/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtc_random /// @file glm/gtc/random.hpp /// @date 2011-09-18 / 2011-09-18 /// @author Christophe Riccio /// /// @see core (dependence) /// @see gtc_half_float (dependence) /// @see gtx_random (extended) /// /// @defgroup gtc_random GLM_GTC_random /// @ingroup gtc /// /// @brief Generate random number from various distribution methods. /// /// <glm/gtc/random.hpp> need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTC_random #define GLM_GTC_random // Dependency: #include "../vec2.hpp" #include "../vec3.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTC_random extension included") #endif namespace glm { /// @addtogroup gtc_random /// @{ /// Generate random numbers in the interval [Min, Max], according a linear distribution /// /// @param Min /// @param Max /// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors. /// @see gtc_random template <typename genType> GLM_FUNC_DECL genType linearRand( genType const & Min, genType const & Max); /// Generate random numbers in the interval [Min, Max], according a gaussian distribution /// /// @param Mean /// @param Deviation /// @see gtc_random template <typename genType> GLM_FUNC_DECL genType gaussRand( genType const & Mean, genType const & Deviation); /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius /// /// @param Radius /// @see gtc_random template <typename T> GLM_FUNC_DECL detail::tvec2<T, defaultp> circularRand( T const & Radius); /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius /// /// @param Radius /// @see gtc_random template <typename T> GLM_FUNC_DECL detail::tvec3<T, defaultp> sphericalRand( T const & Radius); /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius /// /// @param Radius /// @see gtc_random template <typename T> GLM_FUNC_DECL detail::tvec2<T, defaultp> diskRand( T const & Radius); /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius /// /// @param Radius /// @see gtc_random template <typename T> GLM_FUNC_DECL detail::tvec3<T, defaultp> ballRand( T const & Radius); /// @} }//namespace glm #include "random.inl" #endif//GLM_GTC_random