/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
//#include <sys/time.h>

#include <SLES/OpenSLES.h>


#define MAX_NUMBER_INTERFACES 2
#define MAX_NUMBER_PLAYERS 40

#define PREFETCHEVENT_ERROR_CANDIDATE \
        (SL_PREFETCHEVENT_STATUSCHANGE | SL_PREFETCHEVENT_FILLLEVELCHANGE)

/* the OpenSL ES engine from which we create all other resources */
SLObjectItf  slEngine;
SLEngineItf  engineItf;
SLObjectItf  outputMix;

SLboolean     required[MAX_NUMBER_INTERFACES];
SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];

SLObjectItf  audioPlayer[MAX_NUMBER_PLAYERS];
bool         validplayer[MAX_NUMBER_PLAYERS];
int          playerNum[MAX_NUMBER_PLAYERS];
SLPlayItf    playItfs[MAX_NUMBER_PLAYERS];
SLVolumeItf  volItfs[MAX_NUMBER_PLAYERS];
SLPrefetchStatusItf prefetchItfs[MAX_NUMBER_PLAYERS];

SLDataSource      audioSource;
SLDataLocator_URI uri;
SLDataFormat_MIME mime;

SLDataSink              audioSink;
SLDataLocator_OutputMix locator_outputmix;


//-----------------------------------------------------------------
//* Exits the application if an error is encountered */
#define CheckErr(x) ExitOnErrorFunc(x, -1, __LINE__)
#define CheckErrPlyr(x, id) ExitOnErrorFunc(x, id, __LINE__)

void ExitOnErrorFunc( SLresult result, int playerId, int line)
{
    if (SL_RESULT_SUCCESS != result) {
        if (playerId == -1) {
            fprintf(stderr, "Error %u code encountered at line %d, exiting\n", result, line);
        } else {
            fprintf(stderr, "Error %u code encountered at line %d for player %d, exiting\n",
                    result, line, playerId);
        }
        exit(EXIT_FAILURE);
    }
}

//-----------------------------------------------------------------
/* PrefetchStatusItf callback for an audio player */
void PrefetchEventCallback( SLPrefetchStatusItf caller,  void *pContext, SLuint32 event)
{
    SLresult res;
    SLpermille level = 0;
    int* pPlayerId = (int*)pContext;
    res = (*caller)->GetFillLevel(caller, &level); CheckErrPlyr(res, *pPlayerId);
    SLuint32 status;
    //fprintf(stdout, "PrefetchEventCallback: received event %u\n", event);
    res = (*caller)->GetPrefetchStatus(caller, &status); CheckErrPlyr(res, *pPlayerId);
    if ((PREFETCHEVENT_ERROR_CANDIDATE == (event & PREFETCHEVENT_ERROR_CANDIDATE))
            && (level == 0) && (status == SL_PREFETCHSTATUS_UNDERFLOW)) {
        fprintf(stdout, "PrefetchEventCallback: Error while prefetching data for player %d, "
                "exiting\n", *pPlayerId);
        exit(EXIT_FAILURE);
    }
    if (event & SL_PREFETCHEVENT_FILLLEVELCHANGE) {
        fprintf(stdout, "PrefetchEventCallback: Buffer fill level is = %d for player %d\n",
                level, *pPlayerId);
    }
    if (event & SL_PREFETCHEVENT_STATUSCHANGE) {
        fprintf(stdout, "PrefetchEventCallback: Prefetch Status is = %u for player %d\n",
                status, *pPlayerId);
    }
}


//-----------------------------------------------------------------
/* PlayItf callback for playback events */
void PlayEventCallback(
        SLPlayItf caller,
        void *pContext,
        SLuint32 event)
{
    SLresult res;
    int* pPlayerId = (int*)pContext;
    if (SL_PLAYEVENT_HEADATEND & event) {
        fprintf(stdout, "SL_PLAYEVENT_HEADATEND reached for player %d\n", *pPlayerId);
        //SignalEos();
    }

    if (SL_PLAYEVENT_HEADATNEWPOS & event) {
        SLmillisecond pMsec = 0;
        res = (*caller)->GetPosition(caller, &pMsec); CheckErrPlyr(res, *pPlayerId);
        fprintf(stdout, "SL_PLAYEVENT_HEADATNEWPOS current position=%ums for player %d\n",
                pMsec, *pPlayerId);
    }

    if (SL_PLAYEVENT_HEADATMARKER & event) {
        SLmillisecond pMsec = 0;
        res = (*caller)->GetPosition(caller, &pMsec); CheckErrPlyr(res, *pPlayerId);
        fprintf(stdout, "SL_PLAYEVENT_HEADATMARKER current position=%ums for player %d\n",
                pMsec, *pPlayerId);
    }
}


