page.title=Accessing Resources parent.title=Application Resources parent.link=index.html @jd:body <div id="qv-wrapper"> <div id="qv"> <h2>Quickview</h2> <ul> <li>Resources can be referenced from code using integers from {@code R.java}, such as {@code R.drawable.myimage}</li> <li>Resources can be referenced from resources using a special XML syntax, such as <code>@drawable/myimage</code></li> <li>You can also access your app resources with methods in {@link android.content.res.Resources}</li> </ul> <h2>Key classes</h2> <ol> <li>{@link android.content.res.Resources}</li> </ol> <h2>In this document</h2> <ol> <li><a href="#ResourcesFromCode">Accessing Resources from Code</a></li> <li><a href="#ResourcesFromXml">Accessing Resources from XML</a> <ol> <li><a href="#ReferencesToThemeAttributes">Referencing style attributes</a></li> </ol> </li> <li><a href="#PlatformResources">Accessing Platform Resources</a></li> </ol> <h2>See also</h2> <ol> <li><a href="providing-resources.html">Providing Resources</a></li> <li><a href="available-resources.html">Resource Types</a></li> </ol> </div> </div> <p>Once you provide a resource in your application (discussed in <a href="providing-resources.html">Providing Resources</a>), you can apply it by referencing its resource ID. All resource IDs are defined in your project's {@code R} class, which the {@code aapt} tool automatically generates.</p> <p>When your application is compiled, {@code aapt} generates the {@code R} class, which contains resource IDs for all the resources in your {@code res/} directory. For each type of resource, there is an {@code R} subclass (for example, {@code R.drawable} for all drawable resources), and for each resource of that type, there is a static integer (for example, {@code R.drawable.icon}). This integer is the resource ID that you can use to retrieve your resource.</p> <p>Although the {@code R} class is where resource IDs are specified, you should never need to look there to discover a resource ID. A resource ID is always composed of:</p> <ul> <li>The <em>resource type</em>: Each resource is grouped into a "type," such as {@code string}, {@code drawable}, and {@code layout}. For more about the different types, see <a href="available-resources.html">Resource Types</a>. </li> <li>The <em>resource name</em>, which is either: the filename, excluding the extension; or the value in the XML {@code android:name} attribute, if the resource is a simple value (such as a string).</li> </ul> <p>There are two ways you can access a resource:</p> <ul> <li><strong>In code:</strong> Using a static integer from a sub-class of your {@code R} class, such as: <pre class="classic no-pretty-print">R.string.hello</pre> <p>{@code string} is the resource type and {@code hello} is the resource name. There are many Android APIs that can access your resources when you provide a resource ID in this format. See <a href="#ResourcesFromCode">Accessing Resources in Code</a>.</p> </li> <li><strong>In XML:</strong> Using a special XML syntax that also corresponds to the resource ID defined in your {@code R} class, such as: <pre class="classic no-pretty-print">@string/hello</pre> <p>{@code string} is the resource type and {@code hello} is the resource name. You can use this syntax in an XML resource any place where a value is expected that you provide in a resource. See <a href="#ResourcesFromXml">Accessing Resources from XML</a>.</p> </li> </ul> <h2 id="ResourcesFromCode">Accessing Resources in Code </h2> <p>You can use a resource in code by passing the resource ID as a method parameter. For example, you can set an {@link android.widget.ImageView} to use the {@code res/drawable/myimage.png} resource using {@link android.widget.ImageView#setImageResource(int) setImageResource()}:</p> <pre> ImageView imageView = (ImageView) findViewById(R.id.myimageview); imageView.setImageResource(<strong>R.drawable.myimage</strong>); </pre> <p>You can also retrieve individual resources using methods in {@link android.content.res.Resources}, which you can get an instance of with {@link android.content.Context#getResources()}.</p> <div class="sidebox-wrapper"> <div class="sidebox"> <h2>Access to Original Files</h2> <p>While uncommon, you might need access your original files and directories. If you do, then saving your files in {@code res/} won't work for you, because the only way to read a resource from {@code res/} is with the resource ID. Instead, you can save your resources in the {@code assets/} directory.