// // Copyright (C) 2012 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #include "shill/hook_table.h" #include <list> #include <string> #include <base/bind.h> #include <base/callback.h> #include <base/cancelable_callback.h> #include "shill/error.h" #include "shill/event_dispatcher.h" #include "shill/logging.h" using base::Bind; using base::Closure; using base::Unretained; using std::list; using std::string; namespace shill { namespace Logging { static auto kModuleLogScope = ScopeLogger::kManager; static string ObjectID(const HookTable* h) { return "(hook_table)"; } } HookTable::HookTable(EventDispatcher* event_dispatcher) : event_dispatcher_(event_dispatcher) {} void HookTable::Add(const string& name, const Closure& start_callback) { SLOG(this, 2) << __func__ << ": " << name; Remove(name); hook_table_.emplace(name, HookAction(start_callback)); } HookTable::~HookTable() { timeout_callback_.Cancel(); } void HookTable::Remove(const std::string& name) { SLOG(this, 2) << __func__ << ": " << name; hook_table_.erase(name); } void HookTable::ActionComplete(const std::string& name) { SLOG(this, 2) << __func__ << ": " << name; HookTableMap::iterator it = hook_table_.find(name); if (it != hook_table_.end()) { HookAction* action = &it->second; if (action->started && !action->completed) { action->completed = true; } } if (AllActionsComplete() && !done_callback_.is_null()) { timeout_callback_.Cancel(); done_callback_.Run(Error(Error::kSuccess)); done_callback_.Reset(); } } void HookTable::Run(int timeout_ms, const ResultCallback& done) { SLOG(this, 2) << __func__; if (hook_table_.empty()) { done.Run(Error(Error::kSuccess)); return; } done_callback_ = done; timeout_callback_.Reset(Bind(&HookTable::ActionsTimedOut, Unretained(this))); event_dispatcher_->PostDelayedTask(timeout_callback_.callback(), timeout_ms); // Mark all actions as having started before we execute any actions. // Otherwise, if the first action completes inline, its call to // ActionComplete() will cause the |done| callback to be invoked before the // rest of the actions get started. // // An action that completes inline could call HookTable::Remove(), which // modifies |hook_table_|. It is thus not safe to iterate through // |hook_table_| to execute the actions. Instead, we keep a list of start // callback of each action and iterate through that to invoke the callback. list<Closure> action_start_callbacks; for (auto& hook_entry : hook_table_) { HookAction* action = &hook_entry.second; action_start_callbacks.push_back(action->start_callback); action->started = true; action->completed = false; } // Now start the actions. for (auto& callback : action_start_callbacks) { callback.Run(); } } bool HookTable::AllActionsComplete() const { SLOG(this, 2) << __func__; for (const auto& hook_entry : hook_table_) { const HookAction& action = hook_entry.second; if (action.started && !action.completed) { return false; } } return true; } void HookTable::ActionsTimedOut() { done_callback_.Run(Error(Error::kOperationTimeout)); done_callback_.Reset(); } } // namespace shill