/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef AAPT_BINARY_RESOURCE_PARSER_H #define AAPT_BINARY_RESOURCE_PARSER_H #include "ResourceTable.h" #include "ResourceValues.h" #include "Source.h" #include "process/IResourceTableConsumer.h" #include "util/Util.h" #include <androidfw/ResourceTypes.h> #include <string> namespace aapt { struct SymbolTable_entry; /* * Parses a binary resource table (resources.arsc) and adds the entries * to a ResourceTable. This is different than the libandroidfw ResTable * in that it scans the table from top to bottom and doesn't require * support for random access. It is also able to parse non-runtime * chunks and types. */ class BinaryResourceParser { public: /* * Creates a parser, which will read `len` bytes from `data`, and * add any resources parsed to `table`. `source` is for logging purposes. */ BinaryResourceParser(IAaptContext* context, ResourceTable* table, const Source& source, const void* data, size_t dataLen); BinaryResourceParser(const BinaryResourceParser&) = delete; // No copy. /* * Parses the binary resource table and returns true if successful. */ bool parse(); private: bool parseTable(const android::ResChunk_header* chunk); bool parsePackage(const android::ResChunk_header* chunk); bool parseTypeSpec(const android::ResChunk_header* chunk); bool parseType(const ResourceTablePackage* package, const android::ResChunk_header* chunk); std::unique_ptr<Item> parseValue(const ResourceNameRef& name, const ConfigDescription& config, const android::Res_value* value, uint16_t flags); std::unique_ptr<Value> parseMapEntry(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); std::unique_ptr<Style> parseStyle(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); std::unique_ptr<Attribute> parseAttr(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); std::unique_ptr<Array> parseArray(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); std::unique_ptr<Plural> parsePlural(const ResourceNameRef& name, const ConfigDescription& config, const android::ResTable_map_entry* map); /** * If the mapEntry is a special type that denotes meta data (source, comment), then it is * read and added to the Value. * Returns true if the mapEntry was meta data. */ bool collectMetaData(const android::ResTable_map& mapEntry, Value* value); IAaptContext* mContext; ResourceTable* mTable; const Source mSource; const void* mData; const size_t mDataLen; // The standard value string pool for resource values. android::ResStringPool mValuePool; // The string pool that holds the names of the types defined // in this table. android::ResStringPool mTypePool; // The string pool that holds the names of the entries defined // in this table. android::ResStringPool mKeyPool; // A mapping of resource ID to resource name. When we finish parsing // we use this to convert all resource IDs to symbolic references. std::map<ResourceId, ResourceName> mIdIndex; }; } // namespace aapt namespace android { /** * Iterator functionality for ResTable_map_entry. */ inline const ResTable_map* begin(const ResTable_map_entry* map) { return (const ResTable_map*)((const uint8_t*) map + aapt::util::deviceToHost32(map->size)); } inline const ResTable_map* end(const ResTable_map_entry* map) { return begin(map) + aapt::util::deviceToHost32(map->count); } } // namespace android #endif // AAPT_BINARY_RESOURCE_PARSER_H