</p> <p>Files saved in the {@code assets/} directory are <em>not</em> given a resource ID, so you can't reference them through the {@code R} class or from XML resources. Instead, you can query files in the {@code assets/} directory like a normal file system and read raw data using {@link android.content.res.AssetManager}.</p> <p>However, if all you require is the ability to read raw data (such as a video or audio file), then save the file in the {@code res/raw/} directory and read a stream of bytes using {@link android.content.res.Resources#openRawResource(int) openRawResource()}.</p> </div> </div> <h3>Syntax</h3> <p>Here's the syntax to reference a resource in code:</p> <pre class="classic no-pretty-print"> [<em><package_name></em>.]R.<em><resource_type></em>.<em><resource_name></em> </pre> <ul> <li><em>{@code <package_name>}</em> is the name of the package in which the resource is located (not required when referencing resources from your own package).</li> <li><em>{@code <resource_type>}</em> is the {@code R} subclass for the resource type.</li> <li><em>{@code <resource_name>}</em> is either the resource filename without the extension or the {@code android:name} attribute value in the XML element (for simple values).</li> </ul> <p>See <a href="available-resources.html">Resource Types</a> for more information about each resource type and how to reference them.</p> <h3>Use cases</h3> <p>There are many methods that accept a resource ID parameter and you can retrieve resources using methods in {@link android.content.res.Resources}. You can get an instance of {@link android.content.res.Resources} with {@link android.content.Context#getResources Context.getResources()}.</p> <p>Here are some examples of accessing resources in code:</p> <pre> // Load a background for the current screen from a drawable resource {@link android.app.Activity#getWindow()}.{@link android.view.Window#setBackgroundDrawableResource(int) setBackgroundDrawableResource}(<strong>R.drawable.my_background_image</strong>) ; // Set the Activity title by getting a string from the Resources object, because // this method requires a CharSequence rather than a resource ID {@link android.app.Activity#getWindow()}.{@link android.view.Window#setTitle(CharSequence) setTitle}(getResources().{@link android.content.res.Resources#getText(int) getText}(<strong>R.string.main_title</strong>)); // Load a custom layout for the current screen {@link android.app.Activity#setContentView(int) setContentView}(<strong>R.layout.main_screen</strong>); // Set a slide in animation by getting an Animation from the Resources object mFlipper.{@link android.widget.ViewAnimator#setInAnimation(Animation) setInAnimation}(AnimationUtils.loadAnimation(this, <strong>R.anim.hyperspace_in</strong>)); // Set the text on a TextView object using a resource ID TextView msgTextView = (TextView) findViewById(<strong>R.id.msg</strong>); msgTextView.{@link android.widget.TextView#setText(int) setText}(<strong>R.string.hello_message</strong>); </pre> <p class="caution"><strong>Caution:</strong> You should never modify the {@code R.java} file by hand—it is generated by the {@code aapt} tool when your project is compiled. Any changes are overridden next time you compile.</p> <h2 id="ResourcesFromXml">Accessing Resources from XML</h2> <p>You can define values for some XML attributes and elements using a reference to an existing resource. You will often do this when creating layout files, to supply strings and images for your widgets.</p> <p>For example, if you add a {@link android.widget.Button} to your layout, you should use a <a href="string-resource.html">string resource</a> for the button text:</p> <pre> <Button android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="<strong>@string/submit</strong>" /> </pre> <h3>Syntax</h3> <p>Here is the syntax to reference a resource in an XML resource:</p> <pre class="classic no-pretty-print"> @[<em><package_name></em>:]<em><resource_type></em>/<em><resource_name></em> </pre> <ul> <li>{@code <package_name>} is the name of the package in which the resource is located (not required when referencing resources from the same package)</li> <li>{@code <resource_type>} is the {@code R} subclass for the resource type</li> <li>{@code <resource_name>} is either the resource filename without the extension or the {@code android:name} attribute value in the XML element (for simple values).</li> </ul> <p>See <a href="available-resources.html">Resource Types</a> for more information about each resource type and how to reference them.</p> <h3>Use cases</h3> <p>In some cases you must use a resource for a value in XML (for example, to apply a drawable image to a widget), but you can also use a resource in XML any place that accepts a simple value. For example, if you have the following resource file that includes a <a href="more-resources.html#Color">color resource</a> and a <a href="string-resource.html">string resource</a>:</p> <pre> <?xml version="1.0" encoding="utf-8"?