/* ** ** Copyright 2008, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ //#define LOG_NDEBUG 0 #define LOG_TAG "AudioRecord" #include <inttypes.h> #include <sys/resource.h> #include <binder/IPCThreadState.h> #include <media/AudioRecord.h> #include <utils/Log.h> #include <private/media/AudioTrackShared.h> #include <media/IAudioFlinger.h> #define WAIT_PERIOD_MS 10 namespace android { // --------------------------------------------------------------------------- // static status_t AudioRecord::getMinFrameCount( size_t* frameCount, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask) { if (frameCount == NULL) { return BAD_VALUE; } size_t size; status_t status = AudioSystem::getInputBufferSize(sampleRate, format, channelMask, &size); if (status != NO_ERROR) { ALOGE("AudioSystem could not query the input buffer size for sampleRate %u, format %#x, " "channelMask %#x; status %d", sampleRate, format, channelMask, status); return status; } // We double the size of input buffer for ping pong use of record buffer. // Assumes audio_is_linear_pcm(format) if ((*frameCount = (size * 2) / (audio_channel_count_from_in_mask(channelMask) * audio_bytes_per_sample(format))) == 0) { ALOGE("Unsupported configuration: sampleRate %u, format %#x, channelMask %#x", sampleRate, format, channelMask); return BAD_VALUE; } return NO_ERROR; } // --------------------------------------------------------------------------- AudioRecord::AudioRecord(const String16 &opPackageName) : mActive(false), mStatus(NO_INIT), mOpPackageName(opPackageName), mSessionId(AUDIO_SESSION_ALLOCATE), mPreviousPriority(ANDROID_PRIORITY_NORMAL), mPreviousSchedulingGroup(SP_DEFAULT), mSelectedDeviceId(AUDIO_PORT_HANDLE_NONE) { } AudioRecord::AudioRecord( audio_source_t inputSource, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask, const String16& opPackageName, size_t frameCount, callback_t cbf, void* user, uint32_t notificationFrames, audio_session_t sessionId, transfer_type transferType, audio_input_flags_t flags, int uid, pid_t pid, const audio_attributes_t* pAttributes) : mActive(false), mStatus(NO_INIT), mOpPackageName(opPackageName), mSessionId(AUDIO_SESSION_ALLOCATE), mPreviousPriority(ANDROID_PRIORITY_NORMAL), mPreviousSchedulingGroup(SP_DEFAULT), mProxy(NULL), mSelectedDeviceId(AUDIO_PORT_HANDLE_NONE) { mStatus = set(inputSource, sampleRate, format, channelMask, frameCount, cbf, user, notificationFrames, false /*threadCanCallJava*/, sessionId, transferType, flags, uid, pid, pAttributes); } AudioRecord::~AudioRecord() { if (mStatus == NO_ERROR) { // Make sure that callback function exits in the case where // it is looping on buffer empty condition in obtainBuffer(). // Otherwise the callback thread will never exit. stop(); if (mAudioRecordThread != 0) { mProxy->interrupt(); mAudioRecordThread->requestExit(); // see comment in AudioRecord.h mAudioRecordThread->requestExitAndWait(); mAudioRecordThread.clear(); } // No lock here: worst case we remove a NULL callback which will be a nop if (mDeviceCallback != 0 && mInput != AUDIO_IO_HANDLE_NONE) { AudioSystem::removeAudioDeviceCallback(mDeviceCallback, mInput); } IInterface::asBinder(mAudioRecord)->unlinkToDeath(mDeathNotifier, this); mAudioRecord.clear(); mCblkMemory.clear(); mBufferMemory.clear(); IPCThreadState::self()->flushCommands(); ALOGV("~AudioRecord, releasing session id %d", mSessionId); AudioSystem::releaseAudioSessionId(mSessionId, -1 /*pid*/); } } status_t AudioRecord::set( audio_source_t inputSource, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask, size_t frameCount, callback_t cbf, void* user, uint32_t notificationFrames, bool threadCanCallJava, audio_session_t sessionId, transfer_type transferType, audio_input_flags_t flags, int uid, pid_t pid, const audio_attributes_t* pAttributes) { ALOGV("set(): inputSource %d, sampleRate %u, format %#x, channelMask %#x, frameCount %zu, " "notificationFrames %u, sessionId %d, transferType %d, flags %#x, opPackageName %s " "uid %d, pid %d", inputSource, sampleRate, format, channelMask, frameCount, notificationFrames, sessionId, transferType, flags, String8(mOpPackageName).string(), uid, pid); switch (transferType) { case TRANSFER_DEFAULT: if (cbf == NULL || threadCanCallJava) { transferType = TRANSFER_SYNC; } else { transferType = TRANSFER_CALLBACK; } break; case TRANSFER_CALLBACK: if (cbf == NULL) { ALOGE("Transfer type TRANSFER_CALLBACK but cbf == NULL"); return BAD_VALUE; } break; case TRANSFER_OBTAIN: case TRANSFER_SYNC: