/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TEST_UTILS_H #define TEST_UTILS_H #include <DeviceInfo.h> #include <DisplayList.h> #include <Matrix.h> #include <Rect.h> #include <RenderNode.h> #include <renderstate/RenderState.h> #include <renderthread/RenderThread.h> #include <Snapshot.h> #if HWUI_NEW_OPS #include <RecordedOp.h> #include <RecordingCanvas.h> #else #include <DisplayListOp.h> #include <DisplayListCanvas.h> #endif #include <memory> namespace android { namespace uirenderer { #if HWUI_NEW_OPS typedef RecordingCanvas TestCanvas; #else typedef DisplayListCanvas TestCanvas; #endif #define EXPECT_MATRIX_APPROX_EQ(a, b) \ EXPECT_TRUE(TestUtils::matricesAreApproxEqual(a, b)) #define EXPECT_RECT_APPROX_EQ(a, b) \ EXPECT_TRUE(MathUtils::areEqual(a.left, b.left) \ && MathUtils::areEqual(a.top, b.top) \ && MathUtils::areEqual(a.right, b.right) \ && MathUtils::areEqual(a.bottom, b.bottom)); #define EXPECT_CLIP_RECT(expRect, clipStatePtr) \ EXPECT_NE(nullptr, (clipStatePtr)) << "Op is unclipped"; \ if ((clipStatePtr)->mode == ClipMode::Rectangle) { \ EXPECT_EQ((expRect), reinterpret_cast<const ClipRect*>(clipStatePtr)->rect); \ } else { \ ADD_FAILURE() << "ClipState not a rect"; \ } /** * Like gtest's TEST, but runs on the RenderThread, and 'renderThread' is passed, in top level scope * (for e.g. accessing its RenderState) */ #define RENDERTHREAD_TEST(test_case_name, test_name) \ class test_case_name##_##test_name##_RenderThreadTest { \ public: \ static void doTheThing(renderthread::RenderThread& renderThread); \ }; \ TEST(test_case_name, test_name) { \ TestUtils::runOnRenderThread(test_case_name##_##test_name##_RenderThreadTest::doTheThing); \ }; \ void test_case_name##_##test_name##_RenderThreadTest::doTheThing(renderthread::RenderThread& renderThread) /** * Sets a property value temporarily, generally for the duration of a test, restoring the previous * value when going out of scope. * * Can be used e.g. to test behavior only active while Properties::debugOverdraw is enabled. */ template <typename T> class ScopedProperty { public: ScopedProperty(T& property, T newValue) : mPropertyPtr(&property) , mOldValue(property) { property = newValue; } ~ScopedProperty() { *mPropertyPtr = mOldValue; } private: T* mPropertyPtr; T mOldValue; }; class TestUtils { public: class SignalingDtor { public: SignalingDtor() : mSignal(nullptr) {} SignalingDtor(int* signal) : mSignal(signal) {} void setSignal(int* signal) { mSignal = signal; } ~SignalingDtor() { if (mSignal) { (*mSignal)++; } } private: int* mSignal; }; static bool matricesAreApproxEqual(const Matrix4& a, const Matrix4& b) { for (int i = 0; i < 16; i++) { if (!MathUtils::areEqual(a[i], b[i])) { return false; } } return true; } static std::unique_ptr<Snapshot> makeSnapshot(const Matrix4& transform, const Rect& clip) { std::unique_ptr<Snapshot> snapshot(new Snapshot()); snapshot->clip(clip, SkRegion::kReplace_Op); // store clip first, so it isn't transformed *(snapshot->transform) = transform; return snapshot; } static SkBitmap createSkBitmap(int width, int height, SkColorType colorType = kN32_SkColorType) { SkBitmap bitmap; SkImageInfo info = SkImageInfo::Make(width, height, colorType, kPremul_SkAlphaType); bitmap.setInfo(info); bitmap.allocPixels(info); return bitmap; } static sp<DeferredLayerUpdater> createTextureLayerUpdater( renderthread::RenderThread& renderThread, uint32_t width, uint32_t height, const SkMatrix& transform); template<class CanvasType> static std::unique_ptr<DisplayList> createDisplayList(int width, int height, std::function<void(CanvasType& canvas)> canvasCallback) { CanvasType canvas(width, height); canvasCallback(canvas); return std::unique_ptr<DisplayList>(canvas.finishRecording()); } static sp<RenderNode> createNode(int left, int top, int right, int bottom, std::function<void(RenderProperties& props, TestCanvas& canvas)> setup) { #if HWUI_NULL_GPU // if RenderNodes are being sync'd/used, device info will be needed, since // DeviceInfo::maxTextureSize() affects layer property DeviceInfo::initialize(); #endif sp<RenderNode> node = new RenderNode(); RenderProperties& props = node->mutateStagingProperties(); props.setLeftTopRightBottom(left, top, right, bottom); if (setup) { TestCanvas canvas(props.getWidth(), props.getHeight()); setup(props, canvas); node->setStagingDisplayList(canvas.finishRecording(), nullptr); } node->setPropertyFieldsDirty(0xFFFFFFFF); return node; } static void recordNode(RenderNode& node, std::function<void(TestCanvas&)> contentCallback) { TestCanvas canvas(node.stagingProperties().getWidth(), node.stagingProperties().getHeight()); contentCallback(canvas); node.setStagingDisplayList(canvas.finishRecording(), nullptr); } /** * Forces a sync of a tree of RenderNode, such that every descendant will have its staging * properties and DisplayList moved to the render copies. * * Note: does not check dirtiness bits, so any non-staging DisplayLists will be discarded. * For this reason, this should generally only be called once on a tree. */ static void syncHierarchyPropertiesAndDisplayList(sp<RenderNode>& node) { syncHierarchyPropertiesAndDisplayListImpl(node.get()); } static sp<RenderNode>& getSyncedNode(sp<RenderNode>& node) { syncHierarchyPropertiesAndDisplayList(node); return node; } typedef std::function<void(renderthread::RenderThread& thread)> RtCallback; class TestTask : public renderthread::RenderTask { public: TestTask(RtCallback rtCallback) : rtCallback(rtCallback) {} virtual ~TestTask() {} virtual void run() override; RtCallback rtCallback; }; /** * NOTE: requires surfaceflinger to run, otherwise this method will wait indefinitely. */ static void runOnRenderThread(RtCallback rtCallback) { TestTask task(rtCallback); renderthread::RenderThread::getInstance().queueAndWait(&task); } static bool isRenderThreadRunning() { return renderthread::RenderThread::hasInstance(); } static SkColor interpolateColor(float fraction, SkColor start, SkColor end); static void layoutTextUnscaled(const SkPaint& paint, const char* text, std::vector<glyph_t>* outGlyphs, std::vector<float>* outPositions, float* outTotalAdvance, Rect* outBounds); static void drawUtf8ToCanvas(Canvas* canvas, const char* text, const SkPaint& paint, float x, float y); static void drawUtf8ToCanvas(Canvas* canvas, const char* text, const SkPaint& paint, const SkPath& path); static std::unique_ptr<uint16_t[]> asciiToUtf16(const char* str); private: static void syncHierarchyPropertiesAndDisplayListImpl(RenderNode* node) { node->syncProperties(); node->syncDisplayList(nullptr); auto displayList = node->getDisplayList(); if (displayList) { for (auto&& childOp : displayList->getChildren()) { syncHierarchyPropertiesAndDisplayListImpl(childOp->renderNode); } } } }; // class TestUtils } /* namespace uirenderer */ } /* namespace android */ #endif /* TEST_UTILS_H */