//-----------------------------------------------------------------
void TestSetup(const char* path) {
    SLresult                res;

    /* Create the engine */
    SLEngineOption EngineOption[] = {
            {(SLuint32) SL_ENGINEOPTION_THREADSAFE,
                    (SLuint32) SL_BOOLEAN_TRUE}};

    res = slCreateEngine( &slEngine, 1, EngineOption, 0, NULL, NULL);
    CheckErr(res);
    /* Realizing the SL Engine in synchronous mode. */
    res = (*slEngine)->Realize(slEngine, SL_BOOLEAN_FALSE);
    CheckErr(res);
    /* Get the SL Engine Interface which is implicit */
    res = (*slEngine)->GetInterface(slEngine, SL_IID_ENGINE, (void*)&engineItf);
    CheckErr(res);

    /* Create Output Mix object to be used by player */
    res = (*engineItf)->CreateOutputMix(engineItf, &outputMix, 0,
            iidArray, required); CheckErr(res);
    /* Realizing the Output Mix object in synchronous mode. */
    res = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
    CheckErr(res);

    /* Setup the data source structure for the URI */
    // the syntax below is more future-proof than the individual field initialization
    //  with regards to OpenSL ES 1.1 but adds scary compilation warnings
    //uri = { SL_DATALOCATOR_URI /*locatorType*/, (SLchar*) path /*URI*/ };
    //mime = { /*formatType*/ SL_DATAFORMAT_MIME, /*mimeType*/ (SLchar*)NULL,
    //         /*containerType*/ SL_CONTAINERTYPE_UNSPECIFIED };
    uri.locatorType = SL_DATALOCATOR_URI;
    uri.URI         =  (SLchar*) path;
    mime.formatType    = SL_DATAFORMAT_MIME;
    mime.mimeType      = (SLchar*)NULL;
    mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;

    audioSource.pFormat      = (void *)&mime;
    audioSource.pLocator     = (void *)&uri;

    /* Setup the data sink structure */
    locator_outputmix.locatorType   = SL_DATALOCATOR_OUTPUTMIX;
    locator_outputmix.outputMix    = outputMix;
    audioSink.pLocator           = (void *)&locator_outputmix;
    audioSink.pFormat            = NULL;

    /* Initialize arrays required[] and iidArray[] */
    for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
        required[i] = SL_BOOLEAN_FALSE;
        iidArray[i] = SL_IID_NULL;
    }
    /* Set arrays required[] and iidArray[] for VOLUME and PREFETCHSTATUS interface */
    required[0] = SL_BOOLEAN_TRUE;
    iidArray[0] = SL_IID_VOLUME;
    required[1] = SL_BOOLEAN_TRUE;
    iidArray[1] = SL_IID_PREFETCHSTATUS;

    fprintf(stdout, "TestSetup(%s) completed\n", path);
}


//-----------------------------------------------------------------
void TestTeardown() {
    /* Destroy Output Mix object */
    (*outputMix)->Destroy(outputMix);

    /* Shutdown OpenSL ES */
    (*slEngine)->Destroy(slEngine);
}


//-----------------------------------------------------------------
/**
 * Create a player and, if the creation is successful,
 * configure it, and start playing.
 */
void CreatePlayer(int playerId) {
    SLresult res;
    playerNum[playerId] = playerId;

    /* Create the audio player */
    res = (*engineItf)->CreateAudioPlayer(engineItf, &audioPlayer[playerId],
            &audioSource, &audioSink, MAX_NUMBER_INTERFACES, iidArray, required);
    if (SL_RESULT_SUCCESS != res) {
            // do not abort the test, just flag the player as not a candidate for destruction
            fprintf(stdout, "CreateAudioPlayer for player %d failed\n", playerId);
            validplayer[playerId] = false;
            return;
        }
    validplayer[playerId] = true;

    /* Realizing the player in synchronous mode. */
    res = (*audioPlayer[playerId])->Realize(audioPlayer[playerId], SL_BOOLEAN_FALSE);
    if (SL_RESULT_SUCCESS != res) {
        // do not abort the test, just stop the player initialization here
        fprintf(stdout, "Realize for player %d failed\n", playerId);
        // this player is still a candidate for destruction
        return;
    }
    // after this point, any failure is a test failure

