/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Layer.h" #include "Caches.h" #include "DeferredDisplayList.h" #include "LayerRenderer.h" #include "OpenGLRenderer.h" #include "RenderNode.h" #include "renderstate/RenderState.h" #include "utils/TraceUtils.h" #include <utils/Log.h> #define ATRACE_LAYER_WORK(label) \ ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", \ label, \ (renderNode.get() != NULL) ? renderNode->getName() : "", \ getWidth(), getHeight()) namespace android { namespace uirenderer { Layer::Layer(Type layerType, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight) : GpuMemoryTracker(GpuObjectType::Layer) , state(State::Uncached) , caches(Caches::getInstance()) , renderState(renderState) , texture(caches) , type(layerType) { // TODO: This is a violation of Android's typical ref counting, but it // preserves the old inc/dec ref locations. This should be changed... incStrong(nullptr); renderTarget = GL_TEXTURE_2D; texture.mWidth = layerWidth; texture.mHeight = layerHeight; renderState.registerLayer(this); } Layer::~Layer() { renderState.unregisterLayer(this); SkSafeUnref(colorFilter); if (stencil || fbo || texture.mId) { removeFbo(); texture.deleteTexture(); } delete[] mesh; } void Layer::onGlContextLost() { removeFbo(); texture.deleteTexture(); } uint32_t Layer::computeIdealWidth(uint32_t layerWidth) { return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE); } uint32_t Layer::computeIdealHeight(uint32_t layerHeight) { return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE); } void Layer::requireRenderer() { if (!renderer) { renderer.reset(new LayerRenderer(renderState, this)); renderer->initProperties(); } } void Layer::updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer) { if (renderer && rendererLightPosDirty) { // re-init renderer's light position, based upon last cached location in window Vector3 lightPos = rootRenderer.getLightCenter(); cachedInvTransformInWindow.mapPoint3d(lightPos); renderer->initLight(rootRenderer.getLightRadius(), rootRenderer.getAmbientShadowAlpha(), rootRenderer.getSpotShadowAlpha()); renderer->setLightCenter(lightPos); rendererLightPosDirty = false; } } bool Layer::resize(const uint32_t width, const uint32_t height) { uint32_t desiredWidth = computeIdealWidth(width); uint32_t desiredHeight = computeIdealWidth(height); if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) { return true; } ATRACE_NAME("resizeLayer"); const uint32_t maxTextureSize = caches.maxTextureSize; if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) { ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)", desiredWidth, desiredHeight, maxTextureSize, maxTextureSize); return false; } uint32_t oldWidth = getWidth(); uint32_t oldHeight = getHeight(); setSize(desiredWidth, desiredHeight); if (fbo) { caches.textureState().activateTexture(0); bindTexture(); allocateTexture(); if (glGetError() != GL_NO_ERROR) { setSize(oldWidth, oldHeight); return false; } } if (stencil) { stencil->bind(); stencil->resize(desiredWidth, desiredHeight); if (glGetError() != GL_NO_ERROR) { setSize(oldWidth, oldHeight); return false; } } return true; } void Layer::removeFbo(bool flush) { if (stencil) { GLuint previousFbo = renderState.getFramebuffer(); renderState.bindFramebuffer(fbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); renderState.bindFramebuffer(previousFbo); caches.renderBufferCache.put(stencil); stencil = nullptr; } if (fbo) { if (flush) LayerRenderer::flushLayer(renderState, this); renderState.deleteFramebuffer(fbo); fbo = 0; } } void Layer::updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom) { requireRenderer(); this->renderNode = renderNode; const Rect r(left, top, right, bottom); dirtyRect.unionWith(r); deferredUpdateScheduled = true; } void Layer::setPaint(const SkPaint* paint) { alpha = PaintUtils::getAlphaDirect(paint); mode = PaintUtils::getXfermodeDirect(paint); setColorFilter((paint) ? paint->getColorFilter() : nullptr); } void Layer::setColorFilter(SkColorFilter* filter) { SkRefCnt_SafeAssign(colorFilter, filter); } void Layer::bindTexture() const { if (texture.mId) { caches.textureState().bindTexture(renderTarget, texture.mId); } } void Layer::bindStencilRenderBuffer() const { if (stencil) { stencil->bind(); } } void Layer::generateTexture() { if (!texture.mId) { glGenTextures(1, &texture.mId); } } void Layer::clearTexture() { // There's a rare possibility that Caches could have been destroyed already // since this method is queued up as a task. // Since this is a reset method, treat this as non-fatal. if (caches.isInitialized()) { caches.textureState().unbindTexture(texture.mId); } texture.mId = 0; } void Layer::allocateTexture() { #if DEBUG_LAYERS ALOGD(" Allocate layer: %dx%d", getWidth(), getHeight()); #endif if (texture.mId) { texture.updateSize(getWidth(), getHeight(), GL_RGBA); glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } } void Layer::defer(const OpenGLRenderer& rootRenderer) { ATRACE_LAYER_WORK("Optimize"); updateLightPosFromRenderer(rootRenderer); const float width = layer.getWidth(); const float height = layer.getHeight(); if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 && dirtyRect.right >= width && dirtyRect.bottom >= height)) { dirtyRect.set(0, 0, width, height); } deferredList.reset(new DeferredDisplayList(dirtyRect)); DeferStateStruct deferredState(*deferredList, *renderer, RenderNode::kReplayFlag_ClipChildren); renderer->setupFrameState(width, height, dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, !isBlend()); renderNode->computeOrdering(); renderNode->defer(deferredState, 0); deferredUpdateScheduled = false; } void Layer::cancelDefer() { renderNode = nullptr; deferredUpdateScheduled = false; deferredList.reset(nullptr); } void Layer::flush() { // renderer is checked as layer may be destroyed/put in layer cache with flush scheduled if (deferredList && renderer) { ATRACE_LAYER_WORK("Issue"); renderer->startMark((renderNode.get() != nullptr) ? renderNode->getName() : "Layer"); renderer->prepareDirty(layer.getWidth(), layer.getHeight(), dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, !isBlend()); deferredList->flush(*renderer, dirtyRect); renderer->finish(); dirtyRect.setEmpty(); renderNode = nullptr; renderer->endMark(); } } void Layer::render(const OpenGLRenderer& rootRenderer) { ATRACE_LAYER_WORK("Direct-Issue"); updateLightPosFromRenderer(rootRenderer); renderer->prepareDirty(layer.getWidth(), layer.getHeight(), dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, !isBlend()); renderer->drawRenderNode(renderNode.get(), dirtyRect, RenderNode::kReplayFlag_ClipChildren); renderer->finish(); dirtyRect.setEmpty(); deferredUpdateScheduled = false; renderNode = nullptr; } void Layer::postDecStrong() { renderState.postDecStrong(this); } }; // namespace uirenderer }; // namespace android