/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDERSTATE_PIXELBUFFERSTATE_H
#define RENDERSTATE_PIXELBUFFERSTATE_H
#include <GLES3/gl3.h>
namespace android {
namespace uirenderer {
class PixelBufferState {
friend class Caches; // TODO: move to RenderState
public:
bool bind(GLuint buffer);
bool unbind();
private:
PixelBufferState();
GLuint mCurrentPixelBuffer;
};
} /* namespace uirenderer */
} /* namespace android */
#endif // RENDERSTATE_PIXELBUFFERSTATE_H