break; default: ALOGE("Invalid transfer type %d", transferType); return BAD_VALUE; } mTransfer = transferType; // invariant that mAudioRecord != 0 is true only after set() returns successfully if (mAudioRecord != 0) { ALOGE("Track already in use"); return INVALID_OPERATION; } if (pAttributes == NULL) { memset(&mAttributes, 0, sizeof(audio_attributes_t)); mAttributes.source = inputSource; } else { // stream type shouldn't be looked at, this track has audio attributes memcpy(&mAttributes, pAttributes, sizeof(audio_attributes_t)); ALOGV("Building AudioRecord with attributes: source=%d flags=0x%x tags=[%s]", mAttributes.source, mAttributes.flags, mAttributes.tags); } mSampleRate = sampleRate; // these below should probably come from the audioFlinger too... if (format == AUDIO_FORMAT_DEFAULT) { format = AUDIO_FORMAT_PCM_16_BIT; } // validate parameters // AudioFlinger capture only supports linear PCM if (!audio_is_valid_format(format) || !audio_is_linear_pcm(format)) { ALOGE("Format %#x is not linear pcm", format); return BAD_VALUE; } mFormat = format; if (!audio_is_input_channel(channelMask)) { ALOGE("Invalid channel mask %#x", channelMask); return BAD_VALUE; } mChannelMask = channelMask; uint32_t channelCount = audio_channel_count_from_in_mask(channelMask); mChannelCount = channelCount; if (audio_is_linear_pcm(format)) { mFrameSize = channelCount * audio_bytes_per_sample(format); } else { mFrameSize = sizeof(uint8_t); } // mFrameCount is initialized in openRecord_l mReqFrameCount = frameCount; mNotificationFramesReq = notificationFrames; // mNotificationFramesAct is initialized in openRecord_l if (sessionId == AUDIO_SESSION_ALLOCATE) { mSessionId = (audio_session_t) AudioSystem::newAudioUniqueId(AUDIO_UNIQUE_ID_USE_SESSION); } else { mSessionId = sessionId; } ALOGV("set(): mSessionId %d", mSessionId); int callingpid = IPCThreadState::self()->getCallingPid(); int mypid = getpid(); if (uid == -1 || (callingpid != mypid)) { mClientUid = IPCThreadState::self()->getCallingUid(); } else { mClientUid = uid; } if (pid == -1 || (callingpid != mypid)) { mClientPid = callingpid; } else { mClientPid = pid; } mOrigFlags = mFlags = flags; mCbf = cbf; if (cbf != NULL) { mAudioRecordThread = new AudioRecordThread(*this, threadCanCallJava); mAudioRecordThread->run("AudioRecord", ANDROID_PRIORITY_AUDIO); // thread begins in paused state, and will not reference us until start() } // create the IAudioRecord status_t status = openRecord_l(0 /*epoch*/, mOpPackageName); if (status != NO_ERROR) { if (mAudioRecordThread != 0) { mAudioRecordThread->requestExit(); // see comment in AudioRecord.h mAudioRecordThread->requestExitAndWait(); mAudioRecordThread.clear(); } return status; } mStatus = NO_ERROR; mUserData = user; // TODO: add audio hardware input latency here mLatency = (1000 * mFrameCount) / mSampleRate; mMarkerPosition = 0; mMarkerReached = false; mNewPosition = 0; mUpdatePeriod = 0; AudioSystem::acquireAudioSessionId(mSessionId, -1); mSequence = 1; mObservedSequence = mSequence; mInOverrun = false; mFramesRead = 0; mFramesReadServerOffset = 0; return NO_ERROR; } // ------------------------------------------------------------------------- status_t AudioRecord::start(AudioSystem::sync_event_t event, audio_session_t triggerSession) { ALOGV("start, sync event %d trigger session %d", event, triggerSession); AutoMutex lock(mLock); if (mActive) { return NO_ERROR; } // discard data in buffer const uint32_t framesFlushed = mProxy->flush(); mFramesReadServerOffset -= mFramesRead + framesFlushed; mFramesRead = 0; mProxy->clearTimestamp(); // timestamp is invalid until next server push // reset current position as seen by client to 0 mProxy->setEpoch(mProxy->getEpoch() - mProxy->getPosition()); // force refresh of remaining frames by processAudioBuffer() as last // read before stop could be partial. mRefreshRemaining = true; mNewPosition = mProxy->getPosition() + mUpdatePeriod; int32_t flags = android_atomic_acquire_load(&mCblk->mFlags); // we reactivate markers (mMarkerPosition != 0) as the position is reset to 0. // This is legacy behavior. This is not done in stop() to avoid a race condition // where the last marker event is issued twice. mMarkerReached = false; mActive = true; status_t status = NO_ERROR; if (!