/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _ANDROID_GRAPHICS_SURFACETEXTURE_H #define _ANDROID_GRAPHICS_SURFACETEXTURE_H #include <android/native_window.h> #include "jni.h" namespace android { class GLConsumer; class IGraphicBufferProducer; extern sp<ANativeWindow> android_SurfaceTexture_getNativeWindow(JNIEnv* env, jobject thiz); extern bool android_SurfaceTexture_isInstanceOf(JNIEnv* env, jobject thiz); /* Gets the underlying GLConsumer from a SurfaceTexture Java object. */ extern sp<GLConsumer> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz); /* gets the producer end of the SurfaceTexture */ extern sp<IGraphicBufferProducer> SurfaceTexture_getProducer(JNIEnv* env, jobject thiz); } // namespace android #endif // _ANDROID_GRAPHICS_SURFACETEXTURE_H