page.title=Tablet App Quality page.metaDescription=Tablets are a fast-growing part of the Android installed base that offers new opportunities for your apps. page.image=/distribute/images/tablet-guidelines-color.jpg Xnonavpage=true @jd:body <div id="qv-wrapper"><div id="qv"> <h2>Checklist</h2> <ol> <li><a href="#core-app-quality">1. Test for Basic Tablet App Quality</a></li> <li><a href="#optimize-layouts">2. Optimize Layouts</a></li> <li><a href="#use-extra-space">3. Use Extra Screen Area</a></li> <li><a href="#use-tablet-icons">4. Use Assets Designed for Tablets</a></li> <li><a href="#adjust-font-sizes">5. Adjust Fonts and Touch Targets</a></li> <li><a href="#adjust-widgets">6. Adjust Homescreen Widgets</a></li> <li><a href="#offer-full-feature-set">7. Offer Full Feature Set</a></li> <li><a href="#android-versions">8. Target Android Versions Properly</a></li> <li><a href="#hardware-requirements">9. Declare Dependencies Properly</a></li> <li><a href="#support-screens">10. Declare Support for Tablet Screens</a></li> <li><a href="#google-play">11. Showcase Your Tablet UI</a></li> <li><a href="#google-play-best-practices">12. Follow Best Practices for Publishing in Google Play</a></li> </ol> <h2>Testing</h2> <ol> <li><a href="#test-environment">Setting Up a Test Environment</a></li> </ol> </div></div> <div class="todp-right-float" style="padding-right:0;margin-bottom:1em;"> <img src="{@docRoot}distribute/images/tablet-guidelines-color.jpg" style="width:480px;"> </div> <p> Tablets are a growing part of the Android installed base and offer new opportunities for <a href="{@docRoot}distribute/stories/tablets.html">user engagement and monetization</a>. The guidelines in this document will help you meet the expectations of tablet users through compelling features and an intuitive, well-designed UI. </p> <p> Although the guidelines are numbered, you can approach them in any order. You should address each guideline’s recommendations to the extent that they’re appropriate for your app, but — in the interest of delivering the best product to your customers — follow them to the greatest extent possible. </p> <p> Through the document you'll find links to resources that can help you address each recommendation included. </p> <div class="headerLine"><h2 id="core-app-quality">1. Test for Basic Tablet App Quality</h2></div> <p>The first step in delivering a great tablet app experience is making sure that it meets the <em>core app quality criteria</em> for all of the devices and form factors that the app is targeting. For complete information, see the <a href="{@docRoot}distribute/essentials/quality/core.html">Core App Quality Guidelines</a>. </p> <p> Before publishing, also ensure that your app passes the basic technical checks and launch criteria, such as: </p> <ul> <li><a href="#android-versions">Targets appropriate Android versions</a></li> <li><a href="#hardware-requirements">Specifies any hardware dependencies properly</a></li> <li><a href="#support-screens">Declares support for appropriate screens</a></li> <li><a href="#use-extra-space">Uses all of the available screen space</a></li> <li><a href="#google-play">Screenshots are uploaded to Google Play</a></li> </ul> <p>If your app is already uploaded to the Google Play Developer Console, you can see how it is doing against these checks by visiting the <a href="#google-play-optimization-tips">Optimization Tips page</a>.</p> <div class="headerLine"> <h2 id="optimize-layouts">2. Optimize Layouts for Larger Screens</h2></div> <p> Android makes it easy to develop an app that runs well on a wide range of device screen sizes and form factors. This broad compatibility works in your favor, since it helps you design a single app that you can distribute widely to all of your targeted devices. However, to give your users the best possible experience on each screen configuration — in particular on tablets — you need to optimize your layouts and other UI components for each targeted screen configuration. On tablets, optimizing your UI lets you take full advantage of the additional screen available, such as to offer new features, present new content, or enhance the experience in other ways to deepen user engagement. </p> <p> If you developed your app for handsets and now want to distribute it to tablets, you can start by making minor adjustments to your layouts, fonts, and spacing. In some cases — such as for 7-inch tablets or for a game with large canvas — these adjustments may be all you need to make your app look great. In other cases, such as for larger tablets, you can redesign parts of your UI to replace "stretched UI" with an efficient multipane UI, easier navigation, and additional content. </p> <div style="width:500px;margin:1.5em;margin-top:-16px;"> <img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-bad.png" style="padding:4px;margin-bottom:0em;"> <p class="img-caption"><span style="font-weight:500;">Get rid of "stretched" UI</span>: On tablets, single-pane layouts lead to awkward whitespace and excessive line lengths. Use padding to reduce the width of UI elements and consider using multi-pane layouts.