#pragma once
#include "FrameBuffer.h"
#include "Renderer.h"
#include <GLES2/gl2.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
class YVURenderer: public Renderer {
public:
YVURenderer();
virtual ~YVURenderer();
// Initialize OpenGL resources
// @return true if successful
bool InitializeGLProgram();
bool DrawTexture();
private:
// Source code for shaders.
const char* VertexShaderSource() const;
const char* FragmentShaderSource() const;
// Attribute locations
GLint mPositionLoc;
GLint mTexCoordLoc;
// Sampler location
GLint mSamplerLoc;
};