/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <utils/Log.h> #include "GLUtils.h" #if DEBUG_OPENGL >= DEBUG_LEVEL_HIGH && !defined(HWUI_GLES_WRAP_ENABLED) #error Setting DEBUG_OPENGL to HIGH requires setting HWUI_ENABLE_OPENGL_VALIDATION to true in the Android.mk! #endif namespace android { namespace uirenderer { bool GLUtils::dumpGLErrors() { #if DEBUG_OPENGL >= DEBUG_LEVEL_HIGH // If DEBUG_LEVEL_HIGH is set then every GLES call is already wrapped // and asserts that there was no error. So this can just return success. return false; #else bool errorObserved = false; GLenum status = GL_NO_ERROR; while ((status = glGetError()) != GL_NO_ERROR) { errorObserved = true; switch (status) { case GL_INVALID_ENUM: ALOGE("GL error: GL_INVALID_ENUM"); break; case GL_INVALID_VALUE: ALOGE("GL error: GL_INVALID_VALUE"); break; case GL_INVALID_OPERATION: ALOGE("GL error: GL_INVALID_OPERATION"); break; case GL_OUT_OF_MEMORY: ALOGE("GL error: Out of memory!"); break; default: ALOGE("GL error: 0x%x", status); } } return errorObserved; #endif } }; // namespace uirenderer }; // namespace android