</p> </div> <p>Here are some suggestions:</p> <ul> <li>Provide custom layouts as needed for <code>large</code> and <code>xlarge</code> screens. You can also provide layouts that are loaded based on the screen's <a href= "{@docRoot}guide/practices/screens_support.html#NewQualifiers">shortest dimension</a> or the <a href= "{@docRoot}guide/practices/screens_support.html#NewQualifiers">minimum available width and height</a>. </li> <li>At a minimum, customize dimensions such as font sizes, margins, spacing for larger screens, to improve use of space and content legibility. </li> <li>Adjust positioning of UI controls so that they are easily accessible to users when holding a tablet, such as toward the sides when in landscape orientation. </li> <li>Padding of UI elements should normally be larger on tablets than on handsets. A <a href="{@docRoot}design/style/metrics-grids.html#48dp-rhythm"> 48dp rhythm</a> (and a 16dp grid) is recommended. </li> <li>Adequately pad text content so that it is not aligned directly along screen edges. Use a minimum <code>16dp</code> padding around content near screen edges. </li> </ul> <p>In particular, make sure that your layouts do not appear "stretched" across the screen:</p> <ul> <li>Lines of text should not be excessively long — optimize for a maximum 100 characters per line, with best results between 50 and 75.</li> <li>ListViews and menus should not use the full screen width.</li> <li>Use padding to manage the widths of onscreen elements or switch to a multi-pane UI for tablets (see next section).</li> </ul> <h3 class="rel-resources clearfloat">Related resources</h3> <div class="resource-widget resource-flow-layout col-13" data-query="collection:distribute/essentials/tabletguidelines/optimize" data-sortOrder="-timestamp" data-cardSizes="6x3" data-maxResults="6"></div> <div class="headerLine"><h2 id="use-extra-space">3. Take Advantage of Extra Screen Area</h2></div> <div style="width:340px;float:right;margin:1.5em;margin-bottom:0;margin-top:0;"> <img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-good.png" style="padding:4px;margin-bottom:0em;"> <p class="img-caption"><span style="font-weight:500;">Multi-pane layouts</span> result in a better visual balance on tablet screens, while offering more utility and legibility.</p> </div> <p>Tablet screens provide significantly more screen real estate to your app, especially when in landscape orientation. In particular, 10-inch tablets offer a greatly expanded area, but even 7-inch tablets give you more space for displaying content and engaging users. </p> <p>As you consider the UI of your app when running on tablets, make sure that it is taking full advantage of extra screen area available on tablets. Here are some suggestions:</p> <ul> <li>Look for opportunities to include additional content or use an alternative treatment of existing content.</li> <li>Use <a href="{@docRoot}design/patterns/multi-pane-layouts.html">multi-pane layouts</a> on tablet screens to combine single views into a compound view. This lets you use the additional screen area more efficiently and makes it easier for users to navigate your app. </li> <li>Plan how you want the panels of your compound views to reorganize when screen orientation changes.</li> <div style="width:490px;margin:1.5em auto 1.5em 0;"> <div style=""> <img src="{@docRoot}images/ui-ex-single-panes.png" style="width:490px;padding:4px;margin-bottom:0em;" align="middle"> <img src="{@docRoot}images/ui-ex-multi-pane.png" style="width:490px;padding:4px;margin-bottom:0em;"> <p class="image-caption" style="padding:.5em"><span style="font-weight:500;">Compound views</span> combine several single views from a handset UI <em>(above)</em> into a richer, more efficient UI for tablets <em>(below)</em>. </p> </div> </div> <li>While a single screen is implemented as an {@link android.app.Activity} subclass, consider implementing individual content panels as {@link android.app.Fragment} subclasses. This lets you maximize code reuse across different form factors and across screens that share content.