/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_TEXTURE_H
#define ANDROID_HWUI_TEXTURE_H
#include "GpuMemoryTracker.h"
#include <GLES2/gl2.h>
#include <SkBitmap.h>
namespace android {
namespace uirenderer {
class Caches;
class UvMapper;
class Layer;
/**
* Represents an OpenGL texture.
*/
class Texture : public GpuMemoryTracker {
public:
Texture(Caches& caches)
: GpuMemoryTracker(GpuObjectType::Texture)
, mCaches(caches)
{ }
virtual ~Texture() { }
inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
GLenum renderTarget = GL_TEXTURE_2D) {
setWrapST(wrap, wrap, bindTexture, force, renderTarget);
}
virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
GLenum renderTarget = GL_TEXTURE_2D) {
setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
}
virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
/**
* Convenience method to call glDeleteTextures() on this texture's id.
*/
void deleteTexture();
/**
* Sets the width, height, and format of the texture along with allocating
* the texture ID. Does nothing if the width, height, and format are already
* the requested values.
*
* The image data is undefined after calling this.
*/
void resize(uint32_t width, uint32_t height, GLint format) {
upload(format, width, height, format, GL_UNSIGNED_BYTE, nullptr);
}
/**
* Updates this Texture with the contents of the provided SkBitmap,
* also setting the appropriate width, height, and format. It is not necessary
* to call resize() prior to this.
*
* Note this does not set the generation from the SkBitmap.
*/
void upload(const SkBitmap& source);
/**
* Basically glTexImage2D/glTexSubImage2D.
*/
void upload(GLint internalformat, uint32_t width, uint32_t height,
GLenum format, GLenum type, const void* pixels);
/**
* Wraps an existing texture.
*/
void wrap(GLuint id, uint32_t width, uint32_t height, GLint format);
GLuint id() const {
return mId;
}
uint32_t width() const {
return mWidth;
}
uint32_t height() const {
return mHeight;
}
GLint format() const {
return mFormat;
}
/**
* Generation of the backing bitmap,
*/
uint32_t generation = 0;
/**
* Indicates whether the texture requires blending.
*/
bool blend = false;
/**
* Indicates whether this texture should be cleaned up after use.
*/
bool cleanup = false;
/**
* Optional, size of the original bitmap.
*/
uint32_t bitmapSize = 0;
/**
* Indicates whether this texture will use trilinear filtering.
*/
bool mipMap = false;
/**
* Optional, pointer to a texture coordinates mapper.
*/
const UvMapper* uvMapper = nullptr;
/**
* Whether or not the Texture is marked in use and thus not evictable for
* the current frame. This is reset at the start of a new frame.
*/
void* isInUse = nullptr;
private:
// TODO: Temporarily grant private access to Layer, remove once
// Layer can be de-tangled from being a dual-purpose render target
// and external texture wrapper
friend class Layer;
// Returns true if the size changed, false if it was the same
bool updateSize(uint32_t width, uint32_t height, GLint format);
void resetCachedParams();
GLuint mId = 0;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
GLint mFormat = 0;
/* See GLES spec section 3.8.14
* "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
* NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR.
* s, t, and r wrap modes are all set to REPEAT."
*/
GLenum mWrapS = GL_REPEAT;
GLenum mWrapT = GL_REPEAT;
GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
GLenum mMagFilter = GL_LINEAR;
Caches& mCaches;
}; // struct Texture
class AutoTexture {
public:
AutoTexture(Texture* texture)
: texture(texture) {}
~AutoTexture() {
if (texture && texture->cleanup) {
texture->deleteTexture();
delete texture;
}
}
Texture* const texture;
}; // class AutoTexture
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_TEXTURE_H