/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "renderstate/Scissor.h" #include "Rect.h" #include <utils/Log.h> namespace android { namespace uirenderer { Scissor::Scissor() : mEnabled(false) , mScissorX(0) , mScissorY(0) , mScissorWidth(0) , mScissorHeight(0) { } bool Scissor::setEnabled(bool enabled) { if (mEnabled != enabled) { if (enabled) { glEnable(GL_SCISSOR_TEST); } else { glDisable(GL_SCISSOR_TEST); } mEnabled = enabled; return true; } return false; } bool Scissor::set(GLint x, GLint y, GLint width, GLint height) { if (mEnabled && (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight)) { if (x < 0) { width += x; x = 0; } if (y < 0) { height += y; y = 0; } if (width < 0) { width = 0; } if (height < 0) { height = 0; } glScissor(x, y, width, height); mScissorX = x; mScissorY = y; mScissorWidth = width; mScissorHeight = height; return true; } return false; } void Scissor::set(int viewportHeight, const Rect& clip) { // transform to Y-flipped GL space, and prevent negatives GLint x = std::max(0, (int)clip.left); GLint y = std::max(0, viewportHeight - (int)clip.bottom); GLint width = std::max(0, ((int)clip.right) - x); GLint height = std::max(0, (viewportHeight - (int)clip.top) - y); if (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight) { glScissor(x, y, width, height); mScissorX = x; mScissorY = y; mScissorWidth = width; mScissorHeight = height; } } void Scissor::reset() { mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; } void Scissor::invalidate() { mEnabled = glIsEnabled(GL_SCISSOR_TEST); setEnabled(true); reset(); } void Scissor::dump() { ALOGD("Scissor: enabled %d, %d %d %d %d", mEnabled, mScissorX, mScissorY, mScissorWidth, mScissorHeight); } } /* namespace uirenderer */ } /* namespace android */