</li> <li>Decide on which screen sizes you'll use a multi-pane UI, then provide the different layouts in the appropriate screen size buckets (such as <code>large</code>/<code>xlarge</code>) or minimum screen widths (such as <code>sw600dp</code>/<code>sw720</code>).</li> </ul> <h3 class="rel-resources clearfloat">Related resources</h3> <div class="resource-widget resource-flow-layout col-13" data-query="collection:distribute/essentials/tabletguidelines/extrascreen" data-sortOrder="-timestamp" data-cardSizes="6x3,6x3,6x3" data-maxResults="6"></div> <div class="headerLine"><h2 id="use-tablet-icons">4. Use Assets Designed for Tablet Screens</h2></div> <div><img src="{@docRoot}design/media/devices_displays_density@2x.png"></div> <p>To ensure your app looks its best, provide icons and other bitmap assets for each density in the range commonly supported by tablets. Specifically, you should design your icons for the action bar, notifications, and launcher according to the <a href="{@docRoot}design/style/iconography.html">Iconography</a> guidelines and provide them in multiple densities, so they appear at the appropriate size on all screens without blurring or other scaling artifacts.</p> <p class="table-caption"><strong>Table 1</strong>. Raw asset sizes for icon types.<table> <tr> <th>Density</th> <th>Launcher</th> <th>Action Bar</th> <th>Small/Contextual</th> <th>Notification</th> </tr> <tr> <td><code>mdpi</code></td> <td>48x48 px</td> <td>32x32 px</td> <td>16x16 px</td> <td>24x24 px</td> </tr> <tr> <td><code>hdpi</code></td> <td>72x72 px</td> <td>48x48 px</td> <td>24x24 px</td> <td>36x36 px</td> </tr> <tr> <td><code>tvdpi</code></td> <td><em>(use hdpi)</em></td> <td><em>(use hdpi)</em></td> <td><em>(use hdpi)</em></td> <td><em>(use hdpi)</em></td> </tr> <tr> <td><code>xhdpi</code></td> <td>96x96 px</td> <td>64x64 px</td> <td>32x32 px</td> <td>48x48 px</td> </tr> <tr> <td><code>xxhdpi</code></td> <td>144x144 px</td> <td>96x96 px</td> <td>48x48 px</td> <td>72x72 px</td> </tr> </table> <p> As a minimum, supply a version of each icon and bitmap asset that's optimized for <strong>at least one</strong> the following common tablet screen densities: </p> <ul> <li><code>hdpi</code></li> <li><code>xhdpi</code></li> <li><code>xxhdpi</code></li> </ul> <p>Other tips:</p> <ul> <li>Use vector shapes when designing icons, so they scale without loss of either detail or edge crispness.</li> <li>Use density-specific <a href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources"> resource qualifiers</a> to ensure that the proper icons are loaded for each screen density.</li> <li>Tablets and other large screen devices often request a launcher icon that is one density size larger than the device's actual density, so you should provide your launcher icon at the highest density possible. For example, if a tablet has an {@code xhdpi} screen, it will request the {@code xxhdpi} version of the launcher icon.</li> </ul> <h3 class="rel-resources clearfloat">Related resources</h3> <div class="resource-widget resource-flow-layout col-13" data-query="collection:distribute/essentials/tabletguidelines/assets" data-sortOrder="-timestamp" data-cardSizes="9x3" data-maxResults="6"></div> <div class="headerLine"><h2 id="adjust-font-sizes">5. Adjust Font Sizes and Touch Targets</h2></div> <p>To make sure your app is easy to use on tablets, take some time to adjust the font sizes and touch targets in your tablet UI, for all of the screen configurations you are targeting. You can adjust font sizes through <a href="{@docRoot}guide/topics/ui/themes.html">styleable attributes</a> or <a href="{@docRoot}guide/topics/resources/more-resources.html#Dimension">dimension resources</a>, and you can adjust touch targets through layouts and bitmap drawables, as discussed above. </p> <p>Here are some considerations:</p> <ul> <li>Text should not be excessively large or small on tablet screen sizes and densities. Make sure that labels are sized appropriately for the UI elements they correspond to, and ensure that there are no improper line breaks in labels, titles, and other elements.</li> <li>The recommended touch-target size for onscreen elements is 48dp (32dp minimum) — some adjustments may be needed in your tablet UI. Read <a href="{@docRoot}design/style/metrics-grids.html">Metrics and Grids </a> to learn about implementation strategies to help most of your users. To meet the accessibility needs of certain users, it may be appropriate to use larger touch targets. </li> <li>When possible, for smaller icons, expand the touchable area to more than 48dp using {@link android.view.TouchDelegate} or just centering the icon within the transparent button.