/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtc_epsilon /// @file glm/gtc/epsilon.inl /// @date 2012-04-07 / 2012-04-07 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// // Dependency: #include "quaternion.hpp" #include "../vector_relational.hpp" #include "../common.hpp" #include "../vec2.hpp" #include "../vec3.hpp" #include "../vec4.hpp" namespace glm { template <> GLM_FUNC_QUALIFIER bool epsilonEqual ( float const & x, float const & y, float const & epsilon ) { return abs(x - y) < epsilon; } template <> GLM_FUNC_QUALIFIER bool epsilonEqual ( double const & x, double const & y, double const & epsilon ) { return abs(x - y) < epsilon; } template <> GLM_FUNC_QUALIFIER bool epsilonNotEqual ( float const & x, float const & y, float const & epsilon ) { return abs(x - y) >= epsilon; } template <> GLM_FUNC_QUALIFIER bool epsilonNotEqual ( double const & x, double const & y, double const & epsilon ) { return abs(x - y) >= epsilon; } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual ( vecType<T, P> const & x, vecType<T, P> const & y, T const & epsilon ) { return lessThan(abs(x - y), vecType<T, P>(epsilon)); } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual ( vecType<T, P> const & x, vecType<T, P> const & y, vecType<T, P> const & epsilon ) { return lessThan(abs(x - y), vecType<T, P>(epsilon)); } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual ( vecType<T, P> const & x, vecType<T, P> const & y, T const & epsilon ) { return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon)); } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual ( vecType<T, P> const & x, vecType<T, P> const & y, vecType<T, P> const & epsilon ) { return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon)); } template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<bool, P> epsilonEqual ( detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & epsilon ) { detail::tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); return lessThan(abs(v), detail::tvec4<T, P>(epsilon)); } template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<bool, P> epsilonNotEqual ( detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & epsilon ) { detail::tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); return greaterThanEqual(abs(v), detail::tvec4<T, P>(epsilon)); } }//namespace glm