/* Copyright (c) 2015, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of The Linux Foundation, nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef __LOC_HEAP__ #define __LOC_HEAP__ #include <stddef.h> #include <string.h> // abstract class to be implemented by client to provide a rankable class class LocRankable { public: virtual inline ~LocRankable() {} // method to rank objects of such type for sorting purposes. // The pointer of the input node would be stored in the heap. // >0 if ranks higher than the input; // ==0 if equally ranks with the input; // <0 if ranks lower than the input virtual int ranks(LocRankable& rankable) = 0; // convenient method to rank objects of such type for sorting purposes. inline bool outRanks(LocRankable& rankable) { return ranks(rankable) > 0; } }; // opaque class to provide service implementation. class LocHeapNode; // a heap whose left and right children are not sorted. It is sorted only vertically, // i.e. parent always ranks higher than children, if they exist. Ranking algorithm is // implemented in Rankable. The reason that there is no sort between children is to // help beter balance the tree with lower cost. When a node is pushed to the tree, // it is guaranteed that the subtree that is smaller gets to have the new node. class LocHeap { protected: LocHeapNode* mTree; public: inline LocHeap() : mTree(NULL) {} ~LocHeap(); // push keeps the tree sorted by rank, it also tries to balance the // tree by adding the new node to the smaller of the subtrees. // node is reference to an obj that is managed by client, that client // creates and destroyes. The destroy should happen after the // node is popped out from the heap. void push(LocRankable& node); // Peeks the node data on tree top, which has currently the highest ranking // There is no change the tree structure with this operation // Returns NULL if the tree is empty, otherwise pointer to the node data of // the tree top. LocRankable* peek(); // pop keeps the tree sorted by rank, but it does not try to balance // the tree. // Return - pointer to the node popped out, or NULL if heap is already empty LocRankable* pop(); // navigating through the tree and find the node that ranks the same // as the input data, then remove it from the tree. Rank is implemented // by rankable obj. // returns the pointer to the node removed; or NULL (if failed). LocRankable* remove(LocRankable& rankable); #ifdef __LOC_UNIT_TEST__ bool checkTree(); uint32_t getTreeSize(); #endif }; #endif //__LOC_HEAP__