/*jslint node:true, vars:true, bitwise:true, unparam:true */ /*jshint unused:true */ /* * Author: Zion Orent <zorent@ics.com> * Copyright (c) 2015 Intel Corporation. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ var collision_lib = require("jsupm_grovecollision"); // The was tested with the Grove Collision Sensor // Instantiate a Grove Collision on digital pin D2 var collision_obj = new collision_lib.GroveCollision(2); var collisionState = false; console.log("No collision"); // Having an infinate loop prevents nodeJS from catching Cntl-C // We need to catch Cntl-C to clean up memory // Instead, we check the collision sensor every millisecond var myInterval = setInterval(function() { if (collision_obj.isColliding() && !collisionState) { console.log("Collision!"); collisionState = true; } else if (!collision_obj.isColliding() && collisionState) { console.log("No collision"); collisionState = false; } }, 1); // When exiting: clear interval, clean up memory, and print message process.on('SIGINT', function() { clearInterval(myInterval); collision_obj = null; collision_lib.cleanUp(); collision_lib = null; console.log("Exiting..."); process.exit(0); });