/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Caches.h" #include "GammaFontRenderer.h" #include "LayerRenderer.h" #include "Properties.h" #include "renderstate/RenderState.h" #include "ShadowTessellator.h" #include "utils/GLUtils.h" #include <cutils/properties.h> #include <utils/Log.h> #include <utils/String8.h> namespace android { namespace uirenderer { Caches* Caches::sInstance = nullptr; /////////////////////////////////////////////////////////////////////////////// // Macros /////////////////////////////////////////////////////////////////////////////// #if DEBUG_CACHE_FLUSH #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) #else #define FLUSH_LOGD(...) #endif /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// Caches::Caches(RenderState& renderState) : gradientCache(mExtensions) , patchCache(renderState) , programCache(mExtensions) , dither(*this) , mRenderState(&renderState) , mInitialized(false) { INIT_LOGD("Creating OpenGL renderer caches"); init(); initConstraints(); initStaticProperties(); initExtensions(); } bool Caches::init() { if (mInitialized) return false; ATRACE_NAME("Caches::init"); mRegionMesh = nullptr; mProgram = nullptr; patchCache.init(); mInitialized = true; mPixelBufferState = new PixelBufferState(); mTextureState = new TextureState(); mTextureState->constructTexture(*this); return true; } void Caches::initExtensions() { if (mExtensions.hasDebugMarker()) { eventMark = glInsertEventMarkerEXT; startMark = glPushGroupMarkerEXT; endMark = glPopGroupMarkerEXT; } else { eventMark = eventMarkNull; startMark = startMarkNull; endMark = endMarkNull; } } void Caches::initConstraints() { glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); } void Caches::initStaticProperties() { // OpenGL ES 3.0+ specific features gpuPixelBuffersEnabled = mExtensions.hasPixelBufferObjects() && property_get_bool(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, true); } void Caches::terminate() { if (!mInitialized) return; mRegionMesh.reset(nullptr); fboCache.clear(); programCache.clear(); mProgram = nullptr; patchCache.clear(); clearGarbage(); delete mPixelBufferState; mPixelBufferState = nullptr; delete mTextureState; mTextureState = nullptr; mInitialized = false; } void Caches::setProgram(const ProgramDescription& description) { setProgram(programCache.get(description)); } void Caches::setProgram(Program* program) { if (!program || !program->isInUse()) { if (mProgram) { mProgram->remove(); } if (program) { program->use(); } mProgram = program; } } /////////////////////////////////////////////////////////////////////////////// // Debug /////////////////////////////////////////////////////////////////////////////// uint32_t Caches::getOverdrawColor(uint32_t amount) const { static uint32_t sOverdrawColors[2][4] = { { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 }, { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 } }; if (amount < 1) amount = 1; if (amount > 4) amount = 4; int overdrawColorIndex = static_cast<int>(Properties::overdrawColorSet); return sOverdrawColors[overdrawColorIndex][amount - 1]; } void Caches::dumpMemoryUsage() { String8 stringLog; dumpMemoryUsage(stringLog); ALOGD("%s", stringLog.string()); } void Caches::dumpMemoryUsage(String8 &log) { uint32_t total = 0; log.appendFormat("Current memory usage / total memory usage (bytes):\n"); log.appendFormat(" TextureCache %8d / %8d\n", textureCache.getSize(), textureCache.getMaxSize()); log.appendFormat(" LayerCache %8d / %8d (numLayers = %zu)\n", layerCache.getSize(), layerCache.getMaxSize(), layerCache.getCount()); if (mRenderState) { int memused = 0; for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin(); it != mRenderState->mActiveLayers.end(); it++) { const Layer* layer = *it; log.appendFormat(" Layer size %dx%d; isTextureLayer()=%d; texid=%u fbo=%u; refs=%d\n", layer->getWidth(), layer->getHeight(), layer->isTextureLayer(), layer->getTextureId(), layer->getFbo(), layer->getStrongCount()); memused += layer->getWidth() * layer->getHeight() * 4; } log.appendFormat(" Layers total %8d (numLayers = %zu)\n", memused, mRenderState->mActiveLayers.size()); total += memused; } log.appendFormat(" RenderBufferCache %8d / %8d\n", renderBufferCache.getSize(), renderBufferCache.getMaxSize()); log.appendFormat(" GradientCache %8d / %8d\n", gradientCache.getSize(), gradientCache.getMaxSize()); log.appendFormat(" PathCache %8d / %8d\n", pathCache.getSize(), pathCache.getMaxSize()); log.appendFormat(" TessellationCache %8d / %8d\n", tessellationCache.getSize(), tessellationCache.getMaxSize()); log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), dropShadowCache.getMaxSize()); log.appendFormat(" PatchCache %8d / %8d\n", patchCache.getSize(), patchCache.getMaxSize()); const uint32_t sizeA8 = fontRenderer.getFontRendererSize(GL_ALPHA); const uint32_t sizeRGBA = fontRenderer.getFontRendererSize(GL_RGBA); log.appendFormat(" FontRenderer A8 %8d / %8d\n", sizeA8, sizeA8); log.appendFormat(" FontRenderer RGBA %8d / %8d\n", sizeRGBA, sizeRGBA); log.appendFormat(" FontRenderer total %8d / %8d\n", sizeA8 + sizeRGBA, sizeA8 + sizeRGBA); log.appendFormat("Other:\n"); log.appendFormat(" FboCache %8d / %8d\n", fboCache.getSize(), fboCache.getMaxSize()); total += textureCache.getSize(); total += renderBufferCache.getSize(); total += gradientCache.getSize(); total += pathCache.getSize(); total += tessellationCache.getSize(); total += dropShadowCache.getSize(); total += patchCache.getSize(); total += fontRenderer.getFontRendererSize(GL_ALPHA); total += fontRenderer.getFontRendererSize(GL_RGBA); log.appendFormat("Total memory usage:\n"); log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); } /////////////////////////////////////////////////////////////////////////////// // Memory management /////////////////////////////////////////////////////////////////////////////// void Caches::clearGarbage() { textureCache.clearGarbage(); pathCache.clearGarbage(); patchCache.clearGarbage(); } void Caches::flush(FlushMode mode) { FLUSH_LOGD("Flushing caches (mode %d)", mode); switch (mode) { case FlushMode::Full: textureCache.clear(); patchCache.clear(); dropShadowCache.clear(); gradientCache.clear(); fontRenderer.clear(); fboCache.clear(); dither.clear(); // fall through case FlushMode::Moderate: fontRenderer.flush(); textureCache.flush(); pathCache.clear(); tessellationCache.clear(); // fall through case FlushMode::Layers: layerCache.clear(); renderBufferCache.clear(); break; } clearGarbage(); glFinish(); // Errors during cleanup should be considered non-fatal, dump them and // and move on. TODO: All errors or just errors like bad surface? GLUtils::dumpGLErrors(); } /////////////////////////////////////////////////////////////////////////////// // Regions /////////////////////////////////////////////////////////////////////////////// TextureVertex* Caches::getRegionMesh() { // Create the mesh, 2 triangles and 4 vertices per rectangle in the region if (!mRegionMesh) { mRegionMesh.reset(new TextureVertex[kMaxNumberOfQuads * 4]); } return mRegionMesh.get(); } /////////////////////////////////////////////////////////////////////////////// // Temporary Properties /////////////////////////////////////////////////////////////////////////////// }; // namespace uirenderer }; // namespace android