/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Caches.h" #include "Texture.h" #include "utils/GLUtils.h" #include "utils/TraceUtils.h" #include <utils/Log.h> #include <SkCanvas.h> namespace android { namespace uirenderer { static int bytesPerPixel(GLint glFormat) { switch (glFormat) { // The wrapped-texture case, usually means a SurfaceTexture case 0: return 0; case GL_ALPHA: return 1; case GL_RGB: return 3; case GL_RGBA: return 4; case GL_RGBA16F: return 16; default: LOG_ALWAYS_FATAL("UNKNOWN FORMAT %d", glFormat); } } void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, GLenum renderTarget) { if (force || wrapS != mWrapS || wrapT != mWrapT) { mWrapS = wrapS; mWrapT = wrapT; if (bindTexture) { mCaches.textureState().bindTexture(renderTarget, mId); } glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); } } void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, GLenum renderTarget) { if (force || min != mMinFilter || mag != mMagFilter) { mMinFilter = min; mMagFilter = mag; if (bindTexture) { mCaches.textureState().bindTexture(renderTarget, mId); } if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); } } void Texture::deleteTexture() { mCaches.textureState().deleteTexture(mId); mId = 0; } bool Texture::updateSize(uint32_t width, uint32_t height, GLint format) { if (mWidth == width && mHeight == height && mFormat == format) { return false; } mWidth = width; mHeight = height; mFormat = format; notifySizeChanged(mWidth * mHeight * bytesPerPixel(mFormat)); return true; } void Texture::resetCachedParams() { mWrapS = GL_REPEAT; mWrapT = GL_REPEAT; mMinFilter = GL_NEAREST_MIPMAP_LINEAR; mMagFilter = GL_LINEAR; } void Texture::upload(GLint internalformat, uint32_t width, uint32_t height, GLenum format, GLenum type, const void* pixels) { GL_CHECKPOINT(MODERATE); bool needsAlloc = updateSize(width, height, internalformat); if (!mId) { glGenTextures(1, &mId); needsAlloc = true; resetCachedParams(); } mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); if (needsAlloc) { glTexImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0, format, type, pixels); } else if (pixels) { glTexSubImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0, format, type, pixels); } GL_CHECKPOINT(MODERATE); } static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, const GLvoid * data) { const bool useStride = stride != width && Caches::getInstance().extensions().hasUnpackRowLength(); if ((stride == width) || useStride) { if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); } if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } } else { // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer // if the stride doesn't match the width GLvoid * temp = (GLvoid *) malloc(width * height * bpp); if (!temp) return; uint8_t * pDst = (uint8_t *)temp; uint8_t * pSrc = (uint8_t *)data; for (GLsizei i = 0; i < height; i++) { memcpy(pDst, pSrc, width * bpp); pDst += width * bpp; pSrc += stride * bpp; } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); } free(temp); } } static void uploadSkBitmapToTexture(const SkBitmap& bitmap, bool resize, GLenum format, GLenum type) { uploadToTexture(resize, format, type, bitmap.rowBytesAsPixels(), bitmap.bytesPerPixel(), bitmap.width(), bitmap.height(), bitmap.getPixels()); } static void colorTypeToGlFormatAndType(SkColorType colorType, GLint* outFormat, GLint* outType) { switch (colorType) { case kAlpha_8_SkColorType: *outFormat = GL_ALPHA; *outType = GL_UNSIGNED_BYTE; break; case kRGB_565_SkColorType: *outFormat = GL_RGB; *outType = GL_UNSIGNED_SHORT_5_6_5; break; // ARGB_4444 and Index_8 are both upconverted to RGBA_8888 case kARGB_4444_SkColorType: case kIndex_8_SkColorType: case kN32_SkColorType: *outFormat = GL_RGBA; *outType = GL_UNSIGNED_BYTE; break; case kGray_8_SkColorType: *outFormat = GL_LUMINANCE; *outType = GL_UNSIGNED_BYTE; break; default: LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType); break; } } void Texture::upload(const SkBitmap& bitmap) { SkAutoLockPixels alp(bitmap); if (!bitmap.readyToDraw()) { ALOGE("Cannot generate texture from bitmap"); return; } ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height()); // We could also enable mipmapping if both bitmap dimensions are powers // of 2 but we'd have to deal with size changes. Let's keep this simple const bool canMipMap = mCaches.extensions().hasNPot(); // If the texture had mipmap enabled but not anymore, // force a glTexImage2D to discard the mipmap levels bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap(); bool setDefaultParams = false; if (!mId) { glGenTextures(1, &mId); needsAlloc = true; setDefaultParams = true; } GLint format, type; colorTypeToGlFormatAndType(bitmap.colorType(), &format, &type); if (updateSize(bitmap.width(), bitmap.height(), format)) { needsAlloc = true; } blend = !bitmap.isOpaque(); mCaches.textureState().bindTexture(mId); if (CC_UNLIKELY(bitmap.colorType() == kARGB_4444_SkColorType || bitmap.colorType() == kIndex_8_SkColorType)) { SkBitmap rgbaBitmap; rgbaBitmap.allocPixels(SkImageInfo::MakeN32(mWidth, mHeight, bitmap.alphaType())); rgbaBitmap.eraseColor(0); SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr); uploadSkBitmapToTexture(rgbaBitmap, needsAlloc, format, type); } else { uploadSkBitmapToTexture(bitmap, needsAlloc, format, type); } if (canMipMap) { mipMap = bitmap.hasHardwareMipMap(); if (mipMap) { glGenerateMipmap(GL_TEXTURE_2D); } } if (setDefaultParams) { setFilter(GL_NEAREST); setWrap(GL_CLAMP_TO_EDGE); } } void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint format) { mId = id; mWidth = width; mHeight = height; mFormat = format; // We're wrapping an existing texture, so don't double count this memory notifySizeChanged(0); } }; // namespace uirenderer }; // namespace android