#ifndef ANDROID_RENDERSCRIPT_LIST_H #define ANDROID_RENDERSCRIPT_LIST_H namespace android { namespace renderscript { namespace { constexpr size_t BUFFER_SIZE = 64; } // anonymous namespace template <class T> class List { private: class LinkedBuffer { public: LinkedBuffer() : next(nullptr) {} union { char raw[BUFFER_SIZE - sizeof(LinkedBuffer*)]; T typed; } data; LinkedBuffer* next; }; public: class iterator; List() : last(nullptr), first(&firstBuffer.data.typed), beginIterator(this, &firstBuffer, const_cast<T*>(first)), _size(0) { current = const_cast<T*>(first); currentBuffer = &firstBuffer; } template <class InputIterator> List(InputIterator first, InputIterator last) : List() { for (InputIterator it = first; it != last; ++it) { push_back(*it); } } ~List() { LinkedBuffer* p = firstBuffer.next; LinkedBuffer* next; while (p != nullptr) { next = p->next; delete p; p = next; } } void push_back(const T& value) { last = current; *current++ = value; _size++; if ((void*)current >= (void*)¤tBuffer->next) { LinkedBuffer* newBuffer = new LinkedBuffer(); currentBuffer->next = newBuffer; currentBuffer = newBuffer; current = ¤tBuffer->data.typed; } } class iterator { friend class List; public: iterator& operator++() { p++; if ((void*)p >= (void*)&buffer->next) { buffer = buffer->next; if (buffer != nullptr) { p = &buffer->data.typed; } else { p = nullptr; } } return *this; } bool operator==(const iterator& other) const { return p == other.p && buffer == other.buffer && list == other.list; } bool operator!=(const iterator& other) const { return p != other.p || buffer != other.buffer || list != other.list; } const T& operator*() const { return *p; } T* operator->() { return p; } protected: iterator(const List* list_) : list(list_) {} iterator(const List* list_, LinkedBuffer* buffer_, T* p_) : p(p_), buffer(buffer_), list(list_) {} private: T* p; LinkedBuffer* buffer; const List* list; }; const iterator& begin() const { return beginIterator; } iterator end() const { return iterator(this, currentBuffer, current); } bool empty() const { return current == first; } T& front() const { return *const_cast<T*>(first); } T& back() const { return *last; } size_t size() const { return _size; } private: T* current; T* last; LinkedBuffer* currentBuffer; LinkedBuffer firstBuffer; const T* first; const iterator beginIterator; size_t _size; }; } // namespace renderscript } // namespace android #endif // ANDROID_RENDERSCRIPT_LIST_H