(flags & CBLK_INVALID)) { status = mAudioRecord->start(event, triggerSession); if (status == DEAD_OBJECT) { flags |= CBLK_INVALID; } } if (flags & CBLK_INVALID) { status = restoreRecord_l("start"); } if (status != NO_ERROR) { mActive = false; ALOGE("start() status %d", status); } else { sp<AudioRecordThread> t = mAudioRecordThread; if (t != 0) { t->resume(); } else { mPreviousPriority = getpriority(PRIO_PROCESS, 0); get_sched_policy(0, &mPreviousSchedulingGroup); androidSetThreadPriority(0, ANDROID_PRIORITY_AUDIO); } } return status; } void AudioRecord::stop() { AutoMutex lock(mLock); if (!mActive) { return; } mActive = false; mProxy->interrupt(); mAudioRecord->stop(); // Note: legacy handling - stop does not clear record marker and // periodic update position; we update those on start(). sp<AudioRecordThread> t = mAudioRecordThread; if (t != 0) { t->pause(); } else { setpriority(PRIO_PROCESS, 0, mPreviousPriority); set_sched_policy(0, mPreviousSchedulingGroup); } } bool AudioRecord::stopped() const { AutoMutex lock(mLock); return !mActive; } status_t AudioRecord::setMarkerPosition(uint32_t marker) { // The only purpose of setting marker position is to get a callback if (mCbf == NULL) { return INVALID_OPERATION; } AutoMutex lock(mLock); mMarkerPosition = marker; mMarkerReached = false; sp<AudioRecordThread> t = mAudioRecordThread; if (t != 0) { t->wake(); } return NO_ERROR; } status_t AudioRecord::getMarkerPosition(uint32_t *marker) const { if (marker == NULL) { return BAD_VALUE; } AutoMutex lock(mLock); mMarkerPosition.getValue(marker); return NO_ERROR; } status_t AudioRecord::setPositionUpdatePeriod(uint32_t updatePeriod) { // The only purpose of setting position update period is to get a callback if (mCbf == NULL) { return INVALID_OPERATION; } AutoMutex lock(mLock); mNewPosition = mProxy->getPosition() + updatePeriod; mUpdatePeriod = updatePeriod; sp<AudioRecordThread> t = mAudioRecordThread; if (t != 0) { t->wake(); } return NO_ERROR; } status_t AudioRecord::getPositionUpdatePeriod(uint32_t *updatePeriod) const { if (updatePeriod == NULL) { return BAD_VALUE; } AutoMutex lock(mLock); *updatePeriod = mUpdatePeriod; return NO_ERROR; } status_t AudioRecord::getPosition(uint32_t *position) const { if (position == NULL) { return BAD_VALUE; } AutoMutex lock(mLock); mProxy->getPosition().getValue(position); return NO_ERROR; } uint32_t AudioRecord::getInputFramesLost() const { // no need to check mActive, because if inactive this will return 0, which is what we want return AudioSystem::getInputFramesLost(getInputPrivate()); } status_t AudioRecord::getTimestamp(ExtendedTimestamp *timestamp) { if (timestamp == nullptr) { return BAD_VALUE; } AutoMutex lock(mLock); status_t status = mProxy->getTimestamp(timestamp); if (status == OK) { timestamp->mPosition[ExtendedTimestamp::LOCATION_CLIENT] = mFramesRead; timestamp->mTimeNs[ExtendedTimestamp::LOCATION_CLIENT] = 0; // server side frame offset in case AudioRecord has been restored. for (int i = ExtendedTimestamp::LOCATION_SERVER; i < ExtendedTimestamp::LOCATION_MAX; ++i) { if (timestamp->mTimeNs[i] >= 0) { timestamp->mPosition[i] += mFramesReadServerOffset; } } } return status; } // ---- Explicit Routing --------------------------------------------------- status_t AudioRecord::setInputDevice(audio_port_handle_t deviceId) { AutoMutex lock(mLock); if (mSelectedDeviceId != deviceId) { mSelectedDeviceId = deviceId; // stop capture so that audio policy manager does not reject the new instance start request // as only one capture can be active at a time. if (mAudioRecord != 0 && mActive) { mAudioRecord->stop(); } android_atomic_or(CBLK_INVALID, &mCblk->mFlags); } return NO_ERROR; } audio_port_handle_t AudioRecord::getInputDevice() { AutoMutex lock(mLock); return mSelectedDeviceId; } audio_port_handle_t AudioRecord::getRoutedDeviceId() { AutoMutex lock(mLock); if (mInput == AUDIO_IO_HANDLE_NONE) { return AUDIO_PORT_HANDLE_NONE; } return AudioSystem::getDeviceIdForIo(mInput); } // ------------------------------------------------------------------------- // must be called with mLock held status_t AudioRecord::openRecord_l(const Modulo<uint32_t> &epoch, const String16& opPackageName) { const sp<IAudioFlinger>& audioFlinger = AudioSystem::get_audio_flinger(); if (audioFlinger == 0) { ALOGE("Could not get audioflinger"); return NO_INIT; } if (mDeviceCallback != 0 && mInput != AUDIO_IO_HANDLE_NONE) { AudioSystem::removeAudioDeviceCallback(mDeviceCallback, mInput); } audio_io_handle_t input; // mFlags (not mOrigFlags) is modified depending on whether fast request is accepted. // After fast request is denied, we will request again if IAudioRecord is re-created. status_t status; // Not a