</li> </ul> <h3 class="rel-resources clearfloat">Related resources</h3> <div class="resource-widget resource-flow-layout col-13" data-query="collection:distribute/essentials/tabletguidelines/fonts" data-sortOrder="-timestamp" data-cardSizes="9x3,9x3,6x3,6x3,6x3" data-maxResults="6"></div> <div class="headerLine"><h2 id="adjust-widgets">6. Adjust Sizes of Home Screen Widgets</h2></div> <p>If your app includes a home screen widget, here are a few points to consider to ensure a great user experience on tablet screens: </p> <ul> <li>Set the widget's default height and width appropriately for tablet screens, as well as the minimum and maximum resize height and width. </li> <li>The widget should be resizable to 420dp or more, to span 5 or more home screen rows (if this is a vertical or square widget) or columns (if this is a horizontal or square widget). </li> <li>Make sure that 9-patch images render correctly.</li> <li>Use default system margins.</li> <li>Set the app's <code>targetSdkVersion</code> to 14 or higher, if possible.</li> </ul> <h3 class="rel-resources clearfloat">Related resources</h3> <div class="resource-widget resource-flow-layout col-13" data-query="collection:distribute/essentials/tabletguidelines/widgets" data-sortOrder="-timestamp" data-cardSizes="6x3" data-maxResults="6"></div> <div class="headerLine"><h2 id="offer-full-feature-set">7. Full Feature Set for Tablet Users</h2></div> <div class="centered-full-image" style="width:600px;margin:1.5em"><img src="{@docRoot}images/gp-tablets-full-feature-set.png" alt="Tablet feature sets"></div> <p>Let your tablet users experience the best features of your app. Here are some recommendations:</p> <ul> <li>Design your app to offer at least the same set of features on tablets as it does on phones. </li> <li>In exceptional cases, your app might omit or replace certain features on tablets if they are not supported by the hardware or use-case of most tablets. For example: <ul> <li>If the handset uses telephony features but telephony is not available on the current tablet, you can omit or replace the related functionality. </li> <li>Many tablets have a GPS sensor, but most users would not normally carry their tablets while running. If your phone app provides functionality to let the user record a GPS track of their runs while carrying their phones, the app would not need to provide that functionality on tablets because the use-case is not compelling. </li> </ul> </li> <li>If you will omit a feature or capability from your tablet UI, make sure that it is not accessible to users or that it offers “graceful degradation” to a replacement feature (also see the section below on hardware features). </li> </ul> <div class="headerLine"><h2 id="android-versions">8. Target Android Versions Properly</h2></div> <p> To ensure the broadest possible distribution to tablets, make sure that your app properly targets the Android versions that support tablets. Initial support for tablets was added in <a href= "{@docRoot}about/versions/android-3.0.html">Android 3.0</a> (API level 11). Unified UI framework support for tablets, phones, and other devices was introduced in <a href="{@docRoot}about/versions/android-4.0.html">Android 4.0</a> </p> <p> You can set the app's range of targeted Android versions in the manifest file, in the <a href= "{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code><uses-sdk></code></a> element. In most cases, you can target Android versions properly by setting the element's <code>targetSdkVersion</code> attribute to the highest API level available. </p> <p style="margin-bottom:.5em;"> At a minimum, check the <a href= "{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code><uses-sdk></code></a> element to make sure that: </p> <ol style="list-style-type:lower-alpha;margin-top:0em;"> <li> <code>targetSdkVersion</code> is declared with value 11 or higher (14 or higher is recommended), OR </li> <li> <code>minSdkVersion</code> is declared with value 11 or higher. </li> <li>If a <code>maxSdkVersion</code> attribute is declared, it must have a value of 11 or higher. Note that, in general, the use of <code>maxSdkVersion</code> is <em>not recommended</em>. </li> </ol> <h3 class="rel-resources clearfloat">Related resources</h3> <div class="resource-widget resource-flow-layout col-13" data-query="collection:distribute/essentials/tabletguidelines/versions" data-sortOrder="-timestamp" data-cardSizes="6x3" data-maxResults="6"></div> <div class="headerLine"><h2 id="hardware-requirements">9. Declare Hardware Feature