/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "unwrap_gles.h" #include <EGL/egl.h> #include <EGL/eglext.h> #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <GLES3/gl3.h> #include <GLES3/gl31.h> #include <GLES3/gl32.h> #include <cutils/log.h> void assertNoGlErrors(const char* apicall) { GLenum status = GL_NO_ERROR; GLenum lastError = GL_NO_ERROR; const char* lastErrorName = nullptr; while ((status = glGetError()) != GL_NO_ERROR) { lastError = status; switch (status) { case GL_INVALID_ENUM: ALOGE("GL error: GL_INVALID_ENUM"); lastErrorName = "GL_INVALID_ENUM"; break; case GL_INVALID_VALUE: ALOGE("GL error: GL_INVALID_VALUE"); lastErrorName = "GL_INVALID_VALUE"; break; case GL_INVALID_OPERATION: ALOGE("GL error: GL_INVALID_OPERATION"); lastErrorName = "GL_INVALID_OPERATION"; break; case GL_OUT_OF_MEMORY: ALOGE("GL error: Out of memory!"); lastErrorName = "GL_OUT_OF_MEMORY"; break; default: ALOGE("GL error: 0x%x", status); lastErrorName = "UNKNOWN"; } } LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR, "%s error! %s (0x%x)", apicall, lastErrorName, lastError); } #define API_ENTRY(x) wrap_##x #define CALL_GL_API(x, ...) x(__VA_ARGS__); assertNoGlErrors(#x) #define CALL_GL_API_RETURN(x, ...) auto ret = x(__VA_ARGS__);\ assertNoGlErrors(#x);\ return ret extern "C" { #include <gl2_api.in> #include <gl2ext_api.in> // libGLESv2 handles these specially, so they are not in gl2_api.in void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *data) { CALL_GL_API(glGetBooleanv, pname, data); } void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *data) { CALL_GL_API(glGetFloatv, pname, data); } void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *data) { CALL_GL_API(glGetIntegerv, pname, data); } const GLubyte * API_ENTRY(glGetString)(GLenum name) { CALL_GL_API_RETURN(glGetString, name); } const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) { CALL_GL_API_RETURN(glGetStringi, name, index); } void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 *data) { CALL_GL_API(glGetInteger64v, pname, data); } }