conventional loop, but a retry loop for at most two iterations total. // Try first maybe with FAST flag then try again without FAST flag if that fails. // Exits loop normally via a return at the bottom, or with error via a break. // The sp<> references will be dropped when re-entering scope. // The lack of indentation is deliberate, to reduce code churn and ease merges. for (;;) { status = AudioSystem::getInputForAttr(&mAttributes, &input, mSessionId, // FIXME compare to AudioTrack mClientPid, mClientUid, mSampleRate, mFormat, mChannelMask, mFlags, mSelectedDeviceId); if (status != NO_ERROR || input == AUDIO_IO_HANDLE_NONE) { ALOGE("Could not get audio input for session %d, record source %d, sample rate %u, " "format %#x, channel mask %#x, flags %#x", mSessionId, mAttributes.source, mSampleRate, mFormat, mChannelMask, mFlags); return BAD_VALUE; } // Now that we have a reference to an I/O handle and have not yet handed it off to AudioFlinger, // we must release it ourselves if anything goes wrong. #if 0 size_t afFrameCount; status = AudioSystem::getFrameCount(input, &afFrameCount); if (status != NO_ERROR) { ALOGE("getFrameCount(input=%d) status %d", input, status); break; } #endif uint32_t afSampleRate; status = AudioSystem::getSamplingRate(input, &afSampleRate); if (status != NO_ERROR) { ALOGE("getSamplingRate(input=%d) status %d", input, status); break; } if (mSampleRate == 0) { mSampleRate = afSampleRate; } // Client can only express a preference for FAST. Server will perform additional tests. if (mFlags & AUDIO_INPUT_FLAG_FAST) { bool useCaseAllowed = // either of these use cases: // use case 1: callback transfer mode (mTransfer == TRANSFER_CALLBACK) || // use case 2: obtain/release mode (mTransfer == TRANSFER_OBTAIN); // sample rates must also match bool fastAllowed = useCaseAllowed && (mSampleRate == afSampleRate); if (!fastAllowed) { ALOGW("AUDIO_INPUT_FLAG_FAST denied by client; transfer %d, " "track %u Hz, input %u Hz", mTransfer, mSampleRate, afSampleRate); mFlags = (audio_input_flags_t) (mFlags & ~(AUDIO_INPUT_FLAG_FAST | AUDIO_INPUT_FLAG_RAW)); AudioSystem::releaseInput(input, mSessionId); continue; // retry } } // The notification frame count is the period between callbacks, as suggested by the client // but moderated by the server. For record, the calculations are done entirely on server side. size_t notificationFrames = mNotificationFramesReq; size_t frameCount = mReqFrameCount; IAudioFlinger::track_flags_t trackFlags = IAudioFlinger::TRACK_DEFAULT; pid_t tid = -1; if (mFlags & AUDIO_INPUT_FLAG_FAST) { trackFlags |= IAudioFlinger::TRACK_FAST; if (mAudioRecordThread != 0) { tid = mAudioRecordThread->getTid(); } } size_t temp = frameCount; // temp may be replaced by a revised value of frameCount, // but we will still need the original value also audio_session_t originalSessionId = mSessionId; sp<IMemory> iMem; // for cblk sp<IMemory> bufferMem; sp<IAudioRecord> record = audioFlinger->openRecord(input, mSampleRate, mFormat, mChannelMask, opPackageName, &temp, &trackFlags, mClientPid, tid, mClientUid, &mSessionId, ¬ificationFrames, iMem, bufferMem, &status); ALOGE_IF(originalSessionId != AUDIO_SESSION_ALLOCATE && mSessionId != originalSessionId, "session ID changed from %d to %d", originalSessionId, mSessionId); if (status != NO_ERROR) { ALOGE("AudioFlinger could not create record track, status: %d", status); break; } ALOG_ASSERT(record != 0); // AudioFlinger now owns the reference to the I/O handle, // so we are no longer responsible for releasing it. mAwaitBoost = false; if (mFlags & AUDIO_INPUT_FLAG_FAST) { if (trackFlags & IAudioFlinger::TRACK_FAST) { ALOGI("AUDIO_INPUT_FLAG_FAST successful; frameCount %zu", frameCount); mAwaitBoost = true; } else { ALOGW("AUDIO_INPUT_FLAG_FAST denied by server; frameCount %zu", frameCount); mFlags = (audio_input_flags_t) (mFlags & ~(AUDIO_INPUT_FLAG_FAST | AUDIO_INPUT_FLAG_RAW)); continue; // retry } } if (iMem == 0) { ALOGE("Could not get control block"); return NO_INIT; } void *iMemPointer = iMem->pointer(); if (iMemPointer == NULL) { ALOGE("Could not get control block pointer"); return NO_INIT; } audio_track_cblk_t* cblk = static_cast<audio_track_cblk_t*>(iMemPointer); // Starting address of buffers in shared memory. // The buffers are either immediately after the control block, // or in a separate area at discretion of server. void *buffers; if (bufferMem == 0) { buffers = cblk + 1; } else { buffers = bufferMem->pointer(); if (buffers == NULL) { ALOGE("Could not get buffer pointer"); return NO_INIT; } } // invariant that mAudioRecord != 0 is true only after set() returns successfully if (mAudioRecord != 0) { IInterface::asBinder(mAudioRecord)->unlinkToDeath(mDeathNotifier, this); mDeathNotifier.clear(); } mAudioRecord = record; mCblkMemory = iMem; mBufferMemory = bufferMem; IPCThreadState::self()->flushCommands(); mCblk = cblk; // note that temp is the (possibly revised) value of frameCount if (temp < frameCount || (frameCount == 0 && temp == 0)) { ALOGW("Requested frameCount %zu but received frameCount %zu", frameCount, temp); } frameCount = temp; // Make sure that application is notified with sufficient margin before overrun. // The computation is done on server side. if (mNotificationFramesReq > 0 && notificationFrames != mNotificationFramesReq) { ALOGW("Server adjusted notificationFrames from %u to %zu for frameCount %zu", mNotificationFramesReq, notificationFrames, frameCount); } mNotificationFramesAct = (uint32_t) notificationFrames; // We retain a copy of the I/O handle, but don't own the reference mInput = input; mRefreshRemaining = true; mFrameCount = frameCount; // If IAudioRecord is re-created, don't let the requested frameCount // decrease. This can confuse clients that cache frameCount(). if (frameCount > mReqFrameCount) { mReqFrameCount = frameCount; } // update proxy mProxy = new AudioRecordClientProxy(cblk, buffers, mFrameCount, mFrameSize); mProxy->setEpoch(epoch); mProxy->setMinimum(mNotificationFramesAct); mDeathNotifier = new DeathNotifier(this); IInterface::asBinder(mAudioRecord)->linkToDeath(mDeathNotifier, this); if (mDeviceCallback != 0) { AudioSystem::addAudioDeviceCallback(mDeviceCallback, mInput); } return NO_ERROR; // End of retry loop. // The lack of indentation is deliberate, to reduce code churn and ease merges. } // Arrive here on error, via a break AudioSystem::releaseInput(input, mSessionId); if (status == NO_ERROR) { status = NO_INIT; } return status; } status_t AudioRecord::obtainBuffer(Buffer* audioBuffer, int32_t waitCount, size_t *nonContig) { if (audioBuffer == NULL) { if (nonContig != NULL) { *nonContig = 0; } return BAD_VALUE; } if (mTransfer != TRANSFER_OBTAIN) { audioBuffer->frameCount = 0; audioBuffer->size = 0; audioBuffer->raw = NULL; if (nonContig != NULL) { *nonContig = 0; } return INVALID_OPERATION; } const struct timespec *requested; struct timespec timeout; if (waitCount == -1) { requested = &ClientProxy::kForever; } else if (waitCount == 0) { requested = &ClientProxy::kNonBlocking; } else if (waitCount > 0) { long long ms = WAIT_PERIOD_MS * (long long) waitCount; timeout.tv_sec = ms / 1000; timeout.tv_nsec = (int) (ms % 1000) * 1000000; requested = &timeout; } else { ALOGE("%s invalid waitCount %d", __func__, waitCount); requested = NULL; } return obtainBuffer(audioBuffer, requested, NULL /*elapsed*/, nonContig); } status_t AudioRecord::obtainBuffer(Buffer* audioBuffer, const struct timespec *requested, struct timespec *elapsed, size_t *nonContig) { // previous and new IAudioRecord sequence numbers are used to detect track re-creation uint32_t oldSequence = 0; uint32_t newSequence; Proxy::Buffer buffer; status_t status = NO_ERROR; static const int32_t kMaxTries = 5; int32_t tryCounter = kMaxTries; do { // obtainBuffer() is called with mutex unlocked, so keep extra references to these fields to // keep them from going away if another thread re-creates the track during obtainBuffer() sp<AudioRecordClientProxy> proxy; sp<IMemory> iMem; sp<IMemory> bufferMem; { // start of lock scope AutoMutex lock(mLock); newSequence = mSequence; // did previous obtainBuffer() fail due to media server death or voluntary invalidation? if (status == DEAD_OBJECT) { // re-create track, unless someone else has already done so if (newSequence == oldSequence) { status = restoreRecord_l("obtainBuffer"); if (status != NO_ERROR) { buffer.mFrameCount = 0; buffer.mRaw = NULL; buffer.mNonContig = 0; break; } } } oldSequence = newSequence; // Keep the extra references proxy = mProxy; iMem = mCblkMemory; bufferMem = mBufferMemory; // Non-blocking if track is stopped if (!mActive) { requested = &ClientProxy::kNonBlocking; } } // end of lock scope buffer.mFrameCount = audioBuffer->frameCount; // FIXME starts the requested timeout and elapsed over from scratch status = proxy->obtainBuffer(&buffer, requested, elapsed); } while ((status == DEAD_OBJECT) && (tryCounter-- > 0)); audioBuffer->frameCount = buffer.mFrameCount; audioBuffer->size = buffer.mFrameCount * mFrameSize; audioBuffer->raw = buffer.mRaw; if (nonContig != NULL) { *nonContig = buffer.mNonContig; } return status; } void AudioRecord::releaseBuffer(const Buffer* audioBuffer) { // FIXME add error checking on mode, by adding an internal version size_t stepCount = audioBuffer->size / mFrameSize; if (stepCount == 0) { return; } Proxy::Buffer buffer; buffer.mFrameCount = stepCount; buffer.mRaw = audioBuffer->raw; AutoMutex lock(mLock); mInOverrun = false; mProxy->releaseBuffer(&buffer); // the server does not automatically disable recorder on overrun, so no need to restart } audio_io_handle_t AudioRecord::getInputPrivate() const { AutoMutex lock(mLock); return mInput; } // ------------------------------------------------------------------------- ssize_t AudioRecord::read(void* buffer, size_t userSize, bool blocking) { if (mTransfer != TRANSFER_SYNC) { return INVALID_OPERATION; } if (ssize_t(userSize) < 0 || (buffer == NULL && userSize != 0)) { // sanity-check. user is most-likely passing an error code, and it would // make the return value ambiguous (actualSize vs error). ALOGE("AudioRecord::read(buffer=%p, size=%zu (%zu)", buffer, userSize, userSize); return BAD_VALUE; } ssize_t read = 0; Buffer audioBuffer; while (userSize >= mFrameSize) { audioBuffer.frameCount = userSize / mFrameSize; status_t err = obtainBuffer(&audioBuffer, blocking ? &ClientProxy::kForever : &ClientProxy::kNonBlocking); if (err < 0) { if (read > 0) { break; } return ssize_t(err); } size_t bytesRead = audioBuffer.size; memcpy(buffer, audioBuffer.i8, bytesRead); buffer = ((char *) buffer) + bytesRead; userSize -= bytesRead; read += bytesRead; releaseBuffer(&audioBuffer); } if (read > 0) { mFramesRead += read / mFrameSize; // mFramesReadTime = systemTime(SYSTEM_TIME_MONOTONIC); // not provided at this time. } return read; } // ------------------------------------------------------------------------- nsecs_t AudioRecord::processAudioBuffer() { mLock.lock(); if (mAwaitBoost) { mAwaitBoost = false; mLock.unlock(); static const int32_t kMaxTries = 5; int32_t tryCounter = kMaxTries; uint32_t pollUs = 10000; do { int policy = sched_getscheduler(0); if (policy == SCHED_FIFO || policy == SCHED_RR) { break; } usleep(pollUs); pollUs <<= 1; } while (tryCounter-- > 0); if (tryCounter < 0) { ALOGE("did not receive expected priority boost on time"); } // Run again immediately return 0; } // Can only reference mCblk while locked int32_t flags = android_atomic_and(~CBLK_OVERRUN, &mCblk->mFlags); // Check for track invalidation if (flags & CBLK_INVALID) { (void) restoreRecord_l("processAudioBuffer"); mLock.unlock(); // Run again immediately, but with a new IAudioRecord return 0; } bool active = mActive; // Manage overrun callback, must be done under lock to avoid race with releaseBuffer() bool newOverrun = false; if (flags & CBLK_OVERRUN) { if (!mInOverrun) { mInOverrun = true; newOverrun = true; } } // Get current position of server Modulo<uint32_t> position(mProxy->getPosition()); // Manage marker callback bool markerReached = false; Modulo<uint32_t> markerPosition(mMarkerPosition); // FIXME fails for wraparound, need 64 bits if (!mMarkerReached && markerPosition.value() > 0 && position >= markerPosition) { mMarkerReached = markerReached = true; } // Determine the number of new position callback(s) that will be needed, while locked size_t newPosCount = 0; Modulo<uint32_t> newPosition(mNewPosition); uint32_t updatePeriod = mUpdatePeriod; // FIXME fails for wraparound, need 64 bits if (updatePeriod > 0 && position >= newPosition) { newPosCount = ((position - newPosition).value() / updatePeriod) + 1; mNewPosition += updatePeriod * newPosCount; } // Cache other fields that will be needed soon uint32_t notificationFrames = mNotificationFramesAct; if (mRefreshRemaining) { mRefreshRemaining = false; mRemainingFrames = notificationFrames; mRetryOnPartialBuffer = false; } size_t misalignment = mProxy->getMisalignment(); uint32_t sequence = mSequence; // These fields don't need to be cached, because they are assigned only by set(): // mTransfer, mCbf, mUserData, mSampleRate, mFrameSize mLock.unlock(); // perform callbacks while unlocked if (newOverrun) { mCbf(EVENT_OVERRUN, mUserData, NULL); } if (markerReached) { mCbf(EVENT_MARKER, mUserData, &markerPosition); } while (newPosCount > 0) { size_t temp = newPosition.value(); // FIXME size_t != uint32_t mCbf(EVENT_NEW_POS, mUserData, &temp); newPosition += updatePeriod; newPosCount--; } if (mObservedSequence != sequence) { mObservedSequence = sequence; mCbf(EVENT_NEW_IAUDIORECORD, mUserData, NULL); } // if inactive, then don't run me again until re-started if (!active) { return NS_INACTIVE; } // Compute the estimated time until the next timed event (position, markers) uint32_t minFrames = ~0; if (!markerReached && position < markerPosition) { minFrames = (markerPosition - position).value(); } if (updatePeriod > 0) { uint32_t remaining = (newPosition - position).value(); if (remaining < minFrames) { minFrames = remaining; } } // If > 0, poll periodically to recover from a stuck server. A good value is 2. static const uint32_t kPoll = 0; if (kPoll > 0 && mTransfer == TRANSFER_CALLBACK && kPoll * notificationFrames < minFrames) { minFrames = kPoll * notificationFrames; } // Convert frame units to time units nsecs_t ns = NS_WHENEVER; if (minFrames != (uint32_t) ~0) { // This "fudge factor" avoids soaking CPU, and compensates for late progress by server static const nsecs_t kFudgeNs = 10000000LL; // 10 ms ns = ((minFrames * 1000000000LL) / mSampleRate) + kFudgeNs; } // If not supplying data by EVENT_MORE_DATA, then we're done if (mTransfer != TRANSFER_CALLBACK) { return ns; } struct timespec timeout; const struct timespec *requested = &ClientProxy::kForever; if (ns != NS_WHENEVER) { timeout.tv_sec = ns / 1000000000LL; timeout.tv_nsec = ns % 1000000000LL; ALOGV("timeout %ld.%03d", timeout.tv_sec, (int) timeout.tv_nsec / 1000000); requested = &timeout; } size_t readFrames = 0; while (mRemainingFrames > 0) { Buffer audioBuffer; audioBuffer.frameCount = mRemainingFrames; size_t nonContig; status_t err = obtainBuffer(&audioBuffer, requested, NULL, &nonContig); LOG_ALWAYS_FATAL_IF((err != NO_ERROR) != (audioBuffer.frameCount == 0), "obtainBuffer() err=%d frameCount=%zu", err, audioBuffer.frameCount); requested = &ClientProxy::kNonBlocking; size_t avail = audioBuffer.frameCount + nonContig; ALOGV("obtainBuffer(%u) returned %zu = %zu + %zu err %d", mRemainingFrames, avail, audioBuffer.frameCount, nonContig, err); if (err != NO_ERROR) { if (err == TIMED_OUT || err == WOULD_BLOCK || err == -EINTR) { break; } ALOGE("Error %d obtaining an audio buffer, giving up.", err); return NS_NEVER; } if (mRetryOnPartialBuffer) { mRetryOnPartialBuffer = false; if (avail < mRemainingFrames) { int64_t myns = ((mRemainingFrames - avail) * 1100000000LL) / mSampleRate; if (ns < 0 || myns < ns) { ns = myns; } return ns; } } size_t reqSize = audioBuffer.size; mCbf(EVENT_MORE_DATA, mUserData, &audioBuffer); size_t readSize = audioBuffer.size; // Sanity check on returned size if (ssize_t(readSize) < 0 || readSize > reqSize) { ALOGE("EVENT_MORE_DATA requested %zu bytes but callback returned %zd bytes", reqSize, ssize_t(readSize)); return NS_NEVER; } if (readSize == 0) { // The callback is done consuming buffers // Keep this thread going to handle timed events and // still try to provide more data in intervals of WAIT_PERIOD_MS // but don't just loop and block the CPU, so wait return WAIT_PERIOD_MS * 1000000LL; } size_t releasedFrames = readSize / mFrameSize; audioBuffer.frameCount = releasedFrames; mRemainingFrames -= releasedFrames; if (misalignment >= releasedFrames) { misalignment -= releasedFrames; } else { misalignment = 0; } releaseBuffer(&audioBuffer); readFrames += releasedFrames; // FIXME here is where we would repeat EVENT_MORE_DATA again on same advanced buffer // if callback doesn't like to accept the full chunk if (readSize < reqSize) { continue; } // There could be enough non-contiguous frames available to satisfy the remaining request if (mRemainingFrames <= nonContig) { continue; } #if 0 // This heuristic tries to collapse a series of EVENT_MORE_DATA that would total to a // sum <= notificationFrames. It replaces that series by at most two EVENT_MORE_DATA // that total to a sum == notificationFrames. if (0 < misalignment && misalignment <= mRemainingFrames) { mRemainingFrames = misalignment; return (mRemainingFrames * 1100000000LL) / mSampleRate; } #endif } if (readFrames > 0) { AutoMutex lock(mLock); mFramesRead += readFrames; // mFramesReadTime = systemTime(SYSTEM_TIME_MONOTONIC); // not provided at this time. } mRemainingFrames = notificationFrames; mRetryOnPartialBuffer = true; // A lot has transpired since ns was calculated, so run again immediately and re-calculate return 0; } status_t AudioRecord::restoreRecord_l(const char *from) { ALOGW("dead IAudioRecord, creating a new one from %s()", from); ++mSequence; mFlags = mOrigFlags; // if the new IAudioRecord is created, openRecord_l() will modify the // following member variables: mAudioRecord, mCblkMemory, mCblk, mBufferMemory. // It will also delete the strong references on previous IAudioRecord and IMemory Modulo<uint32_t> position(mProxy->getPosition()); mNewPosition = position + mUpdatePeriod; status_t result = openRecord_l(position, mOpPackageName); if (result == NO_ERROR) { if (mActive) { // callback thread or sync event hasn't changed // FIXME this fails if we have a new AudioFlinger instance result = mAudioRecord->start(AudioSystem::SYNC_EVENT_SAME, AUDIO_SESSION_NONE); } mFramesReadServerOffset = mFramesRead; // server resets to zero so we need an offset. } if (result != NO_ERROR) { ALOGW("restoreRecord_l() failed status %d", result); mActive = false; } return result; } status_t AudioRecord::addAudioDeviceCallback(const sp<AudioSystem::AudioDeviceCallback>& callback) { if (callback == 0) { ALOGW("%s adding NULL callback!", __FUNCTION__); return BAD_VALUE; } AutoMutex lock(mLock); if (mDeviceCallback == callback) { ALOGW("%s adding same callback!", __FUNCTION__); return INVALID_OPERATION; } status_t status = NO_ERROR; if (mInput != AUDIO_IO_HANDLE_NONE) { if (mDeviceCallback != 0) { ALOGW("%s callback already present!", __FUNCTION__); AudioSystem::removeAudioDeviceCallback(mDeviceCallback, mInput); } status = AudioSystem::addAudioDeviceCallback(callback, mInput); } mDeviceCallback = callback; return status; } status_t AudioRecord::removeAudioDeviceCallback( const sp<AudioSystem::AudioDeviceCallback>& callback) { if (callback == 0) { ALOGW("%s removing NULL callback!", __FUNCTION__); return BAD_VALUE; } AutoMutex lock(mLock); if (mDeviceCallback != callback) { ALOGW("%s removing different callback!", __FUNCTION__); return INVALID_OPERATION; } if (mInput != AUDIO_IO_HANDLE_NONE) { AudioSystem::removeAudioDeviceCallback(mDeviceCallback, mInput); } mDeviceCallback = 0; return NO_ERROR; } // ========================================================================= void AudioRecord::DeathNotifier::binderDied(const wp<IBinder>& who __unused) { sp<AudioRecord> audioRecord = mAudioRecord.promote(); if (audioRecord != 0) { AutoMutex lock(audioRecord->mLock); audioRecord->mProxy->binderDied(); } } // ========================================================================= AudioRecord::AudioRecordThread::AudioRecordThread(AudioRecord& receiver, bool bCanCallJava) : Thread(bCanCallJava), mReceiver(receiver), mPaused(true), mPausedInt(false), mPausedNs(0LL), mIgnoreNextPausedInt(false) { } AudioRecord::AudioRecordThread::~AudioRecordThread() { } bool AudioRecord::AudioRecordThread::threadLoop() { { AutoMutex _l(mMyLock); if (mPaused) { mMyCond.wait(mMyLock); // caller will check for exitPending() return true; } if (mIgnoreNextPausedInt) { mIgnoreNextPausedInt = false; mPausedInt = false; } if (mPausedInt) { if (mPausedNs > 0) { (void) mMyCond.waitRelative(mMyLock, mPausedNs); } else { mMyCond.wait(mMyLock); } mPausedInt = false; return true; } } nsecs_t ns = mReceiver.processAudioBuffer(); switch (ns) { case 0: return true; case NS_INACTIVE: pauseInternal(); return true; case NS_NEVER: return false; case NS_WHENEVER: // Event driven: call wake() when callback notifications conditions change. ns = INT64_MAX; // fall through default: LOG_ALWAYS_FATAL_IF(ns < 0, "processAudioBuffer() returned %" PRId64, ns); pauseInternal(ns); return true; } } void AudioRecord::AudioRecordThread::requestExit() { // must be in this order to avoid a race condition Thread::requestExit(); resume(); } void AudioRecord::AudioRecordThread::pause() { AutoMutex _l(mMyLock); mPaused = true; } void AudioRecord::AudioRecordThread::resume() { AutoMutex _l(mMyLock); mIgnoreNextPausedInt = true; if (mPaused || mPausedInt) { mPaused = false; mPausedInt = false; mMyCond.signal(); } } void AudioRecord::AudioRecordThread::wake() { AutoMutex _l(mMyLock); if (!mPaused) { // wake() might be called while servicing a callback - ignore the next // pause time and call processAudioBuffer. mIgnoreNextPausedInt = true; if (mPausedInt && mPausedNs > 0) { // audio record is active and internally paused with timeout. mPausedInt = false; mMyCond.signal(); } } } void AudioRecord::AudioRecordThread::pauseInternal(nsecs_t ns) { AutoMutex _l(mMyLock); mPausedInt = true; mPausedNs = ns; } // ------------------------------------------------------------------------- } // namespace android