    /* Get interfaces */
    res = (*audioPlayer[playerId])->GetInterface(audioPlayer[playerId], SL_IID_PLAY,
            (void*)&playItfs[playerId]);
    CheckErrPlyr(res, playerId);

    res = (*audioPlayer[playerId])->GetInterface(audioPlayer[playerId], SL_IID_VOLUME,
            (void*)&volItfs[playerId]);
    CheckErrPlyr(res, playerId);

    res = (*audioPlayer[playerId])->GetInterface(audioPlayer[playerId], SL_IID_PREFETCHSTATUS,
            (void*)&prefetchItfs[playerId]);
    CheckErrPlyr(res, playerId);
    res = (*prefetchItfs[playerId])->RegisterCallback(prefetchItfs[playerId], PrefetchEventCallback,
            &playerNum[playerId]);
    CheckErrPlyr(res, playerId);
    res = (*prefetchItfs[playerId])->SetCallbackEventsMask(prefetchItfs[playerId],
            SL_PREFETCHEVENT_FILLLEVELCHANGE | SL_PREFETCHEVENT_STATUSCHANGE);
    CheckErrPlyr(res, playerId);

    /* Set the player volume */
    res = (*volItfs[playerId])->SetVolumeLevel( volItfs[playerId], -300);
    CheckErrPlyr(res, playerId);

    /* Set up the player callback to get events during the decoding */
    res = (*playItfs[playerId])->SetMarkerPosition(playItfs[playerId], 2000);
    CheckErrPlyr(res, playerId);
    res = (*playItfs[playerId])->SetPositionUpdatePeriod(playItfs[playerId], 500);
    CheckErrPlyr(res, playerId);
    res = (*playItfs[playerId])->SetCallbackEventsMask(playItfs[playerId],
            SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS | SL_PLAYEVENT_HEADATEND);
    CheckErrPlyr(res, playerId);
    res = (*playItfs[playerId])->RegisterCallback(playItfs[playerId], PlayEventCallback,
            &playerNum[playerId]);
    CheckErrPlyr(res, playerId);

    /* Configure fill level updates every 5 percent */
    (*prefetchItfs[playerId])->SetFillUpdatePeriod(prefetchItfs[playerId], 50);

    /* Play the URI */
    /*     first cause the player to prefetch the data */
    fprintf(stdout, "Setting player %d  to PAUSED\n", playerId);
    res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PAUSED );
    CheckErrPlyr(res, playerId);
    /*     wait until there's data to play */
    SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
    SLuint32 timeOutIndex = 10; // 1s, should be enough for a local file
    while ((prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) && (timeOutIndex > 0)) {
        usleep(100 * 1000);
        res = (*prefetchItfs[playerId])->GetPrefetchStatus(prefetchItfs[playerId], &prefetchStatus);
        CheckErrPlyr(res, playerId);
        timeOutIndex--;
    }

    if (timeOutIndex == 0) {
        fprintf(stderr, "Prefetch timed out for player %d\n", playerId);
        return;
    }
    res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PLAYING );
    CheckErrPlyr(res, playerId);

    /* Display duration */
    SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
    res = (*playItfs[playerId])->GetDuration(playItfs[playerId], &durationInMsec);
    CheckErrPlyr(res, playerId);
    if (durationInMsec == SL_TIME_UNKNOWN) {
        fprintf(stdout, "Content duration is unknown for player %d\n", playerId);
    } else {
        fprintf(stdout, "Content duration is %u ms for player %d\n", durationInMsec, playerId);
    }
}

//-----------------------------------------------------------------
void DestroyPlayer(int playerId) {
    fprintf(stdout, "About to destroy player %d\n", playerId);
    /* Destroy the player */
    (*audioPlayer[playerId])->Destroy(audioPlayer[playerId]);
}


//-----------------------------------------------------------------
int main(int argc, char* const argv[])
{
    fprintf(stdout, "OpenSL ES test %s: creates and destroys as many ", argv[0]);
    fprintf(stdout, "AudioPlayer objects as possible (max=%d)\n\n", MAX_NUMBER_PLAYERS);

    if (argc == 1) {
        fprintf(stdout, "Usage: %s path \n\t%s url\n", argv[0], argv[0]);
        fprintf(stdout, "Example: \"%s /sdcard/my.mp3\"  or \"%s file:///sdcard/my.mp3\"\n",
                argv[0], argv[0]);
        exit(EXIT_FAILURE);
    }

    TestSetup(argv[1]);

    for (int i=0 ; i<MAX_NUMBER_PLAYERS ; i++) {
        CreatePlayer(i);
    }
    fprintf(stdout, "After creating %d AudioPlayers\n", MAX_NUMBER_PLAYERS);

    /* Wait for an arbitrary amount of time. if playing a long file, the players will still
       be playing while the destructions start. */
    usleep(10*1000*1000); // 10s

    for (int i=0 ; i<MAX_NUMBER_PLAYERS ; i++) {
        if (validplayer[i]) {
            DestroyPlayer(i);
        }
    }
    fprintf(stdout, "After destroying valid players among %d AudioPlayers\n", MAX_NUMBER_PLAYERS);

    TestTeardown();

    return EXIT_SUCCESS;
}