/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/func_noise.hpp /// @date 2008-08-01 / 2011-06-18 /// @author Christophe Riccio /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> /// /// @defgroup core_func_noise Noise functions /// @ingroup core /// /// Noise functions are stochastic functions that can be used to increase visual /// complexity. Values returned by the following noise functions give the /// appearance of randomness, but are not truly random. /////////////////////////////////////////////////////////////////////////////////// #ifndef glm_core_func_noise #define glm_core_func_noise #include "type_vec1.hpp" #include "type_vec2.hpp" #include "type_vec3.hpp" #include "setup.hpp" namespace glm { /// @addtogroup core_func_noise /// @{ /// Returns a 1D noise value based on the input value x. /// /// @tparam genType Floating-point scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> template <typename genType> GLM_FUNC_DECL typename genType::value_type noise1(genType const & x); /// Returns a 2D noise value based on the input value x. /// /// @tparam genType Floating-point scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> template <typename genType> GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x); /// Returns a 3D noise value based on the input value x. /// /// @tparam genType Floating-point scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> template <typename genType> GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x); /// Returns a 4D noise value based on the input value x. /// /// @tparam genType Floating-point scalar or vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a> template <typename genType> GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x); /// @} }//namespace glm #include "func_noise.inl" #endif//glm_core_func_noise