/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <stdlib.h> #include <stdio.h> #include <unistd.h> //#include <sys/time.h> #include <SLES/OpenSLES.h> #define MAX_NUMBER_INTERFACES 2 #define MAX_NUMBER_PLAYERS 40 #define PREFETCHEVENT_ERROR_CANDIDATE \ (SL_PREFETCHEVENT_STATUSCHANGE | SL_PREFETCHEVENT_FILLLEVELCHANGE) /* the OpenSL ES engine from which we create all other resources */ SLObjectItf slEngine; SLEngineItf engineItf; SLObjectItf outputMix; SLboolean required[MAX_NUMBER_INTERFACES]; SLInterfaceID iidArray[MAX_NUMBER_INTERFACES]; SLObjectItf audioPlayer[MAX_NUMBER_PLAYERS]; bool validplayer[MAX_NUMBER_PLAYERS]; int playerNum[MAX_NUMBER_PLAYERS]; SLPlayItf playItfs[MAX_NUMBER_PLAYERS]; SLVolumeItf volItfs[MAX_NUMBER_PLAYERS]; SLPrefetchStatusItf prefetchItfs[MAX_NUMBER_PLAYERS]; SLDataSource audioSource; SLDataLocator_URI uri; SLDataFormat_MIME mime; SLDataSink audioSink; SLDataLocator_OutputMix locator_outputmix; //----------------------------------------------------------------- //* Exits the application if an error is encountered */ #define CheckErr(x) ExitOnErrorFunc(x, -1, __LINE__) #define CheckErrPlyr(x, id) ExitOnErrorFunc(x, id, __LINE__) void ExitOnErrorFunc( SLresult result, int playerId, int line) { if (SL_RESULT_SUCCESS != result) { if (playerId == -1) { fprintf(stderr, "Error %u code encountered at line %d, exiting\n", result, line); } else { fprintf(stderr, "Error %u code encountered at line %d for player %d, exiting\n", result, line, playerId); } exit(EXIT_FAILURE); } } //----------------------------------------------------------------- /* PrefetchStatusItf callback for an audio player */ void PrefetchEventCallback( SLPrefetchStatusItf caller, void *pContext, SLuint32 event) { SLresult res; SLpermille level = 0; int* pPlayerId = (int*)pContext; res = (*caller)->GetFillLevel(caller, &level); CheckErrPlyr(res, *pPlayerId); SLuint32 status; //fprintf(stdout, "PrefetchEventCallback: received event %u\n", event); res = (*caller)->GetPrefetchStatus(caller, &status); CheckErrPlyr(res, *pPlayerId); if ((PREFETCHEVENT_ERROR_CANDIDATE == (event & PREFETCHEVENT_ERROR_CANDIDATE)) && (level == 0) && (status == SL_PREFETCHSTATUS_UNDERFLOW)) { fprintf(stdout, "PrefetchEventCallback: Error while prefetching data for player %d, " "exiting\n", *pPlayerId); exit(EXIT_FAILURE); } if (event & SL_PREFETCHEVENT_FILLLEVELCHANGE) { fprintf(stdout, "PrefetchEventCallback: Buffer fill level is = %d for player %d\n", level, *pPlayerId); } if (event & SL_PREFETCHEVENT_STATUSCHANGE) { fprintf(stdout, "PrefetchEventCallback: Prefetch Status is = %u for player %d\n", status, *pPlayerId); } } //----------------------------------------------------------------- /* PlayItf callback for playback events */ void PlayEventCallback( SLPlayItf caller, void *pContext, SLuint32 event) { SLresult res; int* pPlayerId = (int*)pContext; if (SL_PLAYEVENT_HEADATEND & event) { fprintf(stdout, "SL_PLAYEVENT_HEADATEND reached for player %d\n", *pPlayerId); //SignalEos(); } if (SL_PLAYEVENT_HEADATNEWPOS & event) { SLmillisecond pMsec = 0; res = (*caller)->GetPosition(caller, &pMsec); CheckErrPlyr(res, *pPlayerId); fprintf(stdout, "SL_PLAYEVENT_HEADATNEWPOS current position=%ums for player %d\n", pMsec, *pPlayerId); } if (SL_PLAYEVENT_HEADATMARKER & event) { SLmillisecond pMsec = 0; res = (*caller)->GetPosition(caller, &pMsec); CheckErrPlyr(res, *pPlayerId); fprintf(stdout, "SL_PLAYEVENT_HEADATMARKER current position=%ums for player %d\n", pMsec, *pPlayerId); } } //----------------------------------------------------------------- void TestSetup(const char* path) { SLresult res; /* Create the engine */ SLEngineOption EngineOption[] = { {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}}; res = slCreateEngine( &slEngine, 1, EngineOption, 0, NULL, NULL); CheckErr(res); /* Realizing the SL Engine in synchronous mode. */ res = (*slEngine)->Realize(slEngine, SL_BOOLEAN_FALSE); CheckErr(res); /* Get the SL Engine Interface which is implicit */ res = (*slEngine)->GetInterface(slEngine, SL_IID_ENGINE, (void*)&engineItf); CheckErr(res); /* Create Output Mix object to be used by player */ res = (*engineItf)->CreateOutputMix(engineItf, &outputMix, 0, iidArray, required); CheckErr(res); /* Realizing the Output Mix object in synchronous mode. */ res = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE); CheckErr(res); /* Setup the data source structure for the URI */ // the syntax below is more future-proof than the individual field initialization // with regards to OpenSL ES 1.1 but adds scary compilation warnings //uri = { SL_DATALOCATOR_URI /*locatorType*/, (SLchar*) path /*URI*/ }; //mime = { /*formatType*/ SL_DATAFORMAT_MIME, /*mimeType*/ (SLchar*)NULL, // /*containerType*/ SL_CONTAINERTYPE_UNSPECIFIED }; uri.locatorType = SL_DATALOCATOR_URI; uri.URI = (SLchar*) path; mime.formatType = SL_DATAFORMAT_MIME; mime.mimeType = (SLchar*)NULL; mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED; audioSource.pFormat = (void *)&mime; audioSource.pLocator = (void *)&uri; /* Setup the data sink structure */ locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX; locator_outputmix.outputMix = outputMix; audioSink.pLocator = (void *)&locator_outputmix; audioSink.pFormat = NULL; /* Initialize arrays required[] and iidArray[] */ for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) { required[i] = SL_BOOLEAN_FALSE; iidArray[i] = SL_IID_NULL; } /* Set arrays required[] and iidArray[] for VOLUME and PREFETCHSTATUS interface */ required[0] = SL_BOOLEAN_TRUE; iidArray[0] = SL_IID_VOLUME; required[1] = SL_BOOLEAN_TRUE; iidArray[1] = SL_IID_PREFETCHSTATUS; fprintf(stdout, "TestSetup(%s) completed\n", path); } //----------------------------------------------------------------- void TestTeardown() { /* Destroy Output Mix object */ (*outputMix)->Destroy(outputMix); /* Shutdown OpenSL ES */ (*slEngine)->Destroy(slEngine); } //----------------------------------------------------------------- /** * Create a player and, if the creation is successful, * configure it, and start playing. */ void CreatePlayer(int playerId) { SLresult res; playerNum[playerId] = playerId; /* Create the audio player */ res = (*engineItf)->CreateAudioPlayer(engineItf, &audioPlayer[playerId], &audioSource, &audioSink, MAX_NUMBER_INTERFACES, iidArray, required); if (SL_RESULT_SUCCESS != res) { // do not abort the test, just flag the player as not a candidate for destruction fprintf(stdout, "CreateAudioPlayer for player %d failed\n", playerId); validplayer[playerId] = false; return; } validplayer[playerId] = true; /* Realizing the player in synchronous mode. */ res = (*audioPlayer[playerId])->Realize(audioPlayer[playerId], SL_BOOLEAN_FALSE); if (SL_RESULT_SUCCESS != res) { // do not abort the test, just stop the player initialization here fprintf(stdout, "Realize for player %d failed\n", playerId); // this player is still a candidate for destruction return; } // after this point, any failure is a test failure /* Get interfaces */ res = (*audioPlayer[playerId])->GetInterface(audioPlayer[playerId], SL_IID_PLAY, (void*)&playItfs[playerId]); CheckErrPlyr(res, playerId); res = (*audioPlayer[playerId])->GetInterface(audioPlayer[playerId], SL_IID_VOLUME, (void*)&volItfs[playerId]); CheckErrPlyr(res, playerId); res = (*audioPlayer[playerId])->GetInterface(audioPlayer[playerId], SL_IID_PREFETCHSTATUS, (void*)&prefetchItfs[playerId]); CheckErrPlyr(res, playerId); res = (*prefetchItfs[playerId])->RegisterCallback(prefetchItfs[playerId], PrefetchEventCallback, &playerNum[playerId]); CheckErrPlyr(res, playerId); res = (*prefetchItfs[playerId])->SetCallbackEventsMask(prefetchItfs[playerId], SL_PREFETCHEVENT_FILLLEVELCHANGE | SL_PREFETCHEVENT_STATUSCHANGE); CheckErrPlyr(res, playerId); /* Set the player volume */ res = (*volItfs[playerId])->SetVolumeLevel( volItfs[playerId], -300); CheckErrPlyr(res, playerId); /* Set up the player callback to get events during the decoding */ res = (*playItfs[playerId])->SetMarkerPosition(playItfs[playerId], 2000); CheckErrPlyr(res, playerId); res = (*playItfs[playerId])->SetPositionUpdatePeriod(playItfs[playerId], 500); CheckErrPlyr(res, playerId); res = (*playItfs[playerId])->SetCallbackEventsMask(playItfs[playerId], SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS | SL_PLAYEVENT_HEADATEND); CheckErrPlyr(res, playerId); res = (*playItfs[playerId])->RegisterCallback(playItfs[playerId], PlayEventCallback, &playerNum[playerId]); CheckErrPlyr(res, playerId); /* Configure fill level updates every 5 percent */ (*prefetchItfs[playerId])->SetFillUpdatePeriod(prefetchItfs[playerId], 50); /* Play the URI */ /* first cause the player to prefetch the data */ fprintf(stdout, "Setting player %d to PAUSED\n", playerId); res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PAUSED ); CheckErrPlyr(res, playerId); /* wait until there's data to play */ SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW; SLuint32 timeOutIndex = 10; // 1s, should be enough for a local file while ((prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) && (timeOutIndex > 0)) { usleep(100 * 1000); res = (*prefetchItfs[playerId])->GetPrefetchStatus(prefetchItfs[playerId], &prefetchStatus); CheckErrPlyr(res, playerId); timeOutIndex--; } if (timeOutIndex == 0) { fprintf(stderr, "Prefetch timed out for player %d\n", playerId); return; } res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PLAYING ); CheckErrPlyr(res, playerId); /* Display duration */ SLmillisecond durationInMsec = SL_TIME_UNKNOWN; res = (*playItfs[playerId])->GetDuration(playItfs[playerId], &durationInMsec); CheckErrPlyr(res, playerId); if (durationInMsec == SL_TIME_UNKNOWN) { fprintf(stdout, "Content duration is unknown for player %d\n", playerId); } else { fprintf(stdout, "Content duration is %u ms for player %d\n", durationInMsec, playerId); } } //----------------------------------------------------------------- void DestroyPlayer(int playerId) { fprintf(stdout, "About to destroy player %d\n", playerId); /* Destroy the player */ (*audioPlayer[playerId])->Destroy(audioPlayer[playerId]); } //----------------------------------------------------------------- int main(int argc, char* const argv[]) { fprintf(stdout, "OpenSL ES test %s: creates and destroys as many ", argv[0]); fprintf(stdout, "AudioPlayer objects as possible (max=%d)\n\n", MAX_NUMBER_PLAYERS); if (argc == 1) { fprintf(stdout, "Usage: %s path \n\t%s url\n", argv[0], argv[0]); fprintf(stdout, "Example: \"%s /sdcard/my.mp3\" or \"%s file:///sdcard/my.mp3\"\n", argv[0], argv[0]); exit(EXIT_FAILURE); } TestSetup(argv[1]); for (int i=0 ; i<MAX_NUMBER_PLAYERS ; i++) { CreatePlayer(i); } fprintf(stdout, "After creating %d AudioPlayers\n", MAX_NUMBER_PLAYERS); /* Wait for an arbitrary amount of time. if playing a long file, the players will still be playing while the destructions start. */ usleep(10*1000*1000); // 10s for (int i=0 ; i<MAX_NUMBER_PLAYERS ; i++) { if (validplayer[i]) { DestroyPlayer(i); } } fprintf(stdout, "After destroying valid players among %d AudioPlayers\n", MAX_NUMBER_PLAYERS); TestTeardown(); return EXIT_SUCCESS; }