/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsProgram.h" #include <inttypes.h> using namespace android; using namespace android::renderscript; Program::Program(Context *rsc, const char * shaderText, size_t shaderLength, const uintptr_t * params, size_t paramLength) : ProgramBase(rsc) { initMemberVars(); for (uint32_t ct=0; ct < paramLength; ct+=2) { if (params[ct] == RS_PROGRAM_PARAM_INPUT) { mHal.state.inputElementsCount++; } if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { mHal.state.constantsCount++; } if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) { mHal.state.texturesCount++; } } mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount]; mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount]; mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount]; mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount]; mHal.state.textures = new Allocation*[mHal.state.texturesCount]; mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount]; mHal.state.inputElements = new Element*[mHal.state.inputElementsCount]; mHal.state.constantTypes = new Type*[mHal.state.constantsCount]; mHal.state.constants = new Allocation*[mHal.state.constantsCount]; // Will initialize everything freeChildren(); uint32_t input = 0; uint32_t constant = 0; uint32_t texture = 0; for (uint32_t ct=0; ct < paramLength; ct+=2) { if (params[ct] == RS_PROGRAM_PARAM_INPUT) { mInputElements[input].set(reinterpret_cast<Element *>(params[ct+1])); mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]); } if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { mConstantTypes[constant].set(reinterpret_cast<Type *>(params[ct+1])); mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]); } if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) { mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1]; } } mIsInternal = false; uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL); if (shaderLength > internalTokenLen && strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) { mIsInternal = true; shaderText += internalTokenLen; shaderLength -= internalTokenLen; } mUserShader = rsuCopyString(shaderText, shaderLength); mUserShaderLen = shaderLength; } Program::~Program() { freeChildren(); delete[] mTextures; delete[] mSamplers; delete[] mInputElements; delete[] mConstantTypes; delete[] mConstants; delete[] mHal.state.textures; delete[] mHal.state.samplers; delete[] mHal.state.textureTargets; delete[] mHal.state.inputElements; delete[] mHal.state.constantTypes; delete[] mHal.state.constants; mHal.state.inputElementsCount = 0; mHal.state.constantsCount = 0; mHal.state.texturesCount = 0; if (mUserShader != nullptr) { delete[] mUserShader; mUserShader = nullptr; } mUserShaderLen = 0; } bool Program::freeChildren() { for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) { bindAllocation(nullptr, nullptr, ct); } for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { bindTexture(nullptr, ct, nullptr); bindSampler(nullptr, ct, nullptr); } return false; } void Program::initMemberVars() { mDirty = true; mHal.drv = nullptr; mHal.state.textures = nullptr; mHal.state.samplers = nullptr; mHal.state.textureTargets = nullptr; mHal.state.inputElements = nullptr; mHal.state.constantTypes = nullptr; mHal.state.constants = nullptr; mHal.state.inputElementsCount = 0; mHal.state.constantsCount = 0; mHal.state.texturesCount = 0; mTextures = nullptr; mSamplers = nullptr; mInputElements = nullptr; mConstantTypes = nullptr; mConstants = nullptr; mIsInternal = false; mUserShader = nullptr; mUserShaderLen = 0; } void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { if (alloc != nullptr) { if (slot >= mHal.state.constantsCount) { ALOGE("Attempt to bind alloc at slot %u, on shader id %" PRIuPTR ", but const count is %u", slot, (uintptr_t)this, mHal.state.constantsCount); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); return; } if (alloc->getType() != mConstantTypes[slot].get()) { ALOGE("Attempt to bind alloc at slot %u, on shader id %" PRIuPTR ", but types mismatch", slot, (uintptr_t)this); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); return; } } if (mConstants[slot].get() == alloc) { return; } if (mConstants[slot].get()) { mConstants[slot]->removeProgramToDirty(this); } mConstants[slot].set(alloc); mHal.state.constants[slot] = alloc; if (alloc) { alloc->addProgramToDirty(this); } mDirty = true; } void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { if (slot >= mHal.state.texturesCount) { ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture"); return; } if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) { ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot"); return; } mTextures[slot].set(a); mHal.state.textures[slot] = a; mDirty = true; } void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) { if (slot >= mHal.state.texturesCount) { ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler"); return; } mSamplers[slot].set(s); mHal.state.samplers[slot] = s; mDirty = true; } namespace android { namespace renderscript { void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) { Program *p = static_cast<Program *>(vp); p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot); } void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) { Program *p = static_cast<Program *>(vpf); p->bindTexture(rsc, slot, static_cast<Allocation *>(a)); } void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) { Program *p = static_cast<Program *>(vpf); p->bindSampler(rsc, slot, static_cast<Sampler *>(s)); } } }