start, uint32_t end) { size_t size = module_end - module_start; return start < size && end < size; } // Creates a new instantiation of the module in the given isolate. MaybeHandle<JSObject> Instantiate(Isolate* isolate, Handle<JSObject> ffi, Handle<JSArrayBuffer> memory); }; // forward declaration. class WasmLinker; // Interface provided to the decoder/graph builder which contains only // minimal information about the globals, functions, and function tables. struct ModuleEnv { uintptr_t globals_area; // address of the globals area. uintptr_t mem_start; // address of the start of linear memory. uintptr_t mem_end; // address of the end of linear memory. WasmModule* module; WasmLinker* linker; std::vector<Handle<Code>>* function_code; Handle<FixedArray> function_table; Handle<JSArrayBuffer> memory; Handle<Context> context; bool asm_js; // true if the module originated from asm.js. bool IsValidGlobal(uint32_t index) { return module && index < module->globals->size(); } bool IsValidFunction(uint32_t index) { return module && index < module->functions->size(); } bool IsValidSignature(uint32_t index) { return module && index < module->signatures->size(); } MachineType GetGlobalType(uint32_t index) { DCHECK(IsValidGlobal(index)); return module->globals->at(index).type; } FunctionSig* GetFunctionSignature(uint32_t index) { DCHECK(IsValidFunction(index)); return module->functions->at(index).sig; } FunctionSig* GetSignature(uint32_t index) { DCHECK(IsValidSignature(index)); return module->signatures->at(index); } size_t FunctionTableSize() { return module ? module->function_table->size() : 0; } Handle<Code> GetFunctionCode(uint32_t index); Handle<FixedArray> GetFunctionTable(); compiler::CallDescriptor* GetWasmCallDescriptor(Zone* zone, FunctionSig* sig); compiler::CallDescriptor* GetCallDescriptor(Zone* zone, uint32_t index); }; std::ostream& operator<<(std::ostream& os, const WasmModule& module); std::ostream& operator<<(std::ostream& os, const WasmFunction& function); typedef Result<WasmModule*> ModuleResult; typedef Result<WasmFunction*> FunctionResult; // For testing. Decode, verify, and run the last exported function in the // given encoded module. int32_t CompileAndRunWasmModule(Isolate* isolate, const byte* module_start, const byte* module_end, bool asm_js = false); // For testing. Decode, verify, and run the last exported function in the // given decoded module. int32_t CompileAndRunWasmModule(Isolate* isolate, WasmModule* module); } // namespace wasm } // namespace internal } // namespace v8 #endif // V8_WASM_MODULE_H_