/* Copyright (c) 2015, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of The Linux Foundation, nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef __LOC_THREAD__ #define __LOC_THREAD__ #include <stddef.h> #include <pthread.h> // abstract class to be implemented by client to provide a runnable class // which gets scheduled by LocThread class LocRunnable { public: inline LocRunnable() {} inline virtual ~LocRunnable() {} // The method to be implemented by thread clients // and be scheduled by LocThread // This method will be repeated called until it returns false; or // until thread is stopped. virtual bool run() = 0; // The method to be run before thread loop (conditionally repeatedly) // calls run() inline virtual void prerun() {} // The method to be run after thread loop (conditionally repeatedly) // calls run() inline virtual void postrun() {} }; // opaque class to provide service implementation. class LocThreadDelegate; // A utility class to create a thread and run LocRunnable // caller passes in. class LocThread { LocThreadDelegate* mThread; public: inline LocThread() : mThread(NULL) {} virtual ~LocThread(); typedef pthread_t (*tCreate)(const char* name, void* (*start)(void*), void* arg); // client starts thread with a runnable, which implements // the logics to fun in the created thread context. // The thread could be either joinable or detached. // runnable is an obj managed by client. Client creates and // frees it (but must be after stop() is called, or // this LocThread obj is deleted). // The obj will be deleted by LocThread if start() // returns true. Else it is client's responsibility // to delete the object // Returns 0 if success; false if failure. bool start(tCreate creator, const char* threadName, LocRunnable* runnable, bool joinable = true); inline bool start(const char* threadName, LocRunnable* runnable, bool joinable = true) { return start(NULL, threadName, runnable, joinable); } // NOTE: if this is a joinable thread, this stop may block // for a while until the thread is joined. void stop(); // thread status check inline bool isRunning() { return NULL != mThread; } }; #endif //__LOC_THREAD__