// Copyright 2015 The Weave Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/commands/cloud_command_proxy.h"
#include <base/bind.h>
#include <weave/enum_to_string.h>
#include <weave/provider/task_runner.h>
#include "src/commands/command_instance.h"
#include "src/commands/schema_constants.h"
#include "src/utils.h"
namespace weave {
CloudCommandProxy::CloudCommandProxy(
CommandInstance* command_instance,
CloudCommandUpdateInterface* cloud_command_updater,
ComponentManager* component_manager,
std::unique_ptr<BackoffEntry> backoff_entry,
provider::TaskRunner* task_runner)
: command_instance_{command_instance},
cloud_command_updater_{cloud_command_updater},
component_manager_{component_manager},
task_runner_{task_runner},
cloud_backoff_entry_{std::move(backoff_entry)} {
callback_token_ = component_manager_->AddServerStateUpdatedCallback(
base::Bind(&CloudCommandProxy::OnDeviceStateUpdated,
weak_ptr_factory_.GetWeakPtr()));
observer_.Add(command_instance);
}
void CloudCommandProxy::OnErrorChanged() {
std::unique_ptr<base::DictionaryValue> patch{new base::DictionaryValue};
patch->Set(commands::attributes::kCommand_Error,
command_instance_->GetError()
? ErrorInfoToJson(*command_instance_->GetError()).release()
: base::Value::CreateNullValue().release());
QueueCommandUpdate(std::move(patch));
}
void CloudCommandProxy::OnResultsChanged() {
std::unique_ptr<base::DictionaryValue> patch{new base::DictionaryValue};
patch->Set(commands::attributes::kCommand_Results,
command_instance_->GetResults().CreateDeepCopy());
QueueCommandUpdate(std::move(patch));
}
void CloudCommandProxy::OnStateChanged() {
std::unique_ptr<base::DictionaryValue> patch{new base::DictionaryValue};
patch->SetString(commands::attributes::kCommand_State,
EnumToString(command_instance_->GetState()));
QueueCommandUpdate(std::move(patch));
}
void CloudCommandProxy::OnProgressChanged() {
std::unique_ptr<base::DictionaryValue> patch{new base::DictionaryValue};
patch->Set(commands::attributes::kCommand_Progress,
command_instance_->GetProgress().CreateDeepCopy());
QueueCommandUpdate(std::move(patch));
}
void CloudCommandProxy::OnCommandDestroyed() {
delete this;
}
void CloudCommandProxy::QueueCommandUpdate(
std::unique_ptr<base::DictionaryValue> patch) {
ComponentManager::UpdateID id = component_manager_->GetLastStateChangeId();
if (update_queue_.empty() || update_queue_.back().first != id) {
// If queue is currently empty or the device state has changed since the
// last patch request queued, add a new request to the queue.
update_queue_.push_back(std::make_pair(id, std::move(patch)));
} else {
// Device state hasn't changed since the last time this command update
// was queued. We can coalesce the command update patches, unless the
// current request is already in flight to the server.
if (update_queue_.size() == 1 && command_update_in_progress_) {
// Can't update the request which is being sent to the server.
// Queue a new update.
update_queue_.push_back(std::make_pair(id, std::move(patch)));
} else {
// Coalesce the patches.
update_queue_.back().second->MergeDictionary(patch.get());
}
}
// Send out an update request to the server, if needed.
// Post to accumulate more changes during the current message loop task run.
task_runner_->PostDelayedTask(
FROM_HERE, base::Bind(&CloudCommandProxy::SendCommandUpdate,
backoff_weak_ptr_factory_.GetWeakPtr()),
{});
}
void CloudCommandProxy::SendCommandUpdate() {
if (command_update_in_progress_ || update_queue_.empty())
return;
// Check if we have any pending updates ready to be sent to the server.
// We can only send updates for which the device state at the time the
// requests have been queued were successfully propagated to the server.
// That is, if the pending device state updates that we recorded while the
// command update was queued haven't been acknowledged by the server, we
// will hold the corresponding command updates until the related device state
// has been successfully updated on the server.
if (update_queue_.front().first > last_state_update_id_)
return;
backoff_weak_ptr_factory_.InvalidateWeakPtrs();
if (cloud_backoff_entry_->ShouldRejectRequest()) {
VLOG(1) << "Cloud request delayed for "
<< cloud_backoff_entry_->GetTimeUntilRelease()
<< " due to backoff policy";
task_runner_->PostDelayedTask(
FROM_HERE, base::Bind(&CloudCommandProxy::SendCommandUpdate,
backoff_weak_ptr_factory_.GetWeakPtr()),
cloud_backoff_entry_->GetTimeUntilRelease());
return;
}
// Coalesce any pending updates that were queued prior to the current device
// state known to be propagated to the server successfully.
auto iter = update_queue_.begin();
auto start = ++iter;
while (iter != update_queue_.end()) {
if (iter->first > last_state_update_id_)
break;
update_queue_.front().first = iter->first;
update_queue_.front().second->MergeDictionary(iter->second.get());
++iter;
}
// Remove all the intermediate items that have been merged into the first
// entry.
update_queue_.erase(start, iter);
command_update_in_progress_ = true;
cloud_command_updater_->UpdateCommand(
command_instance_->GetID(), *update_queue_.front().second,
base::Bind(&CloudCommandProxy::OnUpdateCommandDone,
weak_ptr_factory_.GetWeakPtr()));
}
void CloudCommandProxy::ResendCommandUpdate() {
command_update_in_progress_ = false;
SendCommandUpdate();
}
void CloudCommandProxy::OnUpdateCommandDone(ErrorPtr error) {
command_update_in_progress_ = false;
cloud_backoff_entry_->InformOfRequest(!error);
if (!error) {
// Remove the succeeded update from the queue.
update_queue_.pop_front();
}
// If we have more pending updates, send a new request to the server
// immediately, if possible.
SendCommandUpdate();
}
void CloudCommandProxy::OnDeviceStateUpdated(
ComponentManager::UpdateID update_id) {
last_state_update_id_ = update_id;
// Try to send out any queued command updates that could be performed after
// a device state is updated.
SendCommandUpdate();
}
} // namespace weave