page.title=Concepts @jd:body <div id="qv-wrapper"> <div id="qv"> <h2>On this page</h2> <ol> <li><a href="#bb">Before Beginning</a></li> <li><a href="#intro">Introduction</a></li> <li><a href="#hiw">How It Works</a></li> <li><a href="#naa">Native Activities and Applications</a></li> </ol> </li> </ol> </div> </div> <h2 id="bb">Before Beginning</h2> <p>This guide assumes that you are already familiar with concepts inherent in native programming and in <a href="{@docRoot}developer/index.html">Android development</a>.</p> </ul> <h2 id="intro">Introduction</h2> <p>This section provides a high-level explanation of how the NDK works. The Android NDK is a set of tools allowing you to embed C or C++ (“native code”) into your Android apps. The ability to use native code in Android apps can be particularly useful to developers who wish to do one or more of the following:</p> <ul> <li>Port their apps between platforms.</li> <li>Reuse existing libraries, or provide their own libraries for reuse. </li> <li>Increase performance in certain cases, particularly computationally intensive ones like games. </li> </ul> <h2 id="hiw">How it Works</h2> <p>This section introduces the main components used in building a native application for Android, and goes on to describe the process of building and packaging.</p> <h3 id="mc">Main components</h3> <p>You should have an understanding of the following components as you build your app:</p> <ul> <li>ndk-build: The ndk-build script launches the build scripts at the heart of the NDK. These scripts: <ul> <li>Automatically probe your development system and app project file to determine what to build.</li> <li>Generate binaries.</li> <li>Copy the binaries to your app's project path.</li> </ul> <p>For more information, see <a href="{@docRoot}ndk/guides/ndk-build.html">ndk-build</a>.</p> </li> </ul> <ul> <li>Java: From your Java source, the Android build process generates {@code .dex} (Dalvik EXecutable) files, which are what the Android OS runs in the Dalvik Virtual Machine (“DVM”). Even if your app contains no Java source code at all, the build process still generates a {@code .dex} executable file within which the native component runs. <p>When developing Java components, use the {@code native} keyword to indicate methods implemented as native code. For example, the following function declaration tells the compiler that the implementation is in a native library:</p> <pre> public native int add(int x, int y); </pre> </li> </ul> <ul> <li>Native shared libraries: The NDK builds these libraries, or {@code .so} files, from your native source code. <p class="note"><strong>Note:</strong> If two libraries implement respective methods with the same signature, a link error occurs. In C, "signature" means method name only. In C++, "signature" means not only method name, but also its argument names and types.</p> </li> </ul> <ul> <li>Native static libraries: The NDK can also build static libraries, or {@code .a} files, which you can link against other libraries.</li> </ul> <ul> <li>Java Native Interface (JNI): The JNI is the interface via which the Java and C++ components talk to one another. This guide assumes knowledge of the JNI; for information about it, consult the <a href="http://docs.oracle.com/javase/7/docs/technotes/guides/jni/spec/jniTOC.html"> Java Native Interface Specification</a>.</li> </ul> <ul> <li>Application Binary Interface (ABI): The ABI defines exactly how your app's machine code is expected to interact with the system at runtime. The NDK builds {@code .so} files against these definitions. Different ABIs correspond to different architectures: The NDK includes ABI support for ARMEABI (default), MIPS, and x86. For more information, see <a href="{@docRoot}ndk/guides/abis.html">ABI Management</a>.</li> </ul> <ul> <li>Manifest: If you are writing an app with no Java component to it, you must declare the {@link android.app.NativeActivity} class in the <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">manifest</a>. <a href="#naa">Native Activities and Applications</a> provides more detail on how to do this, under “Using the {@code native_activity.h} interface.” </li> </ul> <p>The following two items are only required for building using the <a href="{@docRoot}ndk/guides/ndk-build.html">{@code ndk-build}</a> script, and for debugging using the <a href="{@docRoot}ndk/guides/ndk-gdb.html"> {@code ndk-gdb}</a> script. <ul> <li><a href="{@docRoot}ndk/guides/android_mk.html">{@code Android.mk}</a>: You must create an <a href="{@docRoot}ndk/guides/android_mk.html"> {@code Android.mk}</a> configuration file inside your {@code jni} folder. The {@code ndk-build} script looks at this file, which defines the module and its name, the source files to be compiled, build flags and libraries to link.</li> </ul> <ul> <li><a href="{@docRoot}ndk/guides/application_mk.html">{@code Application.mk}</a>: This file enumerates and describes the modules that your app requires. This information includes: <ul> <li>ABIs used to compile for specific platforms.</li> <li>Toolchains.</li> <li>Standard libraries to include (static and dynamic STLport or default system).</li> </ul> </li> </ul> <h3 id="fl">Flow</h3> <p>The general flow for developing a native app for Android is as follows:</p> <ol type="1"> <li>Design your app, deciding which parts to implement in Java, and which parts to implement as native code. <p class="note"><strong>Note:</strong> While it is possible to completely avoid Java, you are likely to find the Android Java framework useful for tasks including controlling the display and UI.</p> </li> <li>Create an Android app Project as you would for any other Android project.</li> <li>If you are writing a native-only app, declare the {@link android.app.NativeActivity} class in {@code AndroidManifest.xml}. For more information, see the <a href="#naa">Native Activities and Applications</a>. </li> <li>Create an {@code Android.mk} file describing the native library, including name, flags, linked libraries, and source files to be compiled in the "JNI" directory.</li> <li>Optionally, you can create an {@code Application.mk} file configuring the target ABIs, toolchain, release/debug mode, and STL. For any of these that you do not specify, the following default values are used, respectively: <ul> <li> ABI: armeabi </li> <li> Toolchain: GCC 4.8 </li> <li> Mode: Release </li> <li> STL: system </ul> </li> <li>Place your native source under the project's {@code jni} directory.