// Copyright 2015 The Weave Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/backoff_entry.h"
#include <gtest/gtest.h>
using base::TimeDelta;
using base::TimeTicks;
namespace weave {
BackoffEntry::Policy base_policy = {0, 1000, 2.0, 0.0, 20000, 2000, false};
class TestBackoffEntry : public BackoffEntry {
public:
explicit TestBackoffEntry(const Policy* const policy)
: BackoffEntry(policy), now_(TimeTicks()) {
// Work around initialization in constructor not picking up
// fake time.
SetCustomReleaseTime(TimeTicks());
}
~TestBackoffEntry() override {}
TimeTicks ImplGetTimeNow() const override { return now_; }
void set_now(const TimeTicks& now) { now_ = now; }
private:
TimeTicks now_;
DISALLOW_COPY_AND_ASSIGN(TestBackoffEntry);
};
TEST(BackoffEntryTest, BaseTest) {
TestBackoffEntry entry(&base_policy);
EXPECT_FALSE(entry.ShouldRejectRequest());
EXPECT_EQ(TimeDelta(), entry.GetTimeUntilRelease());
entry.InformOfRequest(false);
EXPECT_TRUE(entry.ShouldRejectRequest());
EXPECT_EQ(TimeDelta::FromMilliseconds(1000), entry.GetTimeUntilRelease());
}
TEST(BackoffEntryTest, CanDiscardNeverExpires) {
BackoffEntry::Policy never_expires_policy = base_policy;
never_expires_policy.entry_lifetime_ms = -1;
TestBackoffEntry never_expires(&never_expires_policy);
EXPECT_FALSE(never_expires.CanDiscard());
never_expires.set_now(TimeTicks() + TimeDelta::FromDays(100));
EXPECT_FALSE(never_expires.CanDiscard());
}
TEST(BackoffEntryTest, CanDiscard) {
TestBackoffEntry entry(&base_policy);
// Because lifetime is non-zero, we shouldn't be able to discard yet.
EXPECT_FALSE(entry.CanDiscard());
// Test the "being used" case.
entry.InformOfRequest(false);
EXPECT_FALSE(entry.CanDiscard());
// Test the case where there are errors but we can time out.
entry.set_now(entry.GetReleaseTime() + TimeDelta::FromMilliseconds(1));
EXPECT_FALSE(entry.CanDiscard());
entry.set_now(
entry.GetReleaseTime() +
TimeDelta::FromMilliseconds(base_policy.maximum_backoff_ms + 1));
EXPECT_TRUE(entry.CanDiscard());
// Test the final case (no errors, dependent only on specified lifetime).
entry.set_now(entry.GetReleaseTime() +
TimeDelta::FromMilliseconds(base_policy.entry_lifetime_ms - 1));
entry.InformOfRequest(true);
EXPECT_FALSE(entry.CanDiscard());
entry.set_now(entry.GetReleaseTime() +
TimeDelta::FromMilliseconds(base_policy.entry_lifetime_ms));
EXPECT_TRUE(entry.CanDiscard());
}
TEST(BackoffEntryTest, CanDiscardAlwaysDelay) {
BackoffEntry::Policy always_delay_policy = base_policy;
always_delay_policy.always_use_initial_delay = true;
always_delay_policy.entry_lifetime_ms = 0;
TestBackoffEntry entry(&always_delay_policy);
// Because lifetime is non-zero, we shouldn't be able to discard yet.
entry.set_now(entry.GetReleaseTime() + TimeDelta::FromMilliseconds(2000));
EXPECT_TRUE(entry.CanDiscard());
// Even with no failures, we wait until the delay before we allow discard.
entry.InformOfRequest(true);
EXPECT_FALSE(entry.CanDiscard());
// Wait until the delay expires, and we can discard the entry again.
entry.set_now(entry.GetReleaseTime() + TimeDelta::FromMilliseconds(1000));
EXPECT_TRUE(entry.CanDiscard());
}
TEST(BackoffEntryTest, CanDiscardNotStored) {
BackoffEntry::Policy no_store_policy = base_policy;
no_store_policy.entry_lifetime_ms = 0;
TestBackoffEntry not_stored(&no_store_policy);
EXPECT_TRUE(not_stored.CanDiscard());
}
TEST(BackoffEntryTest, ShouldIgnoreFirstTwo) {
BackoffEntry::Policy lenient_policy = base_policy;
lenient_policy.num_errors_to_ignore = 2;
BackoffEntry entry(&lenient_policy);
entry.InformOfRequest(false);
EXPECT_FALSE(entry.ShouldRejectRequest());
entry.InformOfRequest(false);
EXPECT_FALSE(entry.ShouldRejectRequest());
entry.InformOfRequest(false);
EXPECT_TRUE(entry.ShouldRejectRequest());
}
TEST(BackoffEntryTest, ReleaseTimeCalculation) {
TestBackoffEntry entry(&base_policy);
// With zero errors, should return "now".
