// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_UNITTESTS_COMPILER_NODE_TEST_UTILS_H_ #define V8_UNITTESTS_COMPILER_NODE_TEST_UTILS_H_ #include "src/compiler/machine-operator.h" #include "src/machine-type.h" #include "testing/gmock/include/gmock/gmock.h" namespace v8 { namespace internal { // Forward declarations. class ExternalReference; template <typename T> class Handle; class HeapObject; template <class> class TypeImpl; enum TypeofMode : int; struct ZoneTypeConfig; typedef TypeImpl<ZoneTypeConfig> Type; namespace compiler { // Forward declarations. class BufferAccess; class CallDescriptor; class ContextAccess; struct ElementAccess; struct FieldAccess; class Node; using ::testing::Matcher; Matcher<Node*> IsDead(); Matcher<Node*> IsEnd(const Matcher<Node*>& control0_matcher); Matcher<Node*> IsEnd(const Matcher<Node*>& control0_matcher, const Matcher<Node*>& control1_matcher); Matcher<Node*> IsEnd(const Matcher<Node*>& control0_matcher, const Matcher<Node*>& control1_matcher, const Matcher<Node*>& control2_matcher); Matcher<Node*> IsBranch(const Matcher<Node*>& value_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsMerge(const Matcher<Node*>& control0_matcher, const Matcher<Node*>& control1_matcher); Matcher<Node*> IsMerge(const Matcher<Node*>& control0_matcher, const Matcher<Node*>& control1_matcher, const Matcher<Node*>& control2_matcher); Matcher<Node*> IsLoop(const Matcher<Node*>& control0_matcher, const Matcher<Node*>& control1_matcher); Matcher<Node*> IsLoop(const Matcher<Node*>& control0_matcher, const Matcher<Node*>& control1_matcher, const Matcher<Node*>& control2_matcher); Matcher<Node*> IsIfTrue(const Matcher<Node*>& control_matcher); Matcher<Node*> IsIfFalse(const Matcher<Node*>& control_matcher); Matcher<Node*> IsIfSuccess(const Matcher<Node*>& control_matcher); Matcher<Node*> IsSwitch(const Matcher<Node*>& value_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsIfValue(const Matcher<int32_t>& value_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsIfDefault(const Matcher<Node*>& control_matcher); Matcher<Node*> IsBeginRegion(const Matcher<Node*>& effect_matcher); Matcher<Node*> IsFinishRegion(const Matcher<Node*>& value_matcher, const Matcher<Node*>& effect_matcher); Matcher<Node*> IsReturn(const Matcher<Node*>& value_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsTerminate(const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsExternalConstant( const Matcher<ExternalReference>& value_matcher); Matcher<Node*> IsHeapConstant(Handle<HeapObject> value); Matcher<Node*> IsFloat32Constant(const Matcher<float>& value_matcher); Matcher<Node*> IsFloat64Constant(const Matcher<double>& value_matcher); Matcher<Node*> IsInt32Constant(const Matcher<int32_t>& value_matcher); Matcher<Node*> IsInt64Constant(const Matcher<int64_t>& value_matcher); Matcher<Node*> IsNumberConstant(const Matcher<double>& value_matcher); Matcher<Node*> IsSelect(const Matcher<MachineRepresentation>& type_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher); Matcher<Node*> IsPhi(const Matcher<MachineRepresentation>& type_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& merge_matcher); Matcher<Node*> IsPhi(const Matcher<MachineRepresentation>& type_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& merge_matcher); Matcher<Node*> IsEffectPhi(const Matcher<Node*>& effect0_matcher, const Matcher<Node*>& effect1_matcher, const Matcher<Node*>& merge_matcher); Matcher<Node*> IsEffectSet(const Matcher<Node*>& effect0_matcher, const Matcher<Node*>& effect1_matcher); Matcher<Node*> IsProjection(const Matcher<size_t>& index_matcher, const Matcher<Node*>& base_matcher); Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher, const Matcher<Node*>& value4_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsCall(const Matcher<const CallDescriptor*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher, const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsCall( const Matcher<const CallDescriptor*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher, const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher, const Matcher<Node*>& value6_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsTailCall( const Matcher<CallDescriptor const*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsTailCall( const Matcher<CallDescriptor const*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsTailCall( const Matcher<CallDescriptor const*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsTailCall( const Matcher<CallDescriptor const*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher, const Matcher<Node*>& value4_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsTailCall( const Matcher<CallDescriptor const*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher, const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsTailCall( const Matcher<CallDescriptor const*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher, const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher, const Matcher<Node*>& value6_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsTailCall( const Matcher<CallDescriptor const*>& descriptor_matcher, const Matcher<Node*>& value0_matcher, const Matcher<Node*>& value1_matcher, const Matcher<Node*>& value2_matcher, const Matcher<Node*>& value3_matcher, const Matcher<Node*>& value4_matcher, const Matcher<Node*>& value5_matcher, const Matcher<Node*>& value6_matcher, const Matcher<Node*>& value7_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsBooleanNot(const Matcher<Node*>& value_matcher); Matcher<Node*> IsReferenceEqual(const Matcher<Type*>& type_matcher, const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsNumberEqual(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsNumberLessThan(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsNumberSubtract(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsNumberMultiply(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsNumberShiftLeft(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsNumberShiftRight(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsNumberShiftRightLogical(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsAllocate(const Matcher<Node*>& size_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsLoadField(const Matcher<FieldAccess>& access_matcher, const Matcher<Node*>& base_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsStoreField(const Matcher<FieldAccess>& access_matcher, const Matcher<Node*>& base_matcher, const Matcher<Node*>& value_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsLoadBuffer(const Matcher<BufferAccess>& access_matcher, const Matcher<Node*>& buffer_matcher, const Matcher<Node*>& offset_matcher, const Matcher<Node*>& length_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsStoreBuffer(const Matcher<BufferAccess>& access_matcher, const Matcher<Node*>& buffer_matcher, const Matcher<Node*>& offset_matcher, const Matcher<Node*>& length_matcher, const Matcher<Node*>& value_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsLoadElement(const Matcher<ElementAccess>& access_matcher, const Matcher<Node*>& base_matcher, const Matcher<Node*>& index_matcher, const Matcher<Node*>& control_matcher, const Matcher<Node*>& effect_matcher); Matcher<Node*> IsStoreElement(const Matcher<ElementAccess>& access_matcher, const Matcher<Node*>& base_matcher, const Matcher<Node*>& index_matcher, const Matcher<Node*>& value_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsObjectIsSmi(const Matcher<Node*>& value_matcher); Matcher<Node*> IsLoad(const Matcher<LoadRepresentation>& rep_matcher, const Matcher<Node*>& base_matcher, const Matcher<Node*>& index_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsStore(const Matcher<StoreRepresentation>& rep_matcher, const Matcher<Node*>& base_matcher, const Matcher<Node*>& index_matcher, const Matcher<Node*>& value_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsWord32And(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsWord32Or(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsWord32Sar(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsWord32Shl(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsWord32Shr(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsWord32Ror(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsWord32Equal(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsWord32Clz(const Matcher<Node*>& value_matcher); Matcher<Node*> IsWord64And(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsWord64Or(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsWord64Shl(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsWord64Sar(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsWord64Equal(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsInt32AddWithOverflow(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsInt32Add(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsInt32Sub(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsInt32Mul(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsInt32MulHigh(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsInt32LessThan(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsUint32LessThan(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsUint32LessThanOrEqual(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsInt64Add(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsInt64Sub(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsJSAdd(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsChangeFloat64ToInt32(const Matcher<Node*>& input_matcher); Matcher<Node*> IsChangeFloat64ToUint32(const Matcher<Node*>& input_matcher); Matcher<Node*> IsChangeInt32ToFloat64(const Matcher<Node*>& input_matcher); Matcher<Node*> IsChangeInt32ToInt64(const Matcher<Node*>& input_matcher); Matcher<Node*> IsChangeUint32ToFloat64(const Matcher<Node*>& input_matcher); Matcher<Node*> IsChangeUint32ToUint64(const Matcher<Node*>& input_matcher); Matcher<Node*> IsTruncateFloat64ToFloat32(const Matcher<Node*>& input_matcher); Matcher<Node*> IsTruncateFloat64ToInt32(const Matcher<Node*>& input_matcher); Matcher<Node*> IsTruncateInt64ToInt32(const Matcher<Node*>& input_matcher); Matcher<Node*> IsFloat32Max(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsFloat32Min(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsFloat32Abs(const Matcher<Node*>& input_matcher); Matcher<Node*> IsFloat32Equal(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsFloat32LessThan(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsFloat32LessThanOrEqual(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsFloat64Max(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsFloat64Min(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsFloat64Sub(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsFloat64Abs(const Matcher<Node*>& input_matcher); Matcher<Node*> IsFloat64Sqrt(const Matcher<Node*>& input_matcher); Matcher<Node*> IsFloat64RoundDown(const Matcher<Node*>& input_matcher); Matcher<Node*> IsFloat64RoundTruncate(const Matcher<Node*>& input_matcher); Matcher<Node*> IsFloat64RoundTiesAway(const Matcher<Node*>& input_matcher); Matcher<Node*> IsFloat64ExtractLowWord32(const Matcher<Node*>& input_matcher); Matcher<Node*> IsFloat64ExtractHighWord32(const Matcher<Node*>& input_matcher); Matcher<Node*> IsFloat64InsertLowWord32(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsFloat64InsertHighWord32(const Matcher<Node*>& lhs_matcher, const Matcher<Node*>& rhs_matcher); Matcher<Node*> IsToNumber(const Matcher<Node*>& base_matcher, const Matcher<Node*>& context_matcher, const Matcher<Node*>& effect_matcher, const Matcher<Node*>& control_matcher); Matcher<Node*> IsLoadContext(const Matcher<ContextAccess>& access_matcher, const Matcher<Node*>& context_matcher); Matcher<Node*> IsNumberToInt32(const Matcher<Node*>& input_matcher); Matcher<Node*> IsNumberToUint32(const Matcher<Node*>& input_matcher); Matcher<Node*> IsParameter(const Matcher<int> index_matcher); Matcher<Node*> IsLoadFramePointer(); } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_UNITTESTS_COMPILER_NODE_TEST_UTILS_H_