> <resources> <color name="opaque_red">#f00</color> <string name="hello">Hello!</string> </resources> </pre> <p>You can use these resources in the following layout file to set the text color and text string:</p> <pre> <?xml version="1.0" encoding="utf-8"?> <EditText xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:textColor="<strong>@color/opaque_red</strong>" android:text="<strong>@string/hello</strong>" /> </pre> <p>In this case you don't need to specify the package name in the resource reference because the resources are from your own package. To reference a system resource, you would need to include the package name. For example:</p> <pre> <?xml version="1.0" encoding="utf-8"?> <EditText xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:textColor="<strong>@android:color/secondary_text_dark</strong>" android:text="@string/hello" /> </pre> <p class="note"><strong>Note:</strong> You should use string resources at all times, so that your application can be localized for other languages. For information about creating alternative resources (such as localized strings), see <a href="providing-resources.html#AlternativeResources">Providing Alternative Resources</a>. For a complete guide to localizing your application for other languages, see <a href="localization.html">Localization</a>.</p> <p>You can even use resources in XML to create aliases. For example, you can create a drawable resource that is an alias for another drawable resource:</p> <pre> <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android="http://schemas.android.com/apk/res/android" android:src="@drawable/other_drawable" /> </pre> <p>This sounds redundant, but can be very useful when using alternative resource. Read more about <a href="providing-resources.html#AliasResources">Creating alias resources</a>.</p> <h3 id="ReferencesToThemeAttributes">Referencing style attributes</h3> <p>A style attribute resource allows you to reference the value of an attribute in the currently-applied theme. Referencing a style attribute allows you to customize the look of UI elements by styling them to match standard variations supplied by the current theme, instead of supplying a hard-coded value. Referencing a style attribute essentially says, "use the style that is defined by this attribute, in the current theme."</p> <p>To reference a style attribute, the name syntax is almost identical to the normal resource format, but instead of the at-symbol (<code>@</code>), use a question-mark ({@code ?}), and the resource type portion is optional. For instance:</p> <pre class="classic"> ?[<em><package_name></em>:][<em><resource_type></em>/]<em><resource_name></em> </pre> <p>For example, here's how you can reference an attribute to set the text color to match the "primary" text color of the system theme:</p> <pre> <EditText id="text" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="<strong>?android:textColorSecondary</strong>" android:text="@string/hello_world" /> </pre> <p>Here, the {@code android:textColor} attribute specifies the name of a style attribute in the current theme. Android now uses the value applied to the {@code android:textColorSecondary} style attribute as the value for {@code android:textColor} in this widget. Because the system resource tool knows that an attribute resource is expected in this context, you do not need to explicitly state the type (which would be <code>?android:attr/textColorSecondary</code>)—you can exclude the {@code attr} type.</p> <h2 id="PlatformResources">Accessing Platform Resources</h2> <p>Android contains a number of standard resources, such as styles, themes, and layouts. To access these resource, qualify your resource reference with the <code>android</code> package name. For example, Android provides a layout resource you can use for list items in a {@link android.widget.ListAdapter}:</p> <pre> {@link android.app.ListActivity#setListAdapter(ListAdapter) setListAdapter}(new {@link android.widget.ArrayAdapter}<String>(this, <strong>android.R.layout.simple_list_item_1</strong>, myarray)); </pre> <p>In this example, {@link android.R.layout#simple_list_item_1} is a layout resource defined by the platform for items in a {@link android.widget.ListView}. You can use this instead of creating your own layout for list items. For more information, see the <a href="{@docRoot}guide/topics/ui/layout/listview.html">List View</a> developer guide.</p>