TimeTicks result = entry.GetReleaseTime();
EXPECT_EQ(entry.ImplGetTimeNow(), result);
// 1 error.
entry.InformOfRequest(false);
result = entry.GetReleaseTime();
EXPECT_EQ(entry.ImplGetTimeNow() + TimeDelta::FromMilliseconds(1000), result);
EXPECT_EQ(TimeDelta::FromMilliseconds(1000), entry.GetTimeUntilRelease());
// 2 errors.
entry.InformOfRequest(false);
result = entry.GetReleaseTime();
EXPECT_EQ(entry.ImplGetTimeNow() + TimeDelta::FromMilliseconds(2000), result);
EXPECT_EQ(TimeDelta::FromMilliseconds(2000), entry.GetTimeUntilRelease());
// 3 errors.
entry.InformOfRequest(false);
result = entry.GetReleaseTime();
EXPECT_EQ(entry.ImplGetTimeNow() + TimeDelta::FromMilliseconds(4000), result);
EXPECT_EQ(TimeDelta::FromMilliseconds(4000), entry.GetTimeUntilRelease());
// 6 errors (to check it doesn't pass maximum).
entry.InformOfRequest(false);
entry.InformOfRequest(false);
entry.InformOfRequest(false);
result = entry.GetReleaseTime();
EXPECT_EQ(entry.ImplGetTimeNow() + TimeDelta::FromMilliseconds(20000),
result);
}
TEST(BackoffEntryTest, ReleaseTimeCalculationAlwaysDelay) {
BackoffEntry::Policy always_delay_policy = base_policy;
always_delay_policy.always_use_initial_delay = true;
always_delay_policy.num_errors_to_ignore = 2;
TestBackoffEntry entry(&always_delay_policy);
// With previous requests, should return "now".
TimeTicks result = entry.GetReleaseTime();
EXPECT_EQ(TimeDelta(), entry.GetTimeUntilRelease());
// 1 error.
entry.InformOfRequest(false);
EXPECT_EQ(TimeDelta::FromMilliseconds(1000), entry.GetTimeUntilRelease());
// 2 errors.
entry.InformOfRequest(false);
EXPECT_EQ(TimeDelta::FromMilliseconds(1000), entry.GetTimeUntilRelease());
// 3 errors, exponential backoff starts.
entry.InformOfRequest(false);
EXPECT_EQ(TimeDelta::FromMilliseconds(2000), entry.GetTimeUntilRelease());
// 4 errors.
entry.InformOfRequest(false);
EXPECT_EQ(TimeDelta::FromMilliseconds(4000), entry.GetTimeUntilRelease());
// 8 errors (to check it doesn't pass maximum).
entry.InformOfRequest(false);
entry.InformOfRequest(false);
entry.InformOfRequest(false);
entry.InformOfRequest(false);
result = entry.GetReleaseTime();
EXPECT_EQ(TimeDelta::FromMilliseconds(20000), entry.GetTimeUntilRelease());
}
TEST(BackoffEntryTest, ReleaseTimeCalculationWithJitter) {
for (int i = 0; i < 10; ++i) {
BackoffEntry::Policy jittery_policy = base_policy;
jittery_policy.jitter_factor = 0.2;
TestBackoffEntry entry(&jittery_policy);
entry.InformOfRequest(false);
entry.InformOfRequest(false);
entry.InformOfRequest(false);
TimeTicks result = entry.GetReleaseTime();
EXPECT_LE(entry.ImplGetTimeNow() + TimeDelta::FromMilliseconds(3200),
result);
EXPECT_GE(entry.ImplGetTimeNow() + TimeDelta::FromMilliseconds(4000),
result);
}
}
TEST(BackoffEntryTest, FailureThenSuccess) {
TestBackoffEntry entry(&base_policy);
// Failure count 1, establishes horizon.
