page.title=Concrete Software increases engagement with quests page.metaDescription=Concrete Software makes use of Google Play games services in its 10-pin bowling game, PBA Bowling Challenge. page.tags="developerstory", "games", "googleplay" page.image=images/cards/distribute/stories/concrete-bowling.jpg page.timestamp=1454440882 @jd:body <h3>Background</h3> <div class="figure" style="width:113px"> <img src="{@docRoot}images/distribute/stories/concrete-bowling-icon.png" /> </div> <p> Concrete Software makes use of Google Play games services in its 10-pin bowling game, <a class="external-link" href="https://play.google.com/store/apps/details?id=com.concretesoftware.pbachallenge_androidmarket"> PBA Bowling Challenge</a>. Once users have signed in with Google Play games services they’re able to take part in multiplayer games, view leaderboards, and gain achievements. </p> <h3>What they did</h3> <p> To offer players new game content, Concrete Software implemented Google Play games services quests. Easily accessible from the game’s home screen, quests are designed with clear goals that integrated into in-game goals and core experience. Each quest stated rewards; offered a progress tracker, which updates as users advance; gave a clear deadline; and a call to action button. Both short-term and long-term quests were offered to users. </p> <h3>Results</h3> <div class="figure" style="width:310px"> <img src="{@docRoot}images/distribute/stories/concrete-bowling-screenshot.png" srcset= "{@docRoot}images/distribute/stories/concrete-bowling-screenshot.png 1x {@docRoot}images/distribute/stories/concrete-bowling-screenshot_2x.png 2x"> <p class="img-caption"> Prominent and customized quest icon displayed on home screen </p> </div> <p> Quests appealed most to dedicated users, and yet there is still an increase in their engagement after using quests. <b>Sessions per user improved 14.4 percent</b> DoD upon quests acceptance, and <b>3.7 percent</b> DoD upon completion. While users who accepted a quest <b>started 98 percent more sessions per day</b>; users who completed a quest <b>started 140.2 percent </b> more. </p> <p> Concrete Software also found that quest acceptance and completion rates increased overtime, while daily active users (DAU) remained constant. Among users who accepted the first quest, almost <b>48% of the users accepted a second</b> quest. Among those who completed the first, <b>78% accepted a second</b>. </p> <p> Quests also had a positive impact on retention with one day retention for users who accepted a quest being <b>39.2 percent higher</b> than the average; for users who completed a quest, it’s <b>60.7 percent higher</b> than the average. </p> <p> See examples of how Concrete Software integrated Google Play games services into the <a class="external-link" href="{@docRoot}shareables/stories/ConcreteSoftware_PBABowling_gpgs.pdf"> UI of PBA Bowling Challenge</a>. </p> <h3>Get started</h3> <p> Find out how to <a class="external-link" href="https://developers.google.com/games/services/common/concepts/quests"> implement quests</a> in your games and discover more about <a href="https://developer.android.com/distribute/engage/game-services.html"> using Google Play games services</a> in your games to increase player engagement and revenues. </p>