// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --expose-debug-as debug
// Check that the ScopeIterator can properly recreate the scope at
// every point when stepping through functions.
var Debug = debug.Debug;
function listener(event, exec_state, event_data, data) {
if (event == Debug.DebugEvent.Break) {
// Access scope details.
var scope_count = exec_state.frame().scopeCount();
for (var i = 0; i < scope_count; i++) {
var scope = exec_state.frame().scope(i);
// assertTrue(scope.isScope());
scope.scopeType();
scope.scopeObject();
}
// Do steps until we reach the global scope again.
exec_state.prepareStep(Debug.StepAction.StepIn);
}
}
Debug.setListener(listener);
function nop() {}
function stress() {
debugger;
L: with ({x:12}) {
break L;
}
with ({x: 'outer'}) {
label: {
with ({x: 'inner'}) {
break label;
}
}
}
with ({x: 'outer'}) {
label: {
with ({x: 'inner'}) {
break label;
}
}
nop();
}
with ({x: 'outer'}) {
label: {
with ({x: 'middle'}) {
with ({x: 'inner'}) {
break label;
}
}
}
}
with ({x: 'outer'}) {
label: {
with ({x: 'middle'}) {
with ({x: 'inner'}) {
break label;
}
}
}
nop();
}
with ({x: 'outer'}) {
for (var i = 0; i < 3; ++i) {
with ({x: 'inner' + i}) {
continue;
}
}
}
with ({x: 'outer'}) {
label: for (var i = 0; i < 3; ++i) {
with ({x: 'middle' + i}) {
for (var j = 0; j < 3; ++j) {
with ({x: 'inner' + j}) {
continue label;
}
}
}
}
}
with ({x: 'outer'}) {
try {
with ({x: 'inner'}) {
throw 0;
}
} catch (e) {
}
}
with ({x: 'outer'}) {
try {
with ({x: 'inner'}) {
throw 0;
}
} catch (e) {
nop();
}
}
with ({x: 'outer'}) {
try {
with ({x: 'middle'}) {
with ({x: 'inner'}) {
throw 0;
}
}
} catch (e) {
}
}
try {
with ({x: 'outer'}) {
try {
with ({x: 'inner'}) {
throw 0;
}
} finally {
}
}
} catch (e) {
}
try {
with ({x: 'outer'}) {
try {
with ({x: 'inner'}) {
throw 0;
}
} finally {
nop();
}
}
} catch (e) {
}
function stress1() {
with ({x:12}) {
return x;
}
}
stress1();
function stress2() {
with ({x: 'outer'}) {
with ({x: 'inner'}) {
return x;
}
}
}
stress2();
function stress3() {
try {
with ({x: 'inner'}) {
throw 0;
}
} catch (e) {
return e;
}
}
stress3();
function stress4() {
try {
with ({x: 'inner'}) {
throw 0;
}
} catch (e) {
with ({x: 'inner'}) {
return e;
}
}
}
stress4();
}
stress();