entry.InformOfRequest(false);
TimeTicks release_time = entry.GetReleaseTime();
EXPECT_EQ(TimeTicks() + TimeDelta::FromMilliseconds(1000), release_time);
// Success, failure count 0, should not advance past
// the horizon that was already set.
entry.set_now(release_time - TimeDelta::FromMilliseconds(200));
entry.InformOfRequest(true);
EXPECT_EQ(release_time, entry.GetReleaseTime());
// Failure, failure count 1.
entry.InformOfRequest(false);
EXPECT_EQ(release_time + TimeDelta::FromMilliseconds(800),
entry.GetReleaseTime());
}
TEST(BackoffEntryTest, FailureThenSuccessAlwaysDelay) {
BackoffEntry::Policy always_delay_policy = base_policy;
always_delay_policy.always_use_initial_delay = true;
always_delay_policy.num_errors_to_ignore = 1;
TestBackoffEntry entry(&always_delay_policy);
// Failure count 1.
entry.InformOfRequest(false);
EXPECT_EQ(TimeDelta::FromMilliseconds(1000), entry.GetTimeUntilRelease());
// Failure count 2.
entry.InformOfRequest(false);
EXPECT_EQ(TimeDelta::FromMilliseconds(2000), entry.GetTimeUntilRelease());
entry.set_now(entry.GetReleaseTime() + TimeDelta::FromMilliseconds(2000));
// Success. We should go back to the original delay.
entry.InformOfRequest(true);
EXPECT_EQ(TimeDelta::FromMilliseconds(1000), entry.GetTimeUntilRelease());
// Failure count reaches 2 again. We should increase the delay once more.
entry.InformOfRequest(false);
EXPECT_EQ(TimeDelta::FromMilliseconds(2000), entry.GetTimeUntilRelease());
entry.set_now(entry.GetReleaseTime() + TimeDelta::FromMilliseconds(2000));
}
TEST(BackoffEntryTest, RetainCustomHorizon) {
TestBackoffEntry custom(&base_policy);
TimeTicks custom_horizon = TimeTicks() + TimeDelta::FromDays(3);
custom.SetCustomReleaseTime(custom_horizon);
custom.InformOfRequest(false);
custom.InformOfRequest(true);
custom.set_now(TimeTicks() + TimeDelta::FromDays(2));
custom.InformOfRequest(false);
custom.InformOfRequest(true);
EXPECT_EQ(custom_horizon, custom.GetReleaseTime());
// Now check that once we are at or past the custom horizon,
// we get normal behavior.
custom.set_now(TimeTicks() + TimeDelta::FromDays(3));
custom.InformOfRequest(false);
EXPECT_EQ(
TimeTicks() + TimeDelta::FromDays(3) + TimeDelta::FromMilliseconds(1000),
custom.GetReleaseTime());
}
TEST(BackoffEntryTest, RetainCustomHorizonWhenInitialErrorsIgnored) {
// Regression test for a bug discovered during code review.
BackoffEntry::Policy lenient_policy = base_policy;
lenient_policy.num_errors_to_ignore = 1;
TestBackoffEntry custom(&lenient_policy);
TimeTicks custom_horizon = TimeTicks() + TimeDelta::FromDays(3);
custom.SetCustomReleaseTime(custom_horizon);
custom.InformOfRequest(false); // This must not reset the horizon.
EXPECT_EQ(custom_horizon, custom.GetReleaseTime());
}
TEST(BackoffEntryTest, OverflowProtection) {
BackoffEntry::Policy large_multiply_policy = base_policy;
large_multiply_policy.multiply_factor = 256;
TestBackoffEntry custom(&large_multiply_policy);
// Trigger enough failures such that more than 11 bits of exponent are used
// to represent the exponential backoff intermediate values. Given a multiply
// factor of 256 (2^8), 129 iterations is enough: 2^(8*(129-1)) = 2^1024.
for (int i = 0; i < 129; ++i) {
custom.set_now(custom.ImplGetTimeNow() + custom.GetTimeUntilRelease());
custom.InformOfRequest(false);
ASSERT_TRUE(custom.ShouldRejectRequest());
}
// Max delay should still be respected.
EXPECT_EQ(20000, custom.GetTimeUntilRelease().InMilliseconds());
}
} // namespace weave