/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COMMON_UTILS_H
#define COMMON_UTILS_H
#include <math.h>
#include <string>
#include <android/log.h>
#include <GLES3/gl31.h>
#include <GLES3/gl3ext.h>
#define LOG_TAG "GPUStressTestActivity"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
inline void PrintGLError(...) {
__android_log_print(ANDROID_LOG_ERROR,LOG_TAG, "GL_ERROR");
}
#ifdef LOG_GL_ERRORS
#define GL_CALL(call) \
{ \
call; \
if (glGetError() != GL_NO_ERROR) { \
PrintGLError(); \
} \
}
#else
#define GL_CALL(call) \
{ \
call; \
}
#endif
template <size_t size>
std::string StripLambda(const char(&shader)[size]) {
return std::string(shader + 6, shader + size - 2);
}
#define SHADER0(Src) StripLambda(#Src)
bool CompileShader(GLuint shader, const std::string& shader_string);
bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader);
// Converts from degrees to radians.
float DegToRad(float deg);
GLenum GLCheckError();
GLenum GLCheckErrorStr(std::string str);
#endif // COMMON_UTILS_H