</li> <li>Use ndk-build to compile the native ({@code .so}, {@code .a}) libraries.</li> <li>Build the Java component, producing the executable {@code .dex} file.</li> <li>Package everything into an APK file, containing {@code .so}, {@code .dex}, and other files needed for your app to run. </ol> <h2 id="naa">Native Activities and Applications</h2> <p>The Android SDK provides a helper class, {@link android.app.NativeActivity}, that allows you to write a completely native activity. {@link android.app.NativeActivity} handles the communication between the Android framework and your native code, so you do not have to subclass it or call its methods. All you need to do is declare your application to be native in your {@code AndroidManifest.xml} file, and begin creating your native application.</p> <p>An Android application using {@link android.app.NativeActivity} still runs in its own virtual machine, sandboxed from other applications. You can therefore still access Android framework APIs through the JNI. In certain cases, however–such as for sensors, input events, and assets–the NDK provides native interfaces that you can use instead of having to call across the JNI. For more information about such support, see <a href="{@docRoot}ndk/guides/stable_apis.html">Android NDK Native APIs</a>.</p> <p>Regardless of whether or not you are developing a native activity, we recommend that you create your projects with the traditional Android build tools. Doing so helps ensure building and packaging of Android applications with the correct structure.</p> <p>The Android NDK provides you with two choices to implement your native activity:</p> <ul> <li>The <a href="{@docRoot}ndk/reference/native__activity_8h.html">{@code native_activity.h}</a> header defines the native version of the {@link android.app.NativeActivity} class. It contains the callback interface and data structures that you need to create your native activity. Because the main thread of your application handles the callbacks, your callback implementations must not be blocking. If they block, you might receive ANR (Application Not Responding) errors because your main thread is unresponsive until the callback returns.</li> <li>The {@code android_native_app_glue.h} file defines a static helper library built on top of the <a href="{@docRoot}ndk/reference/native__activity_8h.html">{@code native_activity.h}</a> interface. It spawns another thread, which handles things such as callbacks or input events in an event loop. Moving these events to a separate thread prevents any callbacks from blocking your main thread.</li> </ul> <p>The {@code <ndk_root>/sources/android/native_app_glue/android_native_app_glue.c} source is also available, allowing you to modify the implementation.</p> <p>For more information on how to use this static library, examine the native-activity sample application and its documentation. Further reading is also available in the comments in the {@code <ndk_root>/sources/android/native_app_glue/android_native_app_glue.h} file.</p> <h3 id="na">Using the native_activity.h interface</h3> <p>To implement a native activity with the <a href="{@docRoot}ndk/reference/native__activity_8h.html">{@code native_activity.h}</a> interface:</p> <ol type="1"> <li>Create a {@code jni/} directory in your project's root directory. This directory stores all of your native code.</li> <li>Declare your native activity in the {@code AndroidManifest.xml} file.</li> <p>Because your application has no Java code, set {@code android:hasCode} to {@code false}.</p> <pre> <application android:label="@string/app_name" android:hasCode="false"> </pre> <p>You must set the {@code android:name} attribute of the activity tag to {@link android.app.NativeActivity}.</p> <pre> <activity android:name="android.app.NativeActivity" android:label="@string/app_name"> </pre> <p class="note"><strong>Note:</strong> You can subclass {@link android.app.NativeActivity}. If you do, use the name of the subclass instead of {@link android.app.NativeActivity}.</p> <p>The {@code android:value} attribute of the {@code meta-data} tag specifies the name of the shared library containing the entry point to the application (such as C/C++ {@code main}), omitting the {@code lib} prefix and {@code .so} suffix from the library name.</p> <pre> <meta-data android:name="android.app.lib_name" android:value="native-activity" /> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> </pre> <li>Create a file for your native activity, and implement the function named in the <a href="{@docRoot}ndk/reference/group___native_activity.html#ga02791d0d490839055169f39fdc905c5e"> {@code ANativeActivity_onCreate}</a> variable. The app calls this function when the native activity starts. This function, analogous to {@code main} in C/C++, receives a pointer to an <a href="{@docRoot}ndk/reference/struct_a_native_activity.html">{@code ANativeActivity}</a> structure, which contains function pointers to the various callback implementations that you need to write. Set the applicable callback function pointers in {@code ANativeActivity->callbacks} to the implementations of your callbacks.</li> <li>Set the {@code ANativeActivity->instance} field to the address of any instance of specific data that you want to use.</li> <li>Implement anything else that you want your activity to do upon starting.</li> <li>Implement the rest of the callbacks that you set in {@code ANativeActivity->callbacks}. For more information on when the callbacks are called, see <a href="{@docRoot}training/basics/activity-lifecycle/index.html">Managing the Activity Lifecycle</a>. </li> <li>Develop the rest of your application.</li> <li>Create an {@code Android.mk file} in the {@code jni/} directory of your project to describe your native module to the build system. For more information, see <a href="{@docRoot}ndk/guides/android_mk.html">Android.mk</a>.</li> <li>Once you have an <a href="{@docRoot}ndk/guides/android_mk.html">{@code Android.mk}</a> file, compile your native code using the {@code ndk-build} command.</li> <pre class="no-pretty-print"> $ cd <path>/<to>/<project> $ <ndk>/ndk-build </pre> <li>Build and install your Android project as usual. If your native code is in the {@code jni/} directory, the build script automatically packages the {@code .so} file(s) built from it into the APK.</li> </ol> </li> </ul>