/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <gtest/gtest.h> #include <GpuMemoryTracker.h> #include "renderthread/EglManager.h" #include "renderthread/RenderThread.h" #include "tests/common/TestUtils.h" #include <utils/StrongPointer.h> using namespace android; using namespace android::uirenderer; using namespace android::uirenderer::renderthread; class TestGPUObject : public GpuMemoryTracker { public: TestGPUObject() : GpuMemoryTracker(GpuObjectType::Texture) {} void changeSize(int newSize) { notifySizeChanged(newSize); } }; // Other tests may have created a renderthread and EGL context. // This will destroy the EGLContext on RenderThread if it exists so that the // current thread can spoof being a GPU thread static void destroyEglContext() { if (TestUtils::isRenderThreadRunning()) { TestUtils::runOnRenderThread([](RenderThread& thread) { thread.eglManager().destroy(); }); } } TEST(GpuMemoryTracker, sizeCheck) { destroyEglContext(); GpuMemoryTracker::onGLContextCreated(); ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture)); { TestGPUObject myObj; ASSERT_EQ(1, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture)); myObj.changeSize(500); ASSERT_EQ(500, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); myObj.changeSize(1000); ASSERT_EQ(1000, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); myObj.changeSize(300); ASSERT_EQ(300, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); } ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture)); GpuMemoryTracker::onGLContextDestroyed(); }