/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref virtrev_xstream /// @file glm/virtrev/xstream.hpp /// @date 2008-05-24 / 2008-05-26 /// @author Mathieu Roumillac (matrem84.free.fr) /// /// @see core (dependence) /// @see gtc_matrix_access (dependence) /// /// @defgroup virtrev_xstream GLM_VIRTREV_xstream: xml like output /// @ingroup virtrev /// /// @brief Streaming vector and matrix in a xml way. /// /// Include <glm/virtrev/xstream.hpp> for this functionality. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_VIRTREV_xstream #define GLM_VIRTREV_xstream GLM_VERSION #include "../glm.hpp" #include "../gtc/matrix_access.hpp" #include <iostream> #if(defined(GLM_MESSAGES) && !defined(glm_ext)) # pragma message("GLM: GLM_VIRTREV_xstream extension included") #endif /* namespace glm{ namespace detail { template<typename T> std::ostream & operator << (std::ostream & stream, glm::detail::tvec2<T, P> const & vec) { stream << "<glm_vec2 "; stream << "x=\"" << vec.x << "\" "; stream << "y=\"" << vec.y << "\" "; stream << "/>"; return stream; } template<typename T> std::ostream & operator << (std::ostream & stream, glm::detail::tvec3<T, P> const & vec) { stream << "<glm_vec3 "; stream << "x=\"" << vec.x << "\" "; stream << "y=\"" << vec.y << "\" "; stream << "z=\"" << vec.z << "\" "; stream << "/>"; return stream; } template<typename T> std::ostream & operator << (std::ostream & stream, glm::detail::tvec4<T, P> const & vec) { stream << "<glm_vec4 "; stream << "x=\"" << vec.x << "\" "; stream << "y=\"" << vec.y << "\" "; stream << "z=\"" << vec.z << "\" "; stream << "w=\"" << vec.w << "\" "; stream << "/>"; return stream; } template<typename T> std::ostream & operator << (std::ostream & stream, glm::detail::tmat2x2<T, P> const & mat) { stream << "<glm_mat2>" << std::endl; stream << "<row "; stream << "x=\"" << glm::row(mat, 0)[0] << "\" "; stream << "y=\"" << glm::row(mat, 0)[1] << "\" "; stream << "/>" << std::endl; stream << "<row "; stream << "x=\"" << glm::row(mat, 1)[0] << "\" "; stream << "y=\"" << glm::row(mat, 1)[1] << "\" "; stream << "/>" << std::endl; stream << "</glm_mat2>"; return stream; } template<typename T> std::ostream & operator << (std::ostream & stream, glm::detail::tmat3x3<T, P> const & mat) { stream << "<glm_mat3>" << std::endl; stream << "<row "; stream << "x=\"" << glm::row(mat, 0)[0] << "\" "; stream << "y=\"" << glm::row(mat, 0)[1] << "\" "; stream << "z=\"" << glm::row(mat, 0)[2] << "\" "; stream << "/>" << std::endl; stream << "<row "; stream << "x=\"" << glm::row(mat, 1)[0] << "\" "; stream << "y=\"" << glm::row(mat, 1)[1] << "\" "; stream << "z=\"" << glm::row(mat, 1)[2] << "\" "; stream << "/>" << std::endl; stream << "<row "; stream << "x=\"" << glm::row(mat, 2)[0] << "\" "; stream << "y=\"" << glm::row(mat, 2)[1] << "\" "; stream << "z=\"" << glm::row(mat, 2)[2] << "\" "; stream << "/>" << std::endl; stream << "</glm_mat3>"; return stream; } template<typename T> std::ostream & operator << (std::ostream & stream, glm::detail::tmat4x4<T, P> const & mat) { stream << "<glm_mat4>" << std::endl; stream << "<row "; stream << "x=\"" << glm::row(mat, 0)[0] << "\" "; stream << "y=\"" << glm::row(mat, 0)[1] << "\" "; stream << "z=\"" << glm::row(mat, 0)[2] << "\" "; stream << "w=\"" << glm::row(mat, 0)[3] << "\" "; stream << "/>" << std::endl; stream << "<row "; stream << "x=\"" << glm::row(mat, 1)[0] << "\" "; stream << "y=\"" << glm::row(mat, 1)[1] << "\" "; stream << "z=\"" << glm::row(mat, 1)[2] << "\" "; stream << "w=\"" << glm::row(mat, 1)[3] << "\" "; stream << "/>" << std::endl; stream << "<row "; stream << "x=\"" << glm::row(mat, 2)[0] << "\" "; stream << "y=\"" << glm::row(mat, 2)[1] << "\" "; stream << "z=\"" << glm::row(mat, 2)[2] << "\" "; stream << "w=\"" << glm::row(mat, 2)[3] << "\" "; stream << "/>" << std::endl; stream << "<row "; stream << "x=\"" << glm::row(mat, 3)[0] << "\" "; stream << "y=\"" << glm::row(mat, 3)[1] << "\" "; stream << "z=\"" << glm::row(mat, 3)[2] << "\" "; stream << "w=\"" << glm::row(mat, 3)[3] << "\" "; stream << "/>" << std::endl; stream << "</glm_mat4>"; return stream; } }//namespace detail }//namespace glm */ #endif//GLM_VIRTREV_xstream