// gold-threads.h -- thread support for gold -*- C++ -*- // Copyright (C) 2006-2014 Free Software Foundation, Inc. // Written by Ian Lance Taylor <iant@google.com>. // This file is part of gold. // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, // MA 02110-1301, USA. // gold can be configured to support threads. If threads are // supported, the user can specify at runtime whether or not to // support them. This provides an interface to manage locking // accordingly. // Lock // A simple lock class. #ifndef GOLD_THREADS_H #define GOLD_THREADS_H namespace gold { class Condvar; class Once_initialize; class Initialize_lock_once; // The interface for the implementation of a Lock. class Lock_impl { public: Lock_impl() { } virtual ~Lock_impl() { } virtual void acquire() = 0; virtual void release() = 0; }; // A simple lock class. class Lock { public: Lock(); ~Lock(); // Acquire the lock. void acquire() { this->lock_->acquire(); } // Release the lock. void release() { this->lock_->release(); } private: // This class can not be copied. Lock(const Lock&); Lock& operator=(const Lock&); friend class Condvar; Lock_impl* get_impl() const { return this->lock_; } Lock_impl* lock_; }; // RAII for Lock. class Hold_lock { public: Hold_lock(Lock& lock) : lock_(lock) { this->lock_.acquire(); } ~Hold_lock() { this->lock_.release(); } private: // This class can not be copied. Hold_lock(const Hold_lock&); Hold_lock& operator=(const Hold_lock&); Lock& lock_; }; class Hold_optional_lock { public: Hold_optional_lock(Lock* lock) : lock_(lock) { if (this->lock_ != NULL) this->lock_->acquire(); } ~Hold_optional_lock() { if (this->lock_ != NULL) this->lock_->release(); } private: Hold_optional_lock(const Hold_optional_lock&); Hold_optional_lock& operator=(const Hold_optional_lock&); Lock* lock_; }; // The interface for the implementation of a condition variable. class Condvar_impl { public: Condvar_impl() { } virtual ~Condvar_impl() { } virtual void wait(Lock_impl*) = 0; virtual void signal() = 0; virtual void broadcast() = 0; }; // A simple condition variable class. It is always associated with a // specific lock. class Condvar { public: Condvar(Lock& lock); ~Condvar(); // Wait for the condition variable to be signalled. This should // only be called when the lock is held. void wait() { this->condvar_->wait(this->lock_.get_impl()); } // Signal the condition variable--wake up at least one thread // waiting on the condition variable. This should only be called // when the lock is held. void signal() { this->condvar_->signal(); } // Broadcast the condition variable--wake up all threads waiting on // the condition variable. This should only be called when the lock // is held. void broadcast() { this->condvar_->broadcast(); } private: // This class can not be copied. Condvar(const Condvar&); Condvar& operator=(const Condvar&); Lock& lock_; Condvar_impl* condvar_; }; // A class used to do something once. This is an abstract parent // class; any actual use will involve a child of this. class Once { public: Once(); virtual ~Once() { } // Call this function to do whatever it is. We pass an argument // even though you have to use a child class because in some uses // setting the argument would itself require a Once class. void run_once(void* arg); // This is an internal function, which must be public because it is // run by an extern "C" function called via pthread_once. void internal_run(void* arg); protected: // This must be implemented by the child class. virtual void do_run_once(void* arg) = 0; private: // True if we have already run the function. bool was_run_; #if defined(ENABLE_THREADS) && defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4) // Internal compare-and-swap lock on was_run_; uint32_t was_run_lock_; #endif // The lock to run the function only once. Once_initialize* once_; }; // A class used to initialize a lock exactly once, after the options // have been read. This is needed because the implementation of locks // depends on whether we've seen the --threads option. Before the // options have been read, we know we are single-threaded, so we can // get by without using a lock. This class should be an instance // variable of the class which has a lock which needs to be // initialized. class Initialize_lock : public Once { public: // The class which uses this will have a pointer to a lock. This // must be constructed with a pointer to that pointer. Initialize_lock(Lock** pplock) : pplock_(pplock) { } // Initialize the lock. Return true if the lock is now initialized, // false if it is not (because the options have not yet been read). bool initialize(); protected: void do_run_once(void*); private: // A pointer to the lock pointer which must be initialized. Lock** const pplock_; }; } // End namespace gold. #endif // !defined(GOLD_THREADS_H)