Dependencies Properly</h2></div> <p> Handsets and tablets typically offer slightly different hardware support for sensors, camera, telephony, and other features. For example, many tablets are available in a "Wi-Fi" configuration that does not include telephony support. </p> <p> So that you can distribute a single APK broadly across your full customer base of phones and tablets, make sure that your app doesn't declare requirements for hardware features that aren't commonly available on tablets. Instead, properly declare the hardware features as <em>not required</em> in the app manifest, as described below. </p> <ul> <li>In your app manifest, locate any <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a> elements. In particular, look for hardware features that might not be available on some tablets, such as: <ul> <li><code>android.hardware.telephony</code></li> <li><code>android.hardware.camera</code> (refers to back camera), or</li> <li><code>android.hardware.camera.front</code></li> </ul></li> <li>Declare the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a> elements as <em>not required</em> by including the <code>android:required=”false”</code> attribute. <p> For example, here's the proper way to declare a dependency on <code>android.hardware.telephony</code>, such that you can still distribute the app broadly, even to devices that don't offer telephony: </p> <pre><uses-feature android:name="android.hardware.telephony" android:required="false" /></pre></li> <li>Similarly, check the manifest for <a href="{@docRoot}guide/topics/manifest/permission-element.html"><code><permission></code></a> elements that <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">imply hardware feature requirements</a> that not be appropriate for tablets. If you find such permissions, make sure to explicitly declare a corresponding <code><uses-feature></code> element for the features and includes the <code>android:required=”false”</code> attribute.</li> </ul> <p> After declaring hardware features as <em>not required</em>, make sure to test your app on a variety of devices. The app should function normally when the hardware features it uses are not available, and it should offer "graceful degradation" and alternative functionality where appropriate. </p> <p> For example, if an app normally uses GPS to set the location but GPS is not supported on the device, the app could let the user set the location manually instead. The app can check for device hardware capabilities at runtime and handle as needed. </p> <h3 class="rel-resources clearfloat">Related resources</h3> <div class="resource-widget resource-flow-layout col-13" data-query="collection:distribute/essentials/tabletguidelines/hardware" data-sortOrder="-timestamp" data-cardSizes="9x3" data-maxResults="6"></div> <div class="headerLine"><h2 id="support-screens">10. Declare Support for Tablet Screens</h2></div> <p>To ensure that you can distribute your app to a broad range of tablets, your app should declare support for tablet screen sizes in its manifest file, as follows:</p> <ul> <li>A <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code><supports-screens></code></a> element, if declared, must not specify <code>android:largeScreens="false"</code> or <code>android:xlargeScreens="false"</code>.</li> <li>For apps targeting <code>minSdkVersion</code> value less than 13, a <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code><supports-screens></code></a> element must be declared with both <code>android:largeScreens="true"</code> and <code>android:xlargeScreens="true"</code>.</li> </ul> <p>If the app declares a <a href="{@docRoot}guide/topics/manifest/compatible-screens-element.html"><code><compatible-screens></code></a> element in the manifest, the element should include attributes that specify <em>all of the size and density combinations for tablet screens</em> that the app supports. Note that, if possible, you should avoid using the <a href="{@docRoot}guide/topics/manifest/compatible-screens-element.html"><code><compatible-screens></code></a> element in your app.</p> <h3 class="rel-resources clearfloat">Related resources</h3> <div class="resource-widget resource-flow-layout col-13" data-query="collection:distribute/essentials/tabletguidelines/tabletscreens" data-sortOrder="-timestamp" data-cardSizes="9x3,6x3,6x3" data-maxResults="6"></div> <div class="headerLine"><h2 id="google-play">11. Showcase Your Tablet UI in Google Play</h2></div> <p> After you've done the work to create an rich, optimized UI for your tablet app, make sure that you let your customers know about it! Here are some key ways to promote your tablet app to users on Google Play. </p> <div><img class="border-img" src="{@docRoot}images/gp-tablet-quality-4.jpg"></div> <h4> Upload screenshots of your tablet UI </h4> <p> Tablet users want to know what your app is like on a tablet device, not on a phone. If you developed a tablet app, make sure to upload screenshots of your tablet UI to the Google Play Developer Console. Here are some guidelines: </p> <ul style="margin-top:0;"> <li>Show the core functionality of your app, not a startup or sign-in page. Wherever users will spend most of their time, that's what you should show in your screenshots. </li> <li>Add screenshots taken on both 7-inch and 10-inch tablets. </li> <li>Add screenshots taken in both landscape and portrait orientations, if possible. </li> <li>Use screen captures if possible. Avoid showing actual device hardware in your screenshots.</li> <li>The recommended resolution of your tablet screenshots is <strong>1280 x 720</strong> or higher in each orientation. </li> <li>Upload as many as 8 screenshots of your tablet UI for 7-inch tablets and an additional 8 for 10-inch tablets. </li> </ul> <h4> Update your app description and release notes </h4> <ul> <li>In your app description, make sure to highlight that your app offers tablet-optimized UI and great features for tablet users. Add some detail about how your tablet UI works and why users will like it. </li> <li>Include information about tablet support in the app's release notes and update information. </li> </ul> <h4> Update your promotional video </h4> <p> Many users view an app's promotional video to get an idea of what the app is like and whether they'll enjoy it. For tablet users, capitalize on this interest by highlighting your app's tablet UI in your promotional video. Here are some tips and guidelines: </p> <ul> <li>Add one or more shots of your app running on a tablet. To engage with tablet users most effectively, it's recommended that you promote your tablet UI in approximately equal proportion to your phone UI. </li> <li>Show your tablet UI as early as possible in the video. Don't assume that tablet users will wait patiently through a feature walkthrough on a phone UI. Ideally, you should engage them immediately by showing the tablet UI within the first 10 seconds, or at the same point that you introduce the phone UI. </li> <li>To make it clear that you are showing a tablet UI, include shots of your app running on a hand-held tablet device. </li> <li>Highlight your app's tablet UI in the video's narrative or voiceover. </li> </ul> <h4> Feature your tablet UI in your promotional campaigns </h4> <p> Make sure to let tablet users know about your tablet UI in your promotional campaigns, web site, social posts, advertisements, and elsewhere. Here are some suggestions: </p> <ul> <li>Plan a marketing or advertising campaign that highlights the use of your app on tablets.</li> <li>Show your tablet app at its best in your promotional campaigns—use the <a href= "{@docRoot}distribute/tools/promote/device-art.html">Device Art Generator</a> to quickly generate a high-quality promotional image of your app running on a 7-inch or 10-inch tablet, in the orientation of your choice, with or without drop-shadow and screen glare. It's as simple as capture, drag, and drop. </li> <li>Include a Google Play badge in your online promotions to let users link directly to your app's store listing. You can generate a badge in a variety of languages using the <a href= "{@docRoot}distribute/tools/promote/badges.html">Badge Generator</a>. </li> </ul> <h3 class="rel-resources clearfloat">Related resources</h3> <div class="resource-widget resource-flow-layout col-13" data-query="collection:distribute/essentials/tabletguidelines/showcase" data-sortOrder="-timestamp" data-cardSizes="9x3,9x3,9x3,9x3" data-maxResults="6"></div> <div class="headerLine"> <h2 id="google-play-best-practices"> 12. Follow Best Practices for Publishing in Google Play </h2> </div> <p> Here are some best practices for delivering a successful tablet app on Google Play. </p> <div> <img class="border-img" src="{@docRoot}images/gp-tablet-quality-5.jpg" style= "1px solid #ddd"> </div> <h4 id="google-play-optimization-tips"> Check out your app's Optimization Tips </h4> <p>The Google Play Developer Console now offers an Optimization Tips page that lets you quickly check how your app is doing against basic guidelines for tablet app distribution and quality. To visit the page, sign into the Developer Console, load the app from All Applications, and click Optimization Tips in the left navigation.</p> <div class="sidebox-wrapper"> <div class="sidebox"> <h2>How to send feedback</h2> <p>Please use the link below to send feedback or request a manual review of your Optimization Tips.</p> <p>Make sure to read the relevant sections of the Tablet App Quality Guidelines prior to sending feedback.</p> <p><strong><a href="https://support.google.com/googleplay/android-developer/contact/tabletq" target="_googleplay" style="white-space:nowrap">Designed for Tablets Contact Form »</a></strong></p> </div> </div> <p>The Developer Console creates your app's Optimization Tips page by running a series of checks to verify basic quality criteria. If it finds any issues, it alerts you to them as "To Do" items in the Optimization Tips page.</p> <p>If you've developed a tablet experience for your app, make sure to visit the Optimization Tips page to see how your app is doing against the basic checks. If there are any issues listed, we recommend addressing them in your app and uploading a new binary for distribution, if needed. </p> <p>If the Optimization Tips page lists "To Do" issues that you feel don't apply to your app or affect its quality on tablets, please notify us using the <a href="https://support.google.com/googleplay/android-developer/contact/tabletq" target="_googleplay" style="white-space:nowrap">Designed for Tablets Contact Form »</a>. We will review your app and update your Optimization Tips page as appropriate.</p> <h4>Confirm the app's filtering</h4> <p> After you've uploaded the app to the <a href= "https://play.google.com/apps/publish/">Developer Console</a>, check the APK's Supported Devices list to make sure that the app is not filtered from tablet devices that you want to target. </p> <h4>Distribute as a single APK</h4> <p> It's recommended that you publish your app as a single APK for all screen sizes (phones and tablets), with a single Google Play listing. This approach has several important advantages. </p> <ul style="margin-top:.25em;"> <li>Easier for users to find your app from search, browsing, or promotions </li> <li>Easier for users to restore your app automatically if they get a new device. </li> <li>Your ratings and download stats are consolidated across all devices. </li> <li>Publishing a tablet app in a second listing can dilute ratings for your brand. </li> </ul> <p> If necessary, you can alternatively choose to deliver your app using <a href= "{@docRoot}google/play/publishing/multiple-apks.html">Multiple APK Support</a>, although in most cases using a single APK to reach all devices is strongly recommended. </p> <h3 class="rel-resources clearfloat">Related resources</h3> <div class="resource-widget resource-flow-layout col-13" data-query="collection:distribute/essentials/tabletguidelines/googleplay" data-sortOrder="-timestamp" data-cardSizes="9x3" data-maxResults="6"></div> <div class="headerLine"> <h2 id="test-environment"> Setting Up a Test Environment for Tablets </h2> </div> <p> Assess the quality of your app on tablets — both for core app quality and tablet app quality — with a suitable hardware or emulator environment for testing. </p> <p> Compared to the <a href= "{@docRoot}distribute/essentials/quality/core.html#test-environment">recommended test environment</a> for testing against the core app quality criteria, include mid-size tablets and tablets with more or fewer hardware/software features. </p> <p class="table-caption"><strong>Table 1</strong>. A typical tablet test environment might include one or two devices from each row in the table below, with one of the listed platform versions, screen configurations, and hardware feature configurations.</p> <table> <tr> <th>Type</th> <th>Size</th> <th>Density</th> <th>Version</th> <th>AVD Skin</th> </tr> <tr> <td>7-inch tablet</td> <td><span style="white-space:nowrap"><code>large</code> or</span><br /><code>-sw600</code></td> <td><code>hdpi</code>,<br /><code>tvdpi</code></td> <td>Android 4.0+ (API level 14 and higher)</td> <td>WXGA800-7in</td> </tr> <tr> <td><span style="white-space:nowrap">10-inch</span> tablet</td> <td><span style="white-space:nowrap"><code>xlarge</code> or</span><br /><code>-sw800</code></td> <td><code>mdpi</code>,<br /><code>hdpi</code>,<br /><code>xhdpi</code></td> <td>Android 3.2+ (API level 13 and higher)</td> <td>WXGA800</td> </tr> </table> <div class="headerLine"><h2 id="related-resources">Related Resources</h2></div> <div class="resource-widget resource-flow-layout col-13" data-query="collection:distribute/essentials/tabletguidelines" data-sortOrder="-timestamp" data-cardSizes="9x3" data-maxResults="6"></div>