/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/func_matrix.hpp /// @date 2008-08-03 / 2011-06-15 /// @author Christophe Riccio /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> /// /// @defgroup core_func_matrix Matrix functions /// @ingroup core /// /// For each of the following built-in matrix functions, there is both a /// single-precision floating point version, where all arguments and return values /// are single precision, and a double-precision floating version, where all /// arguments and return values are double precision. Only the single-precision /// floating point version is shown. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_CORE_func_matrix #define GLM_CORE_func_matrix // Dependencies #include "../detail/precision.hpp" #include "../detail/setup.hpp" #include "../detail/type_mat.hpp" #include "../vec2.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../mat2x2.hpp" #include "../mat2x3.hpp" #include "../mat2x4.hpp" #include "../mat3x2.hpp" #include "../mat3x3.hpp" #include "../mat3x4.hpp" #include "../mat4x2.hpp" #include "../mat4x3.hpp" #include "../mat4x4.hpp" namespace glm{ namespace detail { template <typename T, precision P> struct outerProduct_trait<T, P, tvec2, tvec2> { typedef tmat2x2<T, P> type; }; template <typename T, precision P> struct outerProduct_trait<T, P, tvec2, tvec3> { typedef tmat2x3<T, P> type; }; template <typename T, precision P> struct outerProduct_trait<T, P, tvec2, tvec4> { typedef tmat2x4<T, P> type; }; template <typename T, precision P> struct outerProduct_trait<T, P, tvec3, tvec2> { typedef tmat3x2<T, P> type; }; template <typename T, precision P> struct outerProduct_trait<T, P, tvec3, tvec3> { typedef tmat3x3<T, P> type; }; template <typename T, precision P> struct outerProduct_trait<T, P, tvec3, tvec4> { typedef tmat3x4<T, P> type; }; template <typename T, precision P> struct outerProduct_trait<T, P, tvec4, tvec2> { typedef tmat4x2<T, P> type; }; template <typename T, precision P> struct outerProduct_trait<T, P, tvec4, tvec3> { typedef tmat4x3<T, P> type; }; template <typename T, precision P> struct outerProduct_trait<T, P, tvec4, tvec4> { typedef tmat4x4<T, P> type; }; }//namespace detail /// @addtogroup core_func_matrix /// @{ /// Multiply matrix x by matrix y component-wise, i.e., /// result[i][j] is the scalar product of x[i][j] and y[i][j]. /// /// @tparam matType Floating-point matrix types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> template <typename T, precision P, template <typename, precision> class matType> GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y); /// Treats the first parameter c as a column vector /// and the second parameter r as a row vector /// and does a linear algebraic matrix multiply c * r. /// /// @tparam matType Floating-point matrix types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> /// /// @todo Clarify the declaration to specify that matType doesn't have to be provided when used. template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB> GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r); /// Returns the transposed matrix of x /// /// @tparam matType Floating-point matrix types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> # if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) template <typename T, precision P, template <typename, precision> class matType> GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x); # endif /// Return the determinant of a squared matrix. /// /// @tparam valType Floating-point scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> template <typename T, precision P, template <typename, precision> class matType> GLM_FUNC_DECL T determinant(matType<T, P> const & m); /// Return the inverse of a squared matrix. /// /// @tparam valType Floating-point scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> template <typename T, precision P, template <typename, precision> class matType> GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m); /// @} }//namespace glm #include "func_matrix.inl" #endif